Is it illegal or does it matter (or does anybody care :-\ )|
to extract sound resources from an SEIRRA AGI game and use it for your own game. After I just got done (just now) extracting, caterogorizing, naming and running 116 sound resources from an assortment of seirra games. ( ok, KQ3 , PQ1, and SQ2) ;D
|AGI1122||It is illegal to user their stuff. I personally don't like using their or other peoples stuff(unless I have permission directly from them.) Sound editors are in the works though.|
Well... I only did that to get some sound in my game.|
Will this Sound program actually let you write your own sound resources?
Yes they do let you right your own sound resources.|
I have one of the tools at my site at http://www.agigames.com
It is Nick Sonnevelds sound utilities.
There is also another sound editor called vAGI, I can't remember the link off the top of my head but I am sure somebody will point you to it.
The Visual AGI homepage is at:|
Actually I found the link to this off of Nick's agidev.com site - I've pretty much given up on my personal AGI bookmarks since that one's gone up. You've done a heck of a job, Nick..
|smartguy240||So is vAGI like a creator like AGI studio?|
|AGI1122||Well I don't know how he is planning on doing things... but it stated out as another tool for AGI game creation but somewhere along the line I think it just turned into a sound editor... but I guess he could better explain this than I could.|
Actually, Visual AGI is supposed to become a full featured editor. But as the largest need in the community was a sound editor, I finished that part first. We are currently programming the picture, logic and view editors, as you can see in the later versions of Visual AGI. Somewhere this year, we hope to offer another choise for people to create AGI games in!
|smartguy240||So the sound editor on this is done? I cant figure out how it works!|
|smartguy240||When you are making sounds and stuff, does the sound, when you press play, come from a aound blaster, or the pc speaker?|
Hey Joakim, I was wondering (actually most if not all of us were wondering) what kind of features did you plan on having in your Visual AGI editor? |
When I hear the term floated around, I'm picturing a visual environment where you drop views right onto the pictures, click on the objects you dropped and program object-specific code right there. For example, you drop a view of a door onto the picture and write the code for it opening when the door is clicked.
Care to reveal any secrets?
It's not "done". It's in the works, but more or less feature complete at this stage.
Please read the "beta_notes.txt", try to import some resources, play around. You'll soon learn how to use it, it's actually very easy to use as soon as you've learned the basics. But the first part of the learning curve is rather steep, if you haven't been using trackers before.
It will play using DirectSound, binding to the first available sound card in your computer.
Well, I've had all kinds of ideas for Visual AGI, as soon as the basic editing suite is done. (that is, editing views, pictures, sounds, logics, objects and words)
Some ideas include a visual room builder, similar to BLG but with graphical controls. Others include integrated debugging, a catalogue of standard views similar to the "clip-art" function in Office, source control etc etc.
The trouble is that neither Gustaf nor I have enough spare time to realize it. A project of this size requires awesome amounts of resources, and as it is a freeware project, the "investments" will not pay back. ;)
But we are moving forward, one step at a time. It would actually move even further if more people would try the betas out, notify me of any faults and suggestions for improvement. Nick started out with a tutorial page on sound, perhaps someone could finish the Visual AGI sound part for me?