VGA Versus VESA – A Followup

Back in the days, if you wanted square pixels in your games you had to either switch to 640×480 with only 16 colors or use Mode X, which offered 320×240 with all 256 colors but both of these stored their pixel data in those funky non-packed or non-linear formats. Sure. Sure. With Mode X you could write … Continue reading VGA Versus VESA – A Followup