V - Playable Demo

bokkers Hi folks,
there's a playble demo avaible for download from our website http://www.brainburst.de/v
It's the first sequence of the game where you get trapped and have to escape the alien Visitors. This will be the first 30% of the finished game.
If you go and check it out, please leave us some feedback, here or in our guestbook.
Have fun,
b.o.k.
Hig Cool game loved it. :)
Nailhead I haven't played it yet, but wow, amazing graphics! Did you use PicEdit to draw them from scratch? If not, what technique did you use?
bok Hi there,
glad you like it.
To Nailhead: Yes, the graphics are done with picedit. But I often draw them after photos: either movie stills from "V" or photos from actual places in L.A. You can read a tutorial on how to make AGI-scenes from photos in the new issue of http://www.agdzine.com
Keep on rockin'
b.o.k.
Hig Thanks Man ;)
Nailhead Thanks alot for the link, there's a wealth of information in that zine, I'm glad that you let me know about it.
Nailhead I tried to play V, but the bugs were far too many. I'll explain...

When I said to "look wire" while trapped in the glass cage, it gave an error and then sent me back to windows. Another bug is when I save the game while in the cage (I had saved it because I had died previously, I think 'barbequed' is a better word for it), and upon restoring, there is a loss of pallette, or something. The screen looked as if I was looking at the priority screen instead of the room picture.

After that happened, I was unable to advance in the game. I would be very interested in checking out the next rev however, as the game itself seems to be very cool. Just the right amount of humor, and incredible graphics. Can't wait, just let me know. Perhaps you could email me with the next rev? I'll be your beta tester if you'd like. :)
AGI1122 I thought that the V demo was pretty good I really liked the graphics. I was wondering if you would mind if I put it on my web site.
b.o.k. Hi there,

>When I said to "look wire" while trapped in the glass cage, it >gave an error and then sent me back to windows.

Strange. Thanks for telling us. We'll have a look at that.

>Another bug is when I save the game while in the cage (I >had saved it because I had died previously, I >think 'barbequed' is a better word for it), and upon restoring, >there is a loss of pallette, or something. The screen looked >as if I was looking at the priority screen instead of the room >picture.

This is another strange problem we have: In some of the rooms of the game, it seems to be impossible to save and restore without getting these graphical errors. When this happens, you can normally leave the room and come back in to get rid of this, but this is gonna be quite difficult in the situation of the cage...
If any experienced AGI-designer knows about this saving/restoring issue, please give us some insight.

>After that happened, I was unable to advance in the game. >I would be very interested in checking out the next rev >however, as the game itself seems to be very cool. Just the >right amount of humor, and incredible graphics.
>Can't wait, just let me know. Perhaps you could email me >with the next rev? I'll be your beta tester if you'd like.  

You're very welcome as a beta tester. i will send you an email about the details. If anyone else has found some bugs, please post them. We try to get rid of em all...

b.o.k.

Robin_Gravel Yes b.o.k.

I saw theres problems when making abrah and serguei's  destiny. So I make a different point from my up coming games. I don't let the player restoring their game after the hero is death.

Unstead. The player must restart the game and restoring his/her game. It works this way.

Robin Gravel
Hig Ya i loved the pics in it.
AGI1122 I took a look at that priority problem it looked pretty cool. I found out something about it, when I downloaded your game it had a 2.411 interpreter so I put a 2.936 in the directory and ran the game and that problem disappeared. The only thing I noticed was that the gun on the table was is not drawn on the screen in the 2.936 interpreter, I was still able to get the gun even though I could not see it.
AGI1122 I took a look through the logic for the room and noticed that the line animate.obj(o5); was not in there which caused the gun not to appear on higher versions of the interpreter I would suggest doing this for all of the on screen objects. I noticed the same problem with the closet in the room with the phone and also the room with the card. Also another bug I found was that even though I opened the door in the room with the phone I could not walk through it. I will take a look through the code to try and spot some other things that might cause some problems on different interpreters.
AGI1122 I put the 2.411 interpreter back in the v-demo and added the line animate.obj(o5); after the command load.view(12); this fixed the priority problem on both interprters. If you need any help with this game such as beta testing or debugging I would be glad to help.
Vonster_D_Monster [color=Red]Hey guys, keep the input coming. The help, I know, is much appreciated.

Thanks, and keep it up por favor.

Vonster.[/color]
AGI1122 I found another bug. When you shoot a visitor in the embassy and you are near a right wall or a left wall you will go through the base of the wall. It can cause you to get stuck behind a control line and not be able to get out.
AGI1122 Hey B.O.K. I was looking through your V site when I noticed that the link to my web site takes you to my old web site url. change it from www.members.aol.com/agi1122/agi/ to www.agi.zzn.com thanks. The site that you had it linked to will be down after a little while.