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Desmume X432R with option to increase internal resolution 
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Joined: Mon 20 Apr 2009, 08:11:50

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Post Re: Desmume X432R with option to increase internal resolution
Wikipedia wrote:
The earliest (1962) high-level emulator was called a functional simulator for executing military flight programs written in symbolic assembly language code, without generating binary code.

OK, that seems a lot less recent.

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Mon 05 May 2014, 06:42:26
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Post Re: Desmume X432R with option to increase internal resolution
Isn't that just an interpreter?

Mon 05 May 2014, 06:44:28
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Post Re: Desmume X432R with option to increase internal resolution
Regardless, 15 in 50 years is enough time to define and mature a definition, especially considering the number of emulators that implement it.

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Mon 05 May 2014, 07:12:07
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Post Re: Desmume X432R with option to increase internal resolution
I think when it's still an obscure term, and used to describe things that are so different, 45 years isn't as much as it looks like.

Mon 05 May 2014, 17:45:30
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Post Re: Desmume X432R with option to increase internal resolution
My point is the comparison. Emulation as a broad term and HLE as a much narrower definition.

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Tue 06 May 2014, 04:16:02
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Post Re: Desmume X432R with option to increase internal resolution
Right, but because it's such a narrow and underused term, and it meant a wildly different thing 50 years ago than 10 years ago, that causes a problem. What I'm saying is that it's hard to pin down what "high" and "level" mean in it, though I'd love to. HLE is basically only used by romhackers and people who are into how emulators are made, where emulator is used by people who haven't even used an emulator before. If you have an inclusive culture of nerds using the same term for forty years, you're going to run into some meaning problems.

Tue 06 May 2014, 04:26:26
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Post Re: Desmume X432R with option to increase internal resolution
I suppose you're right there. HLE isn't in the dictionary. It's actually kind of fascinating how a word gets into a dictionary: http://www.merriam-webster.com/help/faq/words_in.htm
I wonder if it's defined in a published book somewhere.

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Tue 06 May 2014, 04:31:58

Joined: Mon 24 Feb 2014, 11:55:03

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Post Re: Desmume X432R with option to increase internal resolution
shadowinthelight wrote:
FF7 on ePSXe 1.9.0 with Pete's OpenGL2 driver 2.9 with almost all the settings maxed out. This is what texture filtering does.

Extended w/o Sprites - unfiltered 2D
Image

Extended + smoothed Sprites
Image

Some screens later on are worse. IIRC the color leaking through is sometimes also pink or black.

Pete OpenGL2 is closed source and was updated last time in like 2006 its obvious its buggy.

Sat 05 Jul 2014, 22:38:23
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Post Re: Desmume X432R with option to increase internal resolution
Monochrome1 wrote:
Pete OpenGL2 is closed source and was updated last time in like 2006 its obvious its buggy.

Wow. Thanks for quoting two massive images just to say that one thing.

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Sat 05 Jul 2014, 22:43:18

Joined: Mon 24 Feb 2014, 11:55:03

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Post Re: Desmume X432R with option to increase internal resolution
Covarr wrote:
I was playing Mario 64 today with some "enhancements", including rendering at 1080p with AA and AF.

Image

If that isn't obvious proof that enhancements affect accuracy, I don't know what is.


I suppose you use Rice plugin ? But Rice is very buggy and inaccurate in general(but has advanced features like texture replacement, MSAA, trilinear and anisotropic filtering), . Well regarding N64 emulation Squarepusher is improving Mupen64Plus. https://github.com/libretro/mupen64plus-libretro
According to Dolphin devs resolution has no correlation with accuracy and neither with HLE or LLE. https://forums.dolphin-emu.org/Thread-w ... ity?page=5

Sat 05 Jul 2014, 22:50:54
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Post Re: Desmume X432R with option to increase internal resolution
STOP QUOTING POSTS WITH HUGE IMAGES.

also your arguments have been proven invalid so why are you still trying

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Sat 05 Jul 2014, 23:02:23

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Post Re: Desmume X432R with option to increase internal resolution
BMF54123 wrote:
STOP QUOTING POSTS WITH HUGE IMAGES.

also your arguments have been proven invalid so why are you still trying

Nothing was was proved smarter people than you like Dolphin devs proved otherwise.


Monochrome1


Sat 05 Jul 2014, 23:04:01
Screw y'all
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Post Re: Desmume X432R with option to increase internal resolution
Did you even read that thread you linked to? It says nothing of the sort. It says that LLE can render at a higher resolution. Lower-level does not necessarily mean more accurate; they are different things, even though they usually work toward the same goal.

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Sat 05 Jul 2014, 23:08:06

Joined: Mon 24 Feb 2014, 11:55:03

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Post Re: Desmume X432R with option to increase internal resolution
Covarr wrote:
Did you even read that thread you linked to? It says nothing of the sort. It says that LLE can render at a higher resolution. Lower-level does not necessarily mean more accurate; they are different things, even though they usually work toward the same goal.

They stated that increasing resolution doesnt affect accuracy.

Sat 05 Jul 2014, 23:10:58

Joined: Tue 31 May 2011, 22:39:35

Posts: 348
Post Re: Desmume X432R with option to increase internal resolution
Monochrome1 wrote:
According to Dolphin devs resolution has no correlation with accuracy and neither with HLE or LLE. https://forums.dolphin-emu.org/Thread-w ... ity?page=5


It seems you are having a language barrier problem, and seem to be having the same misunderstanding that the guy on that forum is having. You seem to misunderstand what the guy is trying to explain about HLE and LLE, but from the other side of things.

I'm also not sure where on the linked page you see a group of Dolphin developers banding together to say that resolution has no correlation with accuracy. I see one guy saying "Personally, I don't care if the graphical output is 1:1. When I emulate my games, I'm trying to recreate the thoughts, feelings, and excitement that I found when playing the game. For me, the graphics are just one element in the overall experience. As long as the core experience is the same - as long as it's fundamentally the same game - I'm all too happy to play a game again, scaling filters or not."

And now the conversation loops back on itself: It depends completely on the platform you are emulating. Yes, if you are emulating the N64, you can tell it to arbitrarily scale the polygons to be any resolution that you want them to be, and it would still be "accurate", albeit in a different scale. However, you then need to scale the textures to fill those polygons, and there is no magic formula that makes that work perfectly without creating artifacts. Artifacts that make things inaccurate. Like those pictures that you just quoted.

Edit: This thread would be better with more math.

Sat 05 Jul 2014, 23:11:50
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