Separating the Game and Engine
(Originally written 2017-10-07) To most children of the nineties, “adventure game” was synonymous with “Sierra” and “LucasArts”. When you look at Sierra games like the King’s Quest, Space Quest, Police Quest, and Leisure Suit Larry series, you notice they’re all alike in one particular aspect beyond mere presentation, beyond the fact that they all control the same way: they are all … Continue reading Separating the Game and Engine
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