Intro Buttons

RJD. In my game's intro, I want to have a button appear when you click, such as in later Space Quests, asking if you want to watch the intro, skip, or restore. I tried following Brians Tut. and using the button code from there, but where I am trying it it doesnt work

// End the title screen, start the game
         (if(CAN_CONTINUE)
(var button)
= button Print(
"What do you want to do?"
#title "Space Quest 3 1/2"
#font LARGE_FONT
#icon 0 0 0
#button "Watch Intro " 1
#button "Skip Intro" 0
#button "Restore" 2
)
(if(== button 1)
Print("You are watching the intro")
)
(if(== button 0
(send gRoom:newRoom(2))
)
(if(== button 2
Print("You are Restoring")
)
)
)
)
       )
      )
   )
)


As you can see, scripting isn't my specialty. When I try compiling this, the script says "Undefined Symbol "var". I would also like to know how to close the whole thing if the player chooses to watch the intro. I know how to make it restore, I just haven't bothered putting it in first. Help!!!
doan sephim what method do you have that in? i think you need to have that in the handle event method (which is in the RoomScript instance).
like:
(method (handleEvent pEvent)
(var button)
(super:handleEvent(pEvent))
then if you want to have the intro inturruptable by a button to skip it you could just copy and paste the code from the title screen:
(if(not(send pEvent:claimed))
(if( (==(send pEvent:type) evKEYBOARD) and (==(send pEvent:message) $3C00))
ToggleSound()
)(else
(send gRoom:newRoom(INITROOMS_SCRIPT))
)))
and instead of the [(send gRoom:newRoom(INITROOMS_SCRIPT)] you would put your [= button Print...]

i might be wrong but i think you have to have the variables in the method before the (super)'s of that method or else it wont understand what it is.
i think that should work...but i'm kinda dumb at coding too, sooooo...i'll let anyone else correct me.
doan
RJD Thanks doan, but I already got it working. The code for anybody that wants it:

(if(CAN_CONTINUE)
= CAN_CONTINUE Print(
"Choose what you would like to do"
#title "What would you like to do now?"
#button "Watch Intro" 1
#button "Skip Intro" 2
#button "Restore" 3
)
(switch(CAN_CONTINUE)
(case 1
return
)
(case 2
(send gGame:restart())
return
)
(case 3
(send gGame:restore())
= CAN_CONTINUE FALSE
)
)
)
)
)
)
)

Keep in Mind thar this is meant specifically for my titlescreen
Thanks anyways Doan!