So what's everyone doing at the moment? I'm stuck doing uni work at the moment.. although i am testing one agi game which i think everyone will be pleasantly surprised with once it's released. (lots of bug testing)|
Will definately do something once i have some time.
|df||hows the compiler? were you working on a new compiler?? someone was... ugh.... i forget..|
Nick was. As far as I know, Nagil was finished and just had to be implemented in the Studio.|
I myself am working on a couple of games (one in group, the others for myself) and, along with Anubis, am still working on WinPic. Things're pretty slow for most things at the moment though. Preparations for university and such...
|Andrew_Baker||Officially, I'm working on the Voodoo Girl walkthrough and UHS; unofficially, I'm so busy with my two jobs that I'm losing my mind and my hair.|
yes.. i really want to work on this again.. but i feel guilty when i've got so many overdue prac reports to do :)
Still working on really badly delayed Apocalyptic Quest. Well working and working, I'm not enjoying too much of freetime too, thanks to studies. I intend to put Wanted-message sooner or later for additional spriteartist though. Also working co-artist/programmer on Randy Dykstra's game.|
Situation on my case should easy up though within few months as my studies will end and I'll enjoy one month of freetime before my service in Finnish defensive forces begins. Ack ^_^
... fit neek ...|
@sami tervo: poor lad though you are. I Don't envy you for this. But After Army service, life begins ... drink beer be happy :-) And enjoy the free time.
I've put my game on hold, but I'm gonna work on it today again.|
Been working on my site, http://www.gamecenter.tk. It's also gonna hold an AGI-page (but it's not done yet).
Schools slow at the moment :D
I'm working on few games. ::)|
I also finished the NEW Extime page (http://www.hot.ee/extime). So the site is done now...so I can finish the games I'm making at the moment ;)
I found this in your site:
I don't know who is the creator of AGS
It's Chris Jones of course.
|Oliver||Oh yeah....I didn't know it at the time I wrote it. But I forgot to look it out. Thanks Robin.|
|Joey||well...i was supposed to have dq2 done WAY before now but I have gotten really lazy. god knows when that will be finished. i am working on a little 2 player agi test game called Medieval Battle. It is a 2 player fighting game with swords and stuff. I just have a lot of bugs that need to be fixed. dont know when that will be done either.|
I have something of a shifting interests problem, where I sort of switch between more projects than I would ever have time to work on if I were to really focus on all of them. After a month or two of break from it (which occurred after a burst of tremendous progress sort of slowed to nothing), my interest has shifted back to Jen's Quest again.|
Jen's Quest development is kind of stalled because I suck at designing puzzles, but that doesn't mean I'm not working on the game. I feel it's important to have a story that's larger than could ever fit in the game itself, because it lends a higher degree of realism to the part of the story that does get into the game (plus it leaves room for sequels, deeper exploration in written form, etc.), so that's primarily what I've been working on.
This October marks the five-year anniversary of the release of the first Jen's Quest demo, if I'm not mistaken. I'm kind of sick of it being incomplete. I think I'm going to make a concentrated effort toward finishing this game. Don't take that as a promise that it's coming next week, or even next month -- it's definitely not coming next week and it is very, very, very, very unlikely to come next month. I'm just saying I really want to settle down to working on this project and not shift to any others until this one is completed.
|MagickPoultry||I haven't posted in a pretty long time, and I haven't worked on my game in about as long. Like I think I said way back when, I have practically the entire game planned out on paper, and it's just a matter of adding a puzzle here and there and then getting down to the drawing and the programming. But I got pretty disorganized over the summer after moving home from college. Now I'm back at college, and I need to find all my papers and get back to work. Hopefully I can do so in the near future, but my classes are a little more time consuming this semester. But the important thing is that I haven't given up.|
ok, this is what i've been working on in the last couple of days. It's a rewrite of NAGI's game identification and selection code. |
The first version probably won't have support for interpreter options but i'm definately planning on it. I'm trying to make it generic enough so it will run games for Sarien, NAGI or Sierra's interpreter. I want to make it easier to add new game definitions too. The huge library in AGIinfo will hopefully be included as well.
When it's finished, it'll be bundled with NAGI and you'll get a nice new version of NAGI to play with.
|Kon-Tiki||Seems like Nagi's getting more and more ahead of the other interpreters. Just a quick question about this new menu: will that Dos-box be running visibly behind it?|
re dosbox: |
nah.. i was just trying to make it look all techy :)
re better than other interpreters:
the cool thing is that it'll hopefully support NAGI, Sarien and the original sierra interpreter.
It'll start out just supporting NAGI but I'll add in the others a bit later.
The next Time quest demo is still only about half complete. At the moment I only really work on it when I want to (which isn't very often). Although I did finish drawing a new room last week. Hmmm, 5 years and still not finished - perhaps I'm pacing myself too much :)
I've also been doing a fair bit of work on an AGI RPG. Its loosely based on the Quest For Glory games. Trying to cram an SCI type game into the AGI engine is proving to be quite fun. Some of the coding gets pretty hardcore at times - hopefully I won't run out of variables anytime soon. So far I've got a basic forest that you can explore, daytime/nighttime, food rations (and hunger), running/walking, sleeping, and about half of the monster code is written. I haven't yet figured out how the fighting code was done in QFG1 but hopefully the next version of SCI Studio will let me read the code.
You can look at the code for the fighting in Little Pirate (logic 255), but you'll have to debug it, since it pretty much sucks as it is now.|
I've made another battle system code too, but it's not QfG-style. This battle system's Final Fantasy-like. If you're interested, feel free to use it. Sooner or later, I'll make a tutorial for it too, but I guess you'll be able to sort the code out yourself too.
You can find it here
Thanks Kon-Tiki, I'll take a look at those.
The NixelSoft projects are still on a big hold. I now go to school in Norway which makes communication with my friend a bit difficult... I only find little time to actually work on the games, I hope we can continue to work on the games sometime soon, but at the moment I'm very busy here. That's also why I haven't been around for a while. But I haven't forgotten about AGI yet and our projects (Holden's Quest, Freddie) will be finished... eventually ;) ...|
Actually, reading all these posts has got me really motivated to start programming again... but it'll be a while before we have anything new :) .