AGI & Mac OS

Lester D. Funct Hello everybody,
I came across this board and wondered if it is possible to play those AGI-adventures on Mac OS.
Any help would be appreciated.
Thx,
Lester
TimM Yes, you can and very easily. You can download the program Sarien from MacUpdate.com:

http://www.macupdate.com/info.php/id/13250

the only thing that was a little confusing about it is that to play a game, you have to open the game folder in dialog box (not select the folder).

Hope that helps. Works on almost game... except I haven't gotten it to work on the fan-made game Enclosure (hello? Anyone listening out there?) Sorry, I posted about that a few posts back and haven't gotten any responses...

Kon-Tiki Probably because Enclosure's packaged for use with Nagi.
HwM
TimM wrote:

Hope that helps. Works on almost game... except I haven't gotten it to work on the fan-made game Enclosure (hello? Anyone listening out there?) Sorry, I posted about that a few posts back and haven't gotten any responses...


Although I'm not the main programmer, I believe it's a memory issue... NAGI has an "unlimited" memory buffer, which will solve any memory size induced problem. Sarien apparently does not have this, like the original interpreter, and freezes the game.

To make sure this actually is the problem, try running games like Space Quest 0: Replicated or V - The Graphic Adventure in Sarien. If they also lock up, it most likely is memory related. Unfortunately, there is no solution for this as of yet, apart from playing the games with NAGI on Windows/Linux.
Andrew_Baker VG:QotD has a similar problem in a couple of rooms. It isn't necessarily fatal.

In VG's case, it has to do with flood fills in the Pic resource.

When I have time, I'm going to fix the afflicted rooms, so VG will be up to original interpreter spec, but for anyone who wants to play other games that don't seem to work:

Open up the Pic resource for the offending room in AGI Studio. Look for very large fills. Delete this fill and use lines of the appropriate color to divide it into multiple sections. 2-4 should be adequate. Now refill these sections with the original color.

That should take care of these kinds of problems for a lot of new-school AGI games, I'm betting.

The other option may be that there are too many different painted parts in the game, like shading or intricate details. Try erasing these if the above technique doesn't seem to work.

If that doesn't work, then it may be a code issue, in which case, you'll have to ask the original developer to fix the issue, unless you want to go digging through the code.
Tim M I was able to play sq 0 replicated (os X sarien) from beginning to end without a problem, so I don't know if that tells you anything about whether it is or isn't a memory issue, but I haven't seen the same problem in other games (haven't tried V)
df Sarien has no memory limitations. It will report maximum heap left to the game system, but you can allocate as much as the OS will let you allocate.

There is one graphic bug I am aware of, it shows up when you compare the original interpreter with sarien, in gold rush, the opening credits the sign (grey + yellow) seems to fill with a different pattern. (you can easily see/test this).