eidolon |
Hello! :)
Are these all of them; 170 - 182?
Also... Do the compilers support them?
And just one more thing... Is everything else regarding AGI figured out?
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Joel |
As far as I know, AGI Studio does support the unknown commands, it just doesn't have a good name for them. They're not completely unknown anymore, however. Some of them have been figured out, but I forget where the references for them are. There just hasn't been an update to AGI Studio that gives the commands new names.
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eidolon |
Chris has a tutorial explaining the commands
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AGI1122 |
It has been suggested by myself to rename the commands to their correct names by Nailhead. Whether or not it will happen is still unknown.
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AGI1122 |
Chris has a tutorial explaining the commands Oh yeah I almost forgot. Thanks. I am glad to see I have some fans of my site. :D
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sonneveld |
The amiga version of the AGI interpreter contained the names for the extra commands. Claudio (Sarien developer) discovered these a while back.
The AGI Studio by Nailhead is still based on the original code (which was released a few years ago) so Nailhead hasn't had a chance to add support for the new commands yet. He's busy with a game and adding lots of other stuff to the studio so I'd give him a chance to catch his breath.
I think the only thing left for AGI is create proper development tools.
- Nick
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Nailhead |
Sorry guys, I'll get on this soon. The next release is actually ready to go but I'll rename the unknowns first, it shouldn't take that long.
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Nailhead |
That didn't take long. I've renamed the commands in the compiler although unknown182 isn't being used but the rest are. I'll post the new version after I get with Chris on the help file, he'll be updating it as well as including a more advanced template game.
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AGI1122 |
Well I have just finished updating the help file and the template. I sent them to Eric so it should be coming along soon. :D
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