Noxico


Considerations

Generate boards with a method chain.

For example, step 1 could be a typical dungeon generator, which would produce square rooms with corridors connecting them. Already, this output is processed by Noxico to produce something nicer-looking, and that is in fact the basis of this consideration.

Step 2 could be producing a dungeon or town from the generator’s output. The difference being that a town is open space with single-width walls forming houses and the corridors becoming streets, perhaps, while dungeons are solid rock with rooms carved out. For this, we’d need to replace the current (stolen) dungeon generator (as used in step 1) because that one always carves out of solid rock, but I got it covered.

Step 3, if it’s not done in step 2, would dress the board up according to its parent biome.

Step 4, finally, would place entities and other fun stuff.

The nice thing is that you could replace the “square rooms and connecting corridors” generator for something else entirely if you want your rooms to be something not square. Perhaps use BSP for towns and CA for, well, caves?

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