On SCI Windows – Part 1 – SysWindow

Welcome to the first of a series of posts about window styles in SCI games. In this first entry I’ll go over the most basic of window styles available, the kernel-drawn one. A regular old SCI window is drawn by the kernel’s RDrawWindow function. It can draw or not draw various parts. The type property that you can set on … Continue reading On SCI Windows – Part 1 – SysWindow