Joe | If I wanted to make the game respond to a word or sentence throughout every room, which script should I look in to add the (if(Said())? |
Brian_Provinciano |
To make global said statements, simply put them in the MAIN.SC's game instance's handleEvent() method. I'm actually writing an article on that for Volume II of the tutorial, stay tuned ;) |
Joe | Volume two? :D You da man, Brian! |
AGI1122 | Yippee part 2. :) |