bokkers |
Thanks for answering so quickly. I checked the site, but found only the mid2rol and the rol2snd stuff. I downloaded AGIMIDI in the meantime, which seams to be an advanced version of AGISB. As all modern soundcards support the GM-standard nowadays, this one could be even more interesting. The thing I still don't understand. When the patch makes my interpreter use the soundcard instead of the beeper, the interpreter will still use SOUND.xyz resources, or am I wrong? And if so: How are the tracks split up? Are there still only 4 channels or 16? I have the feeling I'll have to play around with the patch. Anyway, I'm absolutely grateful that someone did something like that at all. Soundcard-support for an AGI-game really is a cool thing. b.o.k.
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