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NUS/VUE in Higan? 
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Joined: Sat 15 Dec 2012, 01:11:42

Posts: 4
Post NUS/VUE in Higan?
I dont know if that was asked already but are there any plans to also include N64/NUS and Virtual Boy into Higan?

Mon 09 Jun 2014, 14:33:52

Joined: Fri 23 Nov 2012, 18:49:56

Posts: 37
Post Re: NUS/VUE in Higan?
http://cen64.com/

Tue 10 Jun 2014, 10:26:35

Joined: Tue 21 Feb 2012, 05:42:15

Posts: 2564
Post Re: NUS/VUE in Higan?
It'd be neat, but I don't think there are plans to include support for either of those consoles.

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Tue 10 Jun 2014, 10:34:44
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Joined: Tue 31 Aug 2010, 18:53:03

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Post Re: NUS/VUE in Higan?
Yes, byuu has expressed his lack of interest in tackling 3D systems several times.

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Tue 10 Jun 2014, 10:54:10

Joined: Sun 25 Apr 2010, 06:35:24

Posts: 773
Post Re: NUS/VUE in Higan?
I can't read the thread title (incredibly technical title) and not think when PAL ZELDA was a running gag on Lost Levels (or Sardius board, I think where they hung out before LL?). Good times.

(after a few people specifically asking for the "Legend of Zelda, The (E)" ROM. For perspective, NES flashcarts were thought impossible making emulation the only way to play games. And the ROM wasn't dumped because the few people who could dump NES games then probably had a pretty low-priority for dumping PAL versions of games with already dumped near-identical NTSC versions)

Sun 15 Jun 2014, 17:11:41

Joined: Sat 15 Dec 2012, 01:11:42

Posts: 4
Post Re: NUS/VUE in Higan?
Well Virtual Boy is no 3D system :)
I can understand that N64 is very complicated to emulate so thats not so much fun.

@KingMike, what has my thread to do with PAL Zelda?
Besides that
VUE = Virtual Boy
NUS = N64

Tue 17 Jun 2014, 19:13:47
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Joined: Sun 05 Sep 2010, 15:42:48

Posts: 1344
Post Re: NUS/VUE in Higan?
Fire-WSP wrote:
Besides that
VUE = Virtual Boy
NUS = N64
I thought we called those VB and N64.

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Tue 17 Jun 2014, 19:46:12
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Joined: Mon 20 Apr 2009, 08:11:50

Posts: 5266
Location: 日本
Post Re: NUS/VUE in Higan?
Kawa wrote:
Fire-WSP wrote:
Besides that
VUE = Virtual Boy
NUS = N64
I thought we called those VB and N64.

What, you've never heard of SHVC9x, ZSHVC or bSHVC?

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Tue 17 Jun 2014, 23:21:21

Joined: Sun 25 Apr 2010, 06:35:24

Posts: 773
Post Re: NUS/VUE in Higan?
Fire-WSP wrote:
Well Virtual Boy is no 3D system :)
I can understand that N64 is very complicated to emulate so thats not so much fun.

@KingMike, what has my thread to do with PAL Zelda?
Besides that
VUE = Virtual Boy
NUS = N64


I realize the connection only makes sense to me, just that saying "VUE" over "Virtual Boy" is unusual.

Wed 18 Jun 2014, 01:23:32

Joined: Wed 06 May 2009, 04:13:19

Posts: 4543
Post Re: NUS/VUE in Higan?
Kakashi wrote:
Kawa wrote:
Fire-WSP wrote:
Besides that
VUE = Virtual Boy
NUS = N64
I thought we called those VB and N64.

What, you've never heard of SHVC9x, ZSHVC or bSHVC?

No, but I've heard of nlksns.

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Wed 18 Jun 2014, 04:07:32
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Joined: Mon 20 Apr 2009, 08:11:50

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Location: 日本
Post Re: NUS/VUE in Higan?
CaptainJistuce wrote:
No, but I've heard of nlksns.

I wonder how many people will get that one.

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Wed 18 Jun 2014, 04:21:35
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Joined: Sun 05 Sep 2010, 15:42:48

Posts: 1344
Post Re: NUS/VUE in Higan?
Kakashi wrote:
What, you've never heard of SHVC9x, ZSHVC or bSHVC?
Ah, model codes. I get it now, and stand by my earlier post.

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Wed 18 Jun 2014, 09:55:16
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Joined: Mon 20 Apr 2009, 08:11:50

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Post Re: NUS/VUE in Higan?
We were disagreeing?

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Wed 18 Jun 2014, 17:32:49

Joined: Mon 23 Jul 2012, 02:37:10

Posts: 2
Post Re: NUS/VUE in Higan?
I sure hope N64 is tackled. Not looking forward to trying to fix my plugin hell. Between flicker, letterboxing, games that run too fast...
Even things like an opcode error.

Fri 11 Jul 2014, 03:33:11
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Joined: Mon 20 Apr 2009, 08:11:50

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Location: 日本
Post Re: NUS/VUE in Higan?
The fact that byuu didn't even reply to this thread should tell you that it's not. He's already said many times in other threads that he's not interested in the system.

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Fri 11 Jul 2014, 04:21:52
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