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Terranigma sound effect issue 
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Joined: Fri 15 Aug 2014, 21:35:17

Posts: 3
Post Terranigma sound effect issue
First, Higan is an awesome program and by far the best emulator I've ever used and the following is NOT a complaint :)

I'm having this strange sound glitch in Terranigma. The music sounds great; however, whenever a character other than Arc speaks, the sound effect it makes while his/her text scrolls across/down the text window sound all scratchy/crackly and off (for lack of a better term). Sometimes it sounds normal though, the issues probably happens around 60% of the time. The easiest way to reproduce the issue is to start a new game, when Elle wakes up Ark the issue is present immediately as her first lines of text scroll across/down the text window. Here is what I have tried:

-disabling Aero
-multiple ROMS (including the Japanese ROM)
-The PAL ROM with the 60hz patch applied
-Pretty much every combination of audio frequency/latency/resampler along with diffrent audio drivers (XAudio2 and DirectSound)
-Setting up higan properly with audio/video sync (300 samples, then pasting in values) and enabling both audio/video sync. The game never drops below 50/60fps (depending on ROM).
-Making sure drivers/DirectX runtimes are all up to date
-older versions of both Higan and BSnes
-different sound card
-different PC

On my main PC I'm running an AMD Phenom II X4 965 @ 3.4 Ghz, Win 7 64-bit and Higan v094-64bit. I've tried multiple other ROMS, all of which run a constant 60fps with no issues. Some of the more demanding games I need to disable Vsync, but as stated above, Terranigma runs fine with vsync enabled aside from the sound effect issue. I'm certainly not complaining here, I just want to know if I'm the only one with this issue and if there's anything else I can try to fix it? Thanks in advance.

Mon 18 Aug 2014, 19:55:51

Joined: Sat 11 Apr 2009, 01:26:03

Posts: 1983
Location: Australia
Post Re: Terranigma sound effect issue
Did you try enabling audio sync, without video sync?

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Thu 21 Aug 2014, 11:52:02

Joined: Fri 15 Aug 2014, 21:35:17

Posts: 3
Post Re: Terranigma sound effect issue
Thanks for the quick reply.

Yep, tried enabling audio sync but disabling video sync...issue still present.

Sat 23 Aug 2014, 04:16:08

Joined: Sat 11 Apr 2009, 01:26:03

Posts: 1983
Location: Australia
Post Re: Terranigma sound effect issue
I am unsure why you have this problem, I have downloaded the latest version of the emulator and do not suffer this issue. My computer hardware is in my signature. I have not manipulated the timings of the audio/video from default and only have Synchronize Audio enabled.

Edit:
Forgot to mention, I use the 60FPS patch for the game as well.

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Computer specifications:
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Franpa


Sun 24 Aug 2014, 12:20:46

Joined: Fri 15 Aug 2014, 21:35:17

Posts: 3
Post Re: Terranigma sound effect issue
Thanks for the replies. Good to know it's something on my end and not the emulator :D

Only thing I can think of is that both of my PCs have AMD chipsets as opposed to Intel, as both have a fresh install of OS. As I said in OP, it's not a complaint and just a minor issue.

Cheers

Mon 25 Aug 2014, 19:22:08
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Joined: Mon 20 Apr 2009, 08:11:50

Posts: 5266
Location: 日本
Post Re: Terranigma sound effect issue
cardula wrote:
my PCs have AMD chipsets as opposed to Intel

Did you have to phrase it that way? :-/

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Tue 26 Aug 2014, 02:02:21

Joined: Fri 10 Apr 2009, 15:00:08

Posts: 13668
Post Re: Terranigma sound effect issue
What's wrong with the way he phrased that? It was clearly understandable what he meant.

Tue 26 Aug 2014, 04:39:32
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Joined: Mon 20 Apr 2009, 08:11:50

Posts: 5266
Location: 日本
Post Re: Terranigma sound effect issue
I'm not trying to argue, if that's what you're assuming. I understand what the intention of the phrasing was.
I just meant that it sounds like he's putting his system down. Nothing wrong with AMD.

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Tue 26 Aug 2014, 05:27:30
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Joined: Thu 22 Mar 2012, 04:37:56

Posts: 502
Post Re: Terranigma sound effect issue
It's funny. People learn different quirks of speech, so you can identify them by the way they talk if they're sophisticated enough, but at the same time it makes some connotation ambiguous like this.

Tue 26 Aug 2014, 05:40:30

Joined: Sat 24 Mar 2012, 23:49:04

Posts: 412
Post Re: Terranigma sound effect issue
Kakashi wrote:
I'm not trying to argue, if that's what you're assuming. I understand what the intention of the phrasing was.
I just meant that it sounds like he's putting his system down. Nothing wrong with AMD.


