Zonkie |
I'm not into AGI countdown variables yet, but I have a question about them, which I hope you can help me with: I have an animation that is supposed to be repeated, but not on a regular basis. I want it to be played every 30 seconds or so. How would I be able to program a countdown that would make the view play every set number of seconds? And also, I noticed that I can't end.of.loop a view a few times after each other, for example to play an animation three times only, using an incrementing variable in between. What would I have to do here? Thank you for your help, Zonkie |
jelleghys |
And also, I noticed that I can't end.of.loop a view a few times after each other, for example to play an animation three times only, using an incrementing variable in between. What would I have to do here Well, I don't know if this is the best solution, but I know that in PQ2, they do it like this:
You don't know how long (in seconds) it will cycle, but you can say how many times you do a certain loop... If a loop has 5 cels, and you wait until v100 = 50 then the loop will be cycled 10 times (each cel will be displayed 10 times) If you want the loop being drawn on a random moment, do this:
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Joey | pq2 was sci jelle. |
sonneveld |
I think it's obvious he's referring to Police Quest instead. I've noticed PQ1 does use the timers that he speaks of. There's one right at the start of the game where you have to be in the briefing room before a certain time. If you read the paper, it actually jumps ahead in time for you so people start entering soon after you finish reading. - Nick |
jelleghys | Check room 17 in Space Quest II, when the ego is trapped he goes up and down a few times, but it's just one cycle over and over... |