Even in first sci vga game king's quest 5, the ego has 8 loops for 8 directionnals.|
I'm wondering if I should make views with 8 loops unstead 4 loops to make sci vga games?
Maybe 9 loops. The 9th loop is used when the ego's not moving.
I am going to make my games with 9. One for each direction and then one for standing still. I don't know which loops are which though (ie. up, down, left, right).|
I think it would make it look better.
Can I make ego with only 4 loops in SCI VGA?|
|RJD||Probably. I have been wondering the same thing you have. I think it could be 4 loops. I'm not sure, though. Has anyone ever seen a VGA game with 4 loops? ???|
|Brian_Provinciano||The amount of loops for directions in views is irrelilivant to the interpreter. It's in the class system. The class system supports the use of more than four. If modified, it could even support more.|
So I can make egos with 4 loops after all.|
Thanks for the info Brian.
|Calvin||How do I make it support more than 3 loops?|