Robin_Gravel |
For my personals reasons I changed all the logics 90 99 to higher numbers except logic 95. I did not found a call or other commands to use logic 95 in the logic 0. The interpreter stops running if I change the number of logic 95. Someone may help me? Naturette II: daughter of the moon. My logic 0: if (v17 > 0) { call(254); } if (isset(f53)) { reset(f53); set(f52); call(246); } if (v0 == 0) { call(248); if (isset(f6)) { disable.item(c20); set(f14); reset(f33); new.room(2); } else { set.menu("AGI"); set.menu.item("?",c21); submit.menu(); disable.item(c20); set(f33); unknown171(); v3 = 0; v7 = 54; script.size(60); new.room(220); } } else { unknown171(); if (isset(f255)) { if ((v30 == 0 || v32 == 1)) { v2 = 4; } reset(f255); } } if (isset(f5)) { load.logics(247); load.logics(246); call(246); reset(f32); clear.lines(24,24,0); animate.obj(o0); load.view.v(v16); set.view.v(o0,v16); observe.objs(o0); animate.obj(o14); animate.obj(o15); animate.obj(o16); load.view(9); set.view(o14,9); set.loop(o14,0); ignore.horizon(o14); set.priority(o14,15); position(o14,1,20); stop.cycling(o14); set.view(o15,9); set.loop(o15,5); ignore.horizon(o15); set.priority(o15,15); position(o15,132,20); set.view(o16,9); set.loop(o16,6); ignore.horizon(o16); set.priority(o16,15); position(o16,146,20); v120 = 0; v37 = 255; } if (v35 > 0) { if (v35 != 255) { disable.item(c21); disable.item(c2); disable.item(c3); disable.item(c18); disable.item(c16); disable.item(c22); disable.item(c15); disable.item(c24); disable.item(c28); disable.item(c23); disable.item(c25); load.logics(251); } call(251); } else { if (!isset(f33)) { if (controller(c19)) { menu.input(); } } if (controller(c21)) { v21 = 3; print("Naturette II: daughter of the moon.\n\nv1.0"); } if ((controller(c28) || said("fastest") || said("fastest","speed"))) { v10 = 0; } if ((controller(c23) || said("fast") || said("fast","speed"))) { v10 = 1; } if ((controller(c24) || said("normal") || said("normal","speed"))) { v10 = 2; } if ((controller(c25) || said("slow") || said("slow","speed"))) { v10 = 4; } if (controller(c26)) { v23--; } if (controller(c27) && v23 < 15) { v23++; } if (controller(c16)) { toggle(f9); } if (!isset(f33)) { if (!isset(f32)) { if (controller(c14)) { set(f32); print("Debug activated."); version(); load.logics(255); } } if ((controller(c3) || said("save","game") || said("save"))) { stop.sound(); save.game(); } if ((controller(c5) || said("restore","game") || said("restore"))) { stop.sound(); restore.game(); } if ((controller(c7) || said("restart","game") || said("restart"))) { restart.game(); } if ((controller(c2) || said("help"))) { call(250); } if (controller(c9)) { echo.line(); } if (controller(c17)) { cancel.line(); } if (controller(c15)) { init.joy(); } if ((controller(c18) || said("pause","game") || said("pause"))) { pause(); } if ((controller(c10) || said("inv"))) { status(); } if ((controller(c22) || controller(c4))) { set(f13); status(); if (v25 > 0 && v25 != 255) { if (v25 == 1) { show.obj(220); } reset(f13); } } if ((controller(c1) || said("quit","game") || said("quit"))) { stop.sound(); quit(0); } } get.posn(o0,v30,v31); if (v6 == v34 && v30 == v32 && v31 == v33) { stop.cycling(o0); } else { if (!isset(f30)) { start.cycling(o0); } } v32 = v30; v33 = v31; v34 = v6; if (isset(f31)) { start.cycling(o0); } else { if ((v6 == 0 || isset(f30))) { stop.cycling(o0); } } if (isset(f12)) { clear.lines(23,24,0); reset(f32); disable.item(c20); } call.v(v0); if (isset(f32)) { accept.input(); call(255); } call(247); reset(f4); } call(246); return(); Robin Gravel |
AGI1122 | Go into the logic that sets up the game it is usually logic 91. In there should be this command: trace.info(95, 3, 10); see the number that says 95 that number calls that logic change that number to the number you renamed it to. |
Robin_Gravel |
Thank you. It works. 8)Robin Gravel 8) |
AGI1122 | Your welcome. If you need anymore help just ask. |