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Desmume X432R with option to increase internal resolution 
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Joined: Mon 24 Feb 2014, 11:55:03

Posts: 72
Post Re: Desmume X432R with option to increase internal resolution
Franpa wrote:
I'd rather a version that operates at a frame rate that is most compatible with 60Hz computer displays. Currently there is slight micro hiccups periodically because it doesn't run at quite the right frame rate for typical computer displays.

For the currently discussed topic, it depends on the emulator. For example, upscaling the internal resolution in PCSX2 causes numerous problems in several (most?) games, I'm of the assumption the upscaling isn't applied to the final output unlike a certain user here who is seemingly insisting all emulators do it after (or as the final step of) rendering.

Upscaling and increasing internal resolution are two diffrent things.

Fri 11 Apr 2014, 13:53:33
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Joined: Thu 22 Mar 2012, 04:37:56

Posts: 502
Post Re: Desmume X432R with option to increase internal resolution
I'm pretty sure there are N64 games that modify the framebuffer after rendering at a pixel level.
You NECESSARILY can't emulate those effects accurately if you render at a higher resolution. They aren't arbitrary geometry. They're raster geometry mixed on top of a raster representation of arbitrary geometry. Once you scale the arbitrary geometry up, there's no more equivalent raster space to do the effects on. You get awkward axis-aligned rectangles overlapping the ends of triangles where originally was a dot or a flourish covering the pixels on the very end of a piece of geometry, things like that.

Fri 11 Apr 2014, 13:57:43

Joined: Sat 11 Apr 2009, 01:26:03

Posts: 1983
Location: Australia
Post Re: Desmume X432R with option to increase internal resolution
Monochrome1 wrote:
Franpa wrote:
I'd rather a version that operates at a frame rate that is most compatible with 60Hz computer displays. Currently there is slight micro hiccups periodically because it doesn't run at quite the right frame rate for typical computer displays.

For the currently discussed topic, it depends on the emulator. For example, upscaling the internal resolution in PCSX2 causes numerous problems in several (most?) games, I'm of the assumption the upscaling isn't applied to the final output unlike a certain user here who is seemingly insisting all emulators do it after (or as the final step of) rendering.

Upscaling and increasing internal resolution are two different things.

Oh? oh well.

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Fri 11 Apr 2014, 14:13:29
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Joined: Thu 22 Mar 2012, 04:37:56

Posts: 502
Post Re: Desmume X432R with option to increase internal resolution
You can "upscale the internal resolution", it just doesn't mean the same thing as "upscaling" has when you use it along in games context.

Fri 11 Apr 2014, 14:15:48

Joined: Mon 24 Feb 2014, 11:55:03

Posts: 72
Post Re: Desmume X432R with option to increase internal resolution
wareya wrote:
You can "upscale the internal resolution", it just doesn't mean the same thing as "upscaling" has when you use it along in games context.

You cant upscale internal resolution its bullshit you can upscale which looks poor or increase internal resolution which gives better graphics than original.

Fri 11 Apr 2014, 14:29:45

Joined: Mon 24 Feb 2014, 11:55:03

Posts: 72
Post Re: Desmume X432R with option to increase internal resolution
Increasing the internal resolution is an enhancement; additional features like that are neither accurate nor inaccurate if those features weren't found on the original console.You can only emulate what original console did.And 3D graphics have no real resolution so changing it doesnt change anything in emulation.

Fri 11 Apr 2014, 14:36:43
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Joined: Thu 22 Mar 2012, 04:37:56

Posts: 502
Post Re: Desmume X432R with option to increase internal resolution
You are enforcing your own interpretation of a generic term on other (me) who SPECIFY what form of it they're using, and that's terrible. Please stop. You're doing nothing for debate or argument, just flinging shit.

Fri 11 Apr 2014, 14:41:21
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Joined: Fri 25 Nov 2011, 21:23:17

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Location: San Diego, California, USA
Post Re: Desmume X432R with option to increase internal resolution
Jesus Monochrome, try to read your posts before you make them. Even better, learn what you're talking about before you attempt to sound knowledgable. Thanks.

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Fri 11 Apr 2014, 14:55:20
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Joined: Tue 28 Dec 2010, 08:27:37

Posts: 1147
Post Re: Desmume X432R with option to increase internal resolution
Monochrome1 wrote:
Increasing the internal resolution is an enhancement; additional features like that are neither accurate nor inaccurate if those features weren't found on the original console.You can only emulate what original console did.

I'll try to put this so you can understand. The original console rendered at a specific resolution. This "resolutionless" 3D data produced by a game has to be rasterized by the game console before it can be sent to the television to display. Rendering at 256x192 per screen is a feature on the DS. It's not just a limitation of the screens; it's something that the internal hardware on the DS is doing. The CPU, the GPU, and the screens are all working together to push out 256x192 images.

You're right that 1080p rendering isn't a feature on the original console. But 256x384 rendering IS, and if you render at any other resolution, either higher or lower, you're not just ADDING a feature to the console, you are changing a feature.

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Fri 11 Apr 2014, 16:11:05
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Joined: Mon 20 Apr 2009, 08:11:50

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Post Re: Desmume X432R with option to increase internal resolution
How on Earth do you justify 3D having no resolution? The textures themselves are raster and have a certain size resolution. The polygons and texels are 3D vectors and are rendered at a certain size to map said textures. If you multiply these values, you're upscaling. It's that simple.

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Fri 11 Apr 2014, 17:43:56

Joined: Tue 31 May 2011, 22:39:35

Posts: 348
Post Re: Desmume X432R with option to increase internal resolution
You guys are arguing with someone who has a much worse understand of how a 3D rendering pipeline works than you do.

It won't work. Abandon hope all ye that enter.

Sat 12 Apr 2014, 00:46:30

Joined: Wed 06 May 2009, 04:13:19

Posts: 4543
Post Re: Desmume X432R with option to increase internal resolution
And SNES pixels are supposed to be square, and we should all quit stretching them.
...
Actually, there's more justification for that than "enhanced" resolution. It's at least not altering behavior of the actual game console hardware.

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Sat 12 Apr 2014, 04:10:30

Joined: Mon 24 Feb 2014, 11:55:03

Posts: 72
Post Re: Desmume X432R with option to increase internal resolution
3D objects and 2D vectors don't have a resolution but I wont waste my time discussing with people who dont understand difference between upscaling and increasing internal resolution which looks completely different.

Sat 12 Apr 2014, 13:27:30

Joined: Mon 24 Feb 2014, 11:55:03

Posts: 72
Post Re: Desmume X432R with option to increase internal resolution
Back to the topic DS graphics looks great at higher internal resolution: http://oi58.tinypic.com/2s1wu3s.jpg

Sat 12 Apr 2014, 13:30:11
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Joined: Sat 05 Feb 2011, 02:10:54

Posts: 174
Post Re: Desmume X432R with option to increase internal resolution
This one looks great as well: http://oi61.tinypic.com/2s1wu8l.jpg

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Sat 12 Apr 2014, 14:17:41
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