>nothing wrong with AMD
>My i3 beats your (insert any AMD processor here)

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Tue 26 Aug 2014, 15:41:33
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Joined: Mon 20 Apr 2009, 08:11:50

Posts: 5266
Location: 日本
Post Re: Terranigma sound effect issue
Alegend45 wrote:
Kakashi wrote:
I'm not trying to argue, if that's what you're assuming. I understand what the intention of the phrasing was.
I just meant that it sounds like he's putting his system down. Nothing wrong with AMD.


>nothing wrong with AMD
>My i3 beats your (insert any AMD processor here)

Are you trying to copy the way byuu quotes? Because you're doing it wrong.

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CaptainJistuce: He's totally in the wrong, Kakashi's 100% in the right.
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Tue 26 Aug 2014, 17:19:15
Screw y'all
User avatar

Joined: Tue 28 Dec 2010, 08:27:37

Posts: 1147
Post Re: Terranigma sound effect issue
Kakashi wrote:
Alegend45 wrote:
Kakashi wrote:
I'm not trying to argue, if that's what you're assuming. I understand what the intention of the phrasing was.
I just meant that it sounds like he's putting his system down. Nothing wrong with AMD.


>nothing wrong with AMD
>My i3 beats your (insert any AMD processor here)

Are you trying to copy the way byuu quotes? Because you're doing it wrong.

>trying to greentext on a non-4chan forum
>mfw

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CaptainJistuce wrote:
Well, the world used to run at 30 FPS until YouTube got 60 FPS support.
It's only recently that we've been able to see 60 FPS at all, and we should thank the Google for it.

Tue 26 Aug 2014, 17:39:31

Joined: Fri 10 Apr 2009, 15:00:08

Posts: 13668
Post Re: Terranigma sound effect issue
Using > was pretty common in the '90s with e-mail and things like Matt's WWWboard.

13,500 posts. I've saved dozens of hours by not constantly typing out {quote="name"}{/quote} blocks. Quote-reply only works when you're responding to one person, and even then you have to chop out the parts you aren't replying to.

If it were possible to do a text substitution of "s/^> (.*)$/{quote}$1{/quote}" without mucking with the phpBB source code, I'd have done so.

You guys should check out FreeBSD's forums some time. They have about 30 custom tags to refer to man pages, program names, file paths, etc; and their admins will edit every single post by anyone to add them in and bitch at you in the "edit reason" field.

The only thing I ask you guys to do here is use {scrollbox} if you're going to post an 8MP image inline.

Wed 27 Aug 2014, 06:01:21
User avatar

Joined: Thu 22 Mar 2012, 04:37:56

Posts: 502
Post Re: Terranigma sound effect issue
Covarr wrote:
Kakashi wrote:
Alegend45 wrote:
>nothing wrong with AMD
>My i3 beats your (insert any AMD processor here)

Are you trying to copy the way byuu quotes? Because you're doing it wrong.

>trying to greentext on a non-4chan forum
>mfw

>doing it so wrong

And yeah, I like to call them "chevron quotes", even when I deliberately misuse them like for facetious strawmanning. It makes it obvious that I may deliberately misquote someone or something.

I've got 11,076 posts over at the gang garrison forums and only use bbcode quote tags when I'm responding to simple messages with the quote button.

Wed 27 Aug 2014, 07:03:15
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Joined: Fri 10 Apr 2009, 20:54:19

Posts: 2679
Post Re: Terranigma sound effect issue
I use full quote=author tags everywhere I post and quote someone, even when dissecting their post into multiple reply sections. I do this by copying and pasting the initial quote tag created by the forum. This becomes essential on forums like Invision Pro Boards or some newer versions of Vbulletin or Proboards, which include more than just the name of the author. They'll often include things like the post number, or even the post timestamp to save the forum from having to look that up with a second query when it's processing the quote tag.

It was painful when IPB briefly introduced its original backref linking, in which it actually constructed the right aligned link image using a raw link and image link, in bbcode. If you failed to copy that, it would be missing the backref link. Another lovely misfeature from earlier IPB was how it would directly link to posts instead of having a Javascript popup. The problem was that the link itself was constructed to be page-agnostic, but if you clicked it, it would redirect to a link that contained the exact page number, depending on the user's configured posts per page setting. The user would then share that link by mistake, and random people with the default posts per page would be unable to find the post.

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Wed 27 Aug 2014, 16:57:59
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