Pikachu14 |
Allright, so I gots me a script disassembler thingy, SCI Studio and a game with a really neat-a$$ trick, like PQ2's computer for example.
Now, the question is...how did Brian rewrite those scripts?
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AGI1122 |
He had to translate the disasembled source into SCI code.
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Pikachu14 |
Obvious. But how?
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Joe |
He learned how byte-code worked, and the format of the script-files.
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Pikachu14 |
Could I do it? There's some great shit out there, just waiting to be rewritten...
Things that pop up right now: PQ2's computer system (maybe a bit more dos-like) LSL3's Log ride and SQ1's Skimmer
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Joe |
Just go here: http://freesci.linuxgames.com
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Brian_Provinciano |
Yes, you need to learn byte code and how SCI scripts fully work (ie. about their segments, what everything does, etc.).
If you know any Assembly language, you should be able to pick it up quickly. You can also see how my compiler works from it's source code.
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mr-t |
Sounds... hard? :-\
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Pikachu14 |
Blerk! I want a converter... :'(
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AGI1122 |
Brian isn't going to write one for us, if Sierra's programmers could do it, then we could too, we don't need to look/copy/steal their source to do it.
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Pikachu14 |
Guess you're right, but my computer screen thingy didn't work out.
Another thing that would be cool: Larry's age check.
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AGI1122 |
Again I shall say we don't need Sierra's source we can write our own... you just have to be creative. :)
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Pikachu14 |
* goes think in a corner *
...how...
...how dammit!...
* one week later *
...shit...
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AGI1122 |
::)
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mr-t |
:-\
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