mr-t |
/****************************************************************************** SCI Template Game By Brian Provinciano ****************************************************************************** rm001.sc Contains the first room of your game. ******************************************************************************/ (include "sci.sh") (include "game.sh") /******************************************************************************/ (script 1) /******************************************************************************/ (use "main") (use "controls") (use "cycle") (use "game") (use "feature") (use "obj") (use "inv") (use "autodoor") (use "jump") (use "dpath") (use "wander") /******************************************************************************/ (instance public rm001 of Rm (properties picture scriptNumber // Set up the rooms to go to/come from here north 0 east 0 south 0 west 0 ) (method (init)
(aDoor:init())
(aDroid: init() setCycle(Walk) setMotion( DPath 230 190 285 190 285 130 230 130 230 190
(anotherDroid: init() setCycle(Walk) setMotion(Wander) ) )
// same in every script, starts things up (super:init()) (self:setScript(RoomScript)) // Check which room ego came from and position it (switch(gPreviousRoomNumber) /****************************************************** * Put the cases here for the rooms ego can come from * ******************************************************/ /* (case north (send gEgo: posn(210 110) loop(2) ) )*/ // Set up ego's position if it hasn't come from any room (default (send gEgo: posn(50 140) loop(1) ) ) ) // Set up the ego SetUpEgo() (send gEgo:init())
/**************************************** * Set up the room's music to play here * ****************************************/ /* (send gTheMusic: prevSignal(0) stop() number(scriptNumber) loop(-1) play() )*/
/************************************************** * Add the rest of your initialization stuff here * **************************************************/ ) ) ) /******************************************************************************/ (instance RoomScript of Script (properties) (method (handleEvent pEvent) (var dyingScript) (super:handleEvent(pEvent)) (if(< (send gEgo:distanceTo(aDroid)) 30) Print("These droids aren't as friendly as they look. Noticing you on his optical sensors, he blasts you with his laser. Ouch.") Print("You fall to the ground, dead. I hope you enjoy your new butthole!") SetUpEgo(0 3) = dyingScript ScriptID(DYING_SCRIPT) (send dyingScript: caller(3) register("Your body lays there for a few days, until it is scraped up by a cleaning droid. Yummy.") ) (send gGame:setScript(dyingScript)) ) (if(< (send gEgo:distanceTo(anotherDroid)) 30) Print("These droids aren't as friendly as they look. Noticing you on his optical sensors, he blasts you with his laser. Ouch.") Print("You fall to the ground, dead. I hope you enjoy your new butthole!") SetUpEgo(0 3) = dyingScript ScriptID(DYING_SCRIPT) (send dyingScript: caller(3) register("Your body lays there for a few days, until it is scraped up by a cleaning droid. Yummy.") ) (send gGame:setScript(dyingScript)) )
/***************************************** * Handle the possible said phrases here * *****************************************/ (if(Said('look')) (if(< (send gEgo:distanceTo(anotherDroid)) 50) Print("Now isn't a good time for looking.") )(else Print("You are wandering through strange maze of corridors.")
) ) ) ) /******************************************************************************/ (instance aDroid of Act (properties y 190 x 230 view 2 ) ) (instance anotherDroid of Act (properties y 140 x 10 view 2 ) ) (instance aDoor of AutoDoor (properties entranceTo 2 locked FALSE ) )
This script gives me an 'Oops!' error when I try to run it.
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Brian_Provinciano |
I didn't look at the script itself. However, just comment out all of your code, then uncomment it one line at a time until you find the source of the error. That's the best way.
Altertatively, you can do a Print("1") Print("2") Print("3") etc. between your lines. Run it, if it goes "1" "2", then you know the error is after 2, before 3!
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