# Time issue

 gennadiy Is it possible to add time to your game, like you have 5 minutes to complete the quest or sth?, so what I mean is that time counts from 5 minutes to zero and when it reaches zero then the quest or mission is failed? ??? Brian_Provinciano Yes, you can look in the docs at the time variables. As well, you can look in such games as Space Quest for how it's done. rwfromxenon For a timer counting down, try something like this. This code is buggy, because I have no reference right now.`if(v12 == 0){ // where v12 is minutesv30 = 5; // where 5 is the time you want to count down from}if(v11 >= 1){ //v11 is secondsv31--; //minuses 1 every second.}if(v31 == 0){v30--; //takes one minutev31 = 60; //sets the seconds back to 60.}if(v30 == 0){ // if the minutes are zeroprint("THE END");}`You could also try,`if(v12 == 5){print("THE END");}` Sami_Tervo Here's lil modification of timecode from my own project.if(f5){ load.pic(v0); draw.pic(v0); discard.pic(v0); show.pic(); reset(f40); reset(f41); v40 = 0; v41 = 0; v42 = 5; // Time left (minutes) v43 = 0; // Time left (seconds)}// Minutesif(v12 != v40){ v40 = v12; set(f40);}if(f40){ v41--; v43 = 60;}reset(f40);// Secondsif(v11 != v42){ v42 = v11; set(f41);}if(f41){ v43--;}reset(f41);display(24,2," Time remaining [ %v41:%v43 ] ");if(v41 == 0 && v43 == 0){print("You ran out of time!");}return();