Alex Lowes |
Hello :) I started making my first try in the font editor by making a hebrew sci font. but there are some problems( I am new to this) here is an error after I drew all the fonts: when I run test font and type a none capital letter it shows me this : acces violation address 0046C553 in module 'scistudio.exe'.read of address 0000000A. Thats what happnes in sci studio(only with the capital letters it does work). another starge thing is that after I saved the font I came to load it but it doesn't exsist as an sci font(maybe here is the problem)so to solve it I click show all filles (somthing is wrong here. I hope you can help me cause I am the hebre translator of the kings quest 1 vga version :) |
Khaveen | When you test the font, change the language to enlish! And if you did 256-characters font, you must test it in the DOS, because the Windows non-standard characters and the DOS non-standard characters are different. Remember that the SCI games are for DOS, right? |
Alex Lowes |
But I want to make a font to work wit AGS which supports sci fonts. so windows based games cannot work there? |
Khaveen | No. You don't need to make a SCI font for AGS. Haven't you read the translator's forum? KQVGA 3.0 will support TTF fonts, so you don't need to worry with all this SCI fonts mess. |
Alex Lowes |
No but actually there is a problem with hebrew TTF it was dicussed alot in the tierra and AGS forum and we conqluded that it should be made with sci fonts :( I am sure there is a way |
Alex Lowes |
I found somthing wrong when I saved it in the sci font editor it saved it as ttf for some odd reason :( |
Khaveen |
Well if you have a 256-char font you can't import it in AGS. I tried it already and it said that it was a wrong file. The only thing that you can do is to replace Engligh letters with Hebrew. But with that thing, you can't display English letters. :( |
Alex Lowes |
LOL but that is exactly what I did. I did not add more letters. I drew over the English ones:) in ags you can use multiple font support so you can use english and hebrew with two diffarent fonts. but why do so. anyhow another problem is what I wrote ontop about what happened when I drew over the none capital letters. |
Khaveen |
And I told you already about it! Ok, I repeat: When you test your SCI font in the special tester included with SCI Studio, and you have non-common characters overwrited over standard English characters, DON'T FORGET TO CHANGE YOUR TYPING LANGUAGE TO ENGLISH, because THE PROGRAM WILL RECOGNIZE THE CHARACTERS AS ENGLISH CHARACTERS! [size=1]How did I explain that, uh? Good really?[/size] |
Alex Lowes |
Thanks that was one problem solved ;D now what about the second problem. which was that for some odd reason sci studio saves it as a TTF file and I want it to be a sci file?? On AGS I open the font editor and click import font then when I look for my font (while telling AGS to look for only sci fonts)and it's not there .when I tell it to look for ttf fonts sudenly it's there(it was saved by sci fontedit like that)but when I open it and I see the map right infront of my own eyes I see english letters(defult map) which in the edited font file I have changed them all to hebrew letters(no there arn't more than 128 char's). If we solve this finally there can be hebrew support for AGS games. |
Khaveen |
Hmm, never met this before. What SCI Studio version have you got? Be sure to choose file type "SCI Font Resource (font.*) in your Save dialog box. Or choose "All files" and type the name as: "font.[insert 3-digit number here]". EDIT: Well, if it STILL saves fonts as TTFs, just rename the font to "font.000" or "font.001" of "font.002" etc. [size=1](Counts till 999) ;)[/size] |
Alex Lowes |
I will try it :) and I am using the newest there is at the download page :) |
Alex Lowes | Thank you so much it works!!:) :D :D :D |
Khaveen |
Not at all ;) |