Help (Part II)

mr-t /******************************************************************************
SCI Template Game
By Brian Provinciano
******************************************************************************
rm001.sc
Contains the first room of your game.
******************************************************************************/
(include "sci.sh")
(include "game.sh")
/******************************************************************************/
(script 1)
/******************************************************************************/
(use "main")
(use "controls")
(use "cycle")
(use "game")
(use "feature")
(use "obj")
(use "inv")
(use "autodoor")
(use "jump")
(use "dpath")
(use "wander")
/******************************************************************************/
(instance public rm001 of Rm
   (properties
      picture scriptNumber
      // Set up the rooms to go to/come from here
      north 0
      east 0
      south 0
      west 0
   )
   (method (init)

(aDoor:init())

(aDroid:
init()
setCycle(Walk)
setMotion(
DPath
230 190
285 190
285 130
230 130
230 190

(anotherDroid:
init()
setCycle(Walk)
setMotion(Wander)
)
)

// same in every script, starts things up
      (super:init())
      (self:setScript(RoomScript))
      
      // Check which room ego came from and position it
      (switch(gPreviousRoomNumber)
/******************************************************
* Put the cases here for the rooms ego can come from *
******************************************************/ /*
(case north
            (send gEgo:
               posn(210 110)
               loop(2)
            )
         )*/
// Set up ego's position if it hasn't come from any room
         (default
            (send gEgo:
               posn(50 140)
               loop(1)
            )
         )
      )
      
      // Set up the ego
      SetUpEgo()      
      (send gEgo:init())

/****************************************
* Set up the room's music to play here *
****************************************/ /*
      (send gTheMusic:
         prevSignal(0)
         stop()
         number(scriptNumber)
         loop(-1)
         play()
      )*/

/**************************************************
* Add the rest of your initialization stuff here *
**************************************************/
)
)
)
/******************************************************************************/
(instance RoomScript of Script
   (properties)
   (method (handleEvent pEvent)
(var dyingScript)
(super:handleEvent(pEvent))
(if(< (send gEgo:distanceTo(aDroid)) 30)
Print("These droids aren't as friendly as they look. Noticing you on his optical sensors, he blasts you with his laser. Ouch.")
Print("You fall to the ground, dead. I hope you enjoy your new butthole!")
SetUpEgo(0 3)
= dyingScript ScriptID(DYING_SCRIPT)
(send dyingScript:
caller(3)
register("Your body lays there for a few days, until it is scraped up by a cleaning droid. Yummy.")
)
(send gGame:setScript(dyingScript))
)
(if(< (send gEgo:distanceTo(anotherDroid)) 30)
Print("These droids aren't as friendly as they look. Noticing you on his optical sensors, he blasts you with his laser. Ouch.")
Print("You fall to the ground, dead. I hope you enjoy your new butthole!")
SetUpEgo(0 3)
= dyingScript ScriptID(DYING_SCRIPT)
(send dyingScript:
caller(3)
register("Your body lays there for a few days, until it is scraped up by a cleaning droid. Yummy.")
)
(send gGame:setScript(dyingScript))
)


/*****************************************
* Handle the possible said phrases here *
*****************************************/
(if(Said('look'))
(if(< (send gEgo:distanceTo(anotherDroid)) 50)
Print("Now isn't a good time for looking.")
)(else
Print("You are wandering through strange maze of corridors.")

    )
)
)
)
/******************************************************************************/
(instance aDroid of Act
(properties
y 190
x 230
view 2
)
)
(instance anotherDroid of Act
(properties
y 140
x 10
view 2
)
)
(instance aDoor of AutoDoor
(properties
entranceTo 2
locked FALSE
)
)




This script gives me an 'Oops!' error when I try to run it.
Brian_Provinciano I didn't look at the script itself. However, just comment out all of your code, then uncomment it one line at a time until you find the source of the error. That's the best way.

Altertatively, you can do a Print("1") Print("2") Print("3") etc. between your lines. Run it, if it goes "1" "2", then you know the error is after 2, before 3!