Lightfoot |
As far as I know this should work... In Rm1's RoomInstance HandleEvent (if(== (send pEvent:type) evMOUSEBUTTON) The part that isn't working for me, is the gCurrentCursor. I tried using switch and ==. But when I click the mouse with the new cursor it does nothing and resets to gNormalCursor. |
Lightfoot |
I also want to change the menubar so that it's like in KQ5/6 with different buttons, and change the inventory so that you can select an item to change the cursor into that item. I had so many problems with the said function. Like give/dog/bone or give/bone/to/dog the only way it would work is either give/bone or give/dog. But that leaves it pretty open, I could say give/dog/ram and it would activate the bone giving sequence. I think with the cursors it will be more work initially, but it will make the game more dynamic and easier to play. Though I think that this means I will have to either create a new AddMenu or edited the existing one. I guess I really need Brian's help for this stuff. Unless someone else has already tackled it. I'd prefer not to disturb Brian. I too am looking forward to SCI VGA. |
Lightfoot |
OK, So here is what I have done.I changed it from.. SetCursor(1) to... SetCursor(1) and in user.sc
Then in my RoomScript's handleEvent
And finally I change the defines of emLEFT_BUTTON to 32 and emRIGHT_BUTTON to 35. |
Lightfoot |
User.sc checks to see if the user right clicked then switches cursors. The roomscript checks to see if the LOOK cursor is selected. It works pretty good. |
Lightfoot | But I still want to change the menubar. |
Lightfoot |
Well, I was going to say something, but after typing 500 words and some of which being code. I hit backspace but had the window selected. So it sent me back a page, then when I went forward all 500 words were missing. So, all I'll say is... I no longer use the "said" interface. |
Sp4hn | I think it would be nice to have both keyboard and mouse input like in the sierra games that you can change your mouse cursor and stuff. |
Lightfoot |
Well I could do that, but then I'd have to add in all the code for each said input. Personally I found it easier to recode the interface for cursor actions than to figure out how to capture "give dog bone" with the said input. |