Andrew_Baker |
Just to prove that I'm still working on her, Voodoo Girl has just gotten a decent update. If you're interested, check it out and let me know how the new features work for you! http://userweb.springnet1.com/failrate |
Nailhead |
wow, what an update! I love the butterflies. And the rolling rocks work great, it's so much easier coming down the mountain than it is going up. :) Now for a suggestion: How about adding some more word aliases for "cauldron", like, "cauldren", "coldren", "pot", and "vat". It just might make it easier for people with spelling problems. and a little bug: In Mama Houngan's hut, the "F10 to Click" dissapears when looking at your inventory. Great job though, I'm really looking forward to seeing this thing develop. |
sonneveld |
I like the new layout of voodoo girl's cave. Have you finished the colouring? - Nick |
Andrew_Baker |
BWAAAAH-Hahahahahahaha! I've not been doing much of anything thanks to school. Fortunately, I'm taking UNIX administration and C programming, so I'm essentially receiving credit just for showing up. Not to be cocky, but today I had to show my teacher that you can use return to escape a forever loop. HAHAHAHAHA! But, I plan on spending a lot of time this weekend on appending my code, perhaps releasing the beta Monday morning, maybe releasing a demo of my next AGI game. I'm not sure yet. It all depends on whether it fits into my beer-drinking schedule. Anyway, I will definitely be releasing a major update on Monday, including certain advancements in platforming and a room which finally uses the push.block code I wrote a long (it seems like years) time ago. PEACE!! |