bok |
Hi, another problem: I try to turn a room into some kind of shooting-gallery. I have 5 guys running around with the wander(ox); -command and a crosshair-view for the ego. now how can i check if the crosshair is somewhere near the guys? i have all the coordinates from the guys which i got by get.posn(ox,vx,vy); but i cant use commands like if posn or if center.posn because i can only compare the coordinates to integers and not to vars. what can i do? bok |
bokkers |
Hi everybody, I found out myself how to set up some "shooting-gallery" last night. For anyone of you interested, here's the code for a room with 3 guys running around, waiting to be shot: #include "defines.txt" if (new_room) { |
briancorr |
tat looks good i might try it out sometime. just a tip though - instead of using commands like: subv(vX,vY); just write vX - vY = vX or vX -= vY also instead of if(greaterv(vX,vY)){ use if(vX > vY){ its easier and far less confusing |