This is just something weird that happened in AGI Studio.
If you would enter the code below:
...this compiles fine, but when you run the game, the message box cuts off the text,
example: "This is t"
Replacing the actual text in the print statement with a message seems to help, just thought that was weird...
it *sounds* like a bug in the agi studio compiler. I don't think there's any limitations like that for agi.
Do you still have the offending logic file?