debikkel |
Hey again, Here's another query: What are the corresponding y-pixel-positions of the horizontal priority lines (lines 0 to 15) in AGI? I know the SCI ones because I grabbed a SCI Studio image including priority lines, and cropped it to minumum size so I could read the y-pixel-positions in Paint Shop. However, any idea what the exact ones are for AGI? Thnx, Martin |
AGI1122 |
The priority line y-positions are as follows: 0-47 48-59 60-71 72-83 84-95 96-107 108-119 120-131 132-143 144-155 156-167 This covers priorites 4 - 14. Priorities 0 - 3 are for stuff like where the user can go, and what they can step on etc. And prioritiy 15 is a special priority. It is always on top no matter what, no priority can appear infront of 15(white). Hope this helps. |
Sidrious play | Oh man! Now I get it, too! That sucks, because, maybe I have to draw my first made pic of my first game, I will finish, new... :-\ |
Kon-Tiki | One pic's nothing. Had to redo all pics of Ninja Forever's first chapter, as they weren't genuine enough >_> |
Sidrious play |
Wow! I'll better stop making rooms, 'till someone tells me, how it works exactly... :-\ |