Palette Cycling in Space Quest 4

It’s a followup. Here’s Roger falling through the chronostream in the introduction: And here’s the EGA release’s take on that shot: I immediately thought, of course, the EGA release wouldn’t support palette cycling effects. That’s the official EGA release, with an ega320.drv, not the later ones with ega640.drv. Totally different. But what if I were to make SQ4 VGA use ega640.drv? What … Continue reading Palette Cycling in Space Quest 4