cloudee1 |
ok I'm trying to use local variables butit's not quite working like I thought is there a step that I am missing? I've got this- under the (use)'s: (local TRAP_IN_CABINET ) I've got this with my (init)'s: =TRAP_IN_CABINET TRUE (if(TRAP_IN_CABINET)(theTrap:init()setPri(1))) I've got this mith my (said)'s (if(Said('take/trap')) (if(TRAP_IN_CABINET) (if(== (send gEgo:onControl()) ctlLIME) (eDoor:setCycle(End)) (send gGame:changeScore(3)) (send gTheMusic:number(2)loop(1)priority(-1)play()) Print("The trap has been taken!") (send gEgo:get(INV_TRAP)) (theTrap:hide()) =TRAP_IN_CABINET FALSE )(else Print("Try standing closer!")) )(else Print("I already have it!")) ) when I am in the room it works fine, but if I return to the room the trap has been replaced, and you are able to get it again, I assume that something needs to go in global but I don't know what? |
Robin Gravel (not logged) |
Hi cloudee1 I noted it me too. SCI is always reset any local variables when you leave the room and back. You'll need the global variables to use. Put TRAP_IN_CABINET in the main.sc. Here the code: (local gEgo /* points to the ego's class */ gGame /* points to the game instance */ gRoom /* points to the current room instance */ gSpeed = 7 /* the game speed (delay each interpreter cycle) */ gQuitGame = FALSE /* if set to TRUE, the game will exit */ gCast /* points to the cast class (list of actors) */ gRegions /* points to the regions class (list of regions) */ gLocales /* points to the locales class (list of locales) */ gTimers /* points to the timers class (list of timers) */ gSounds /* points to the sounds class (list of sounds) */ gInv /* points to the inventory class */ gAddToPics /* points to the add to pics class */ gFeatures /* points to the add to features class */ gSFeatures /* points to the add to sfeatures class */ gRoomNumberExit /* room number exit */ gPreviousRoomNumber /* the number of the previous room */ gRoomNumber /* the number of the current room */ gDebugOnExit = FALSE /* enter debug mode on room exit */ gScore = 0 /* the game score */ gMaxScore = 14 /* the maximum game score */ gOldScore /* previous score */ gCurrentCursor /* the number of the current cursor */ gNormalCursor = 999 /* the number of the normal cursor (ie. arrow) */ gLoadingCursor = 997 /* the number of the loading cursor (ie. hand) */ gDefaultFont = 1 /* the number of the default font */ gSaveRestoreFont = 0 /* the number of the font for the save/restore dialogs*/ gDeadFont = 0 /* the number of the font for the dialog when ego dies */ gUserEvent /* points to the user's event object */ gPrintDlg /* points to the current Print() window */ gVolume /* the sound volume */ gVersion /* the version string */ gSaveDirPtr /* points to the save directory string */ gCheckAniWait /* the checkAni delay */ gSetRegions /* a flag -- see User:doit() */ gPicAngle /* the room's pic angle */ gOverlay = -1 /* whether to overlay the picture when drawing */ gDefaultPicAni /* the default pic animation */ gDefaultPalette=0 /* the default palette to use for the pictures (0-3) */ gCastMotionCue /* if set, the cast's motionCue() is called */ gTheWindow /* points to the window class */ gWndColor /* the colour of the game's windows foreground (ie. text) */ gWndBack /* the colour of the game's windows background */ gOldPort /* the previous port */ gEgoView /* ego's current view number */ /* hh:mm:ss | gTimeHours:gTimeMinutes:gTimeSeconds */ /* the time elapsed since the game started */ gTimeSeconds /* the seconds */ gTimeMinutes /* the minutes */ gTimeHours /* the hours */ gCurrentTime /* the current time in seconds */ gTheMusic /* points to the music class */ gTheSoundFX /* points to the sound fx class */ gProgramControl /* states whether the program has control or the user */ =TRAP_IN_CABINET TRUE |
Robin_Gravel |
Sorry. I cannot able to copy the code from sci studio to Netscape. I used Explorer to put the code to the board. I had not a problem with the thread 'Problems with this script' Robin Gravel |
cloudee1 |
Robin thanks for the info I pulled the local stuff slid, that little line into the main and now I know how to do so many things that I didn't know how to do an hour ago. Thank you, Thank you, Thank you p.s. I tried to fidget around with the pallette problem you had and could never get any of my colors to look different. sorry |