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SoraK05
Joined: Fri 26 Oct 2012, 14:47:06 Posts: 81
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Re: emulator efficiency
All 'header' information was accounted.
I came proposing some ideas to improve overall speed specific for an emulator requirement. I meant to describe the ideas while defending common computer/math principles, with recognition that I do grasp the concept, and more of the 'requirement for headering or hash' when all that data is accounted in the process and acknowledged and separated as 'data' and 'header'.
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Fri 30 May 2014, 20:17:49 |
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Kawa
Joined: Sun 05 Sep 2010, 15:42:48 Posts: 1344
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Re: emulator efficiency
Things Sora can't do- Provide code
- Provide pseudo-code, or understand what pseudo-code is
- Make sense
- Find Riku
- Answer questions
- Distinguish terms such as "BIOS" and "CPU" from each other
Things Sora CAN do- State vague things
- Build upon earlier vague things with even more of the same
- Repeat himself
- Get a thread up to 14, maybe 15 pages without anyone learning anything new
- Frustrate those trying to legitimately understand
- Repeat himself
_________________ http://helmet.kafuka.org
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Fri 30 May 2014, 20:18:30 |
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SoraK05
Joined: Fri 26 Oct 2012, 14:47:06 Posts: 81
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Re: emulator efficiency
I have gone into detail of the same concept I came with, and along the way determined LLE, HLE, dynamic recompiler etc. There was nothing about distinguishing CPU and BIOS, and I'm not the one who started spamming and bringing up outside topics.
Thanks for all the input.
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Fri 30 May 2014, 20:24:18 |
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Kawa
Joined: Sun 05 Sep 2010, 15:42:48 Posts: 1344
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Re: emulator efficiency
Was there? Among all the initial noise, you did seem to conflate the two, talking about the BIOS as if it were the CPU.
_________________ http://helmet.kafuka.org
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Fri 30 May 2014, 20:34:30 |
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The Doug
Joined: Wed 08 Sep 2010, 17:05:03 Posts: 133
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Re: emulator efficiency
Hey Kakashi, this is a troll thread, but I see little contribution from your side. What's happening? This is your turf man.
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Fri 30 May 2014, 20:34:47 |
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SoraK05
Joined: Fri 26 Oct 2012, 14:47:06 Posts: 81
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Re: emulator efficiency
I mentioned devices having a BIOS for general setting up of receiving information and for setting up functioning to be considered as part of usage for an emulator. Sometimes it is just a scroller of a logo, and otherwise it is also used as flagging for some operations and can be required, and is a reason it was acknowledged beyond just a motherboard layout - sometimes it is what contains the booting code for the process of loading data. It should generally go hand in hand with an emulator of hardware where present and be present for overall accuracy (like the flag of its presence it will allow for example).
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Fri 30 May 2014, 20:40:31 |
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Kawa
Joined: Sun 05 Sep 2010, 15:42:48 Posts: 1344
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Re: emulator efficiency
You also insisted the SNES had one. Where is it?That'd be a bootstrap, like on the original Game Boy, which incidentally also has no BIOS. This had been established way back on page one.
_________________ http://helmet.kafuka.org
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Fri 30 May 2014, 20:49:33 |
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SoraK05
Joined: Fri 26 Oct 2012, 14:47:06 Posts: 81
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Re: emulator efficiency
I mentioned devices generally would/do, and where applicable should be accompanying - i.e any complimentary booting code to go with console hardware instruction porting. I have seen some BIOS files for DSP versions on a quick google search among other ones.
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Fri 30 May 2014, 20:54:21 |
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Kawa
Joined: Sun 05 Sep 2010, 15:42:48 Posts: 1344
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Re: emulator efficiency
But where is the BIOS of the SNES itself?
_________________ http://helmet.kafuka.org
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Fri 30 May 2014, 21:02:45 |
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Alegend45
Joined: Sat 24 Mar 2012, 23:49:04 Posts: 412
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Re: emulator efficiency
I'm not pissed. I'm laughing my ass off.
_________________ EXECUTE INSTRUCTIONS IN VIDEO RAM FOR MOAR RAM LOLOLOLOLOLOLOL.
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Fri 30 May 2014, 21:53:57 |
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Kawa
Joined: Sun 05 Sep 2010, 15:42:48 Posts: 1344
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Re: emulator efficiency
How about a compromise: you're pissing yourself laughing.
_________________ http://helmet.kafuka.org
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Fri 30 May 2014, 21:55:01 |
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Alegend45
Joined: Sat 24 Mar 2012, 23:49:04 Posts: 412
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Re: emulator efficiency
TURBO PISSING THROUGH THE NTH DIMENSION
EDIT: In all seriousness though, even I know more about how to make an emulator than SoraK05. Probably because I've actually made more than one. Even if they don't work, each one teaches me valuable skills for the next. So unless SoraK05 can make even a semi-working emulator (in other words, one that can actually run code at all), he needs to shut up.
_________________ EXECUTE INSTRUCTIONS IN VIDEO RAM FOR MOAR RAM LOLOLOLOLOLOLOL.
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Fri 30 May 2014, 21:58:04 |
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Kawa
Joined: Sun 05 Sep 2010, 15:42:48 Posts: 1344
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Re: emulator efficiency
So... shall I post the design for the Asspull Mk.II CPU as an implementation challenge, then?
_________________ http://helmet.kafuka.org
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Sat 31 May 2014, 00:50:41 |
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Alegend45
Joined: Sat 24 Mar 2012, 23:49:04 Posts: 412
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Re: emulator efficiency
Nah. I've got enough on my plate trying to get MS-DOS to boot in my PC emulator as it is.
_________________ EXECUTE INSTRUCTIONS IN VIDEO RAM FOR MOAR RAM LOLOLOLOLOLOLOL.
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Sat 31 May 2014, 01:19:03 |
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noiii
Joined: Tue 31 May 2011, 22:39:35 Posts: 348
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Re: emulator efficiency
Frankly, I am disappointed the thread wasn't Asspulled long ago.
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Sat 31 May 2014, 01:20:33 |
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