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bsnes bug tracker 
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Joined: Thu 22 Mar 2012, 04:37:56

Posts: 502
Post Re: bsnes bug tracker
might be cool to add core/version extension prefixes, like savestate0143.accuracy49.sav or something. (I don't know what higan actually uses as the extension in the first place.)

Tue 26 Aug 2014, 09:06:17
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Joined: Mon 20 Apr 2009, 08:11:50

Posts: 5266
Location: 日本
Post Re: bsnes bug tracker
I can see how this can be a issue, but why is it an issue? Why do you need to use multiple cores for one game?

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Tue 26 Aug 2014, 09:25:16

Joined: Sun 24 Aug 2014, 11:32:46

Posts: 4
Post Re: bsnes bug tracker
wareya wrote:
might be cool to add core/version extension prefixes, like savestate0143.accuracy49.sav or something. (I don't know what higan actually uses as the extension in the first place.)


That would be neat.

Kakashi wrote:
I can see how this can be a issue, but why is it an issue? Why do you need to use multiple cores for one game?


Well, I have the game library synced across multiple computers, and one of them is my laptop which isn't the newest anymore. In order to play games smoothly on it I have to use the performance profile. But I have a habit to save my progress regulary in a savestate. This way I have lost my progress I have made with another computer, which is very frustrating.

Tue 26 Aug 2014, 11:15:16

Joined: Fri 10 Apr 2009, 15:00:08

Posts: 13668
Post Re: bsnes bug tracker
To me it was obvious that the other cores couldn't use the same save state (states also aren't compatible across versions), but I can see how that is confusing and inconvenient to others.

Sadly there's nothing that can be done about it, the cores are just too different to share state, so you'll have to sync up with save RAM between computers, or use the same profile on all computers.

I'd rather not clutter up the state file names with .(profile) in them, especially since it's not applicable to anything but the SNES and because I only use the accuracy profile myself. But maybe if there's a simple way to add .performance and .balanced, but only to the SNES module, then I could do that.

Tue 26 Aug 2014, 12:29:38

Joined: Sun 24 Aug 2014, 11:32:46

Posts: 4
Post Re: bsnes bug tracker
byuu wrote:
To me it was obvious that the other cores couldn't use the same save state (states also aren't compatible across versions), but I can see how that is confusing and inconvenient to others.

Sadly there's nothing that can be done about it, the cores are just too different to share state, so you'll have to sync up with save RAM between computers, or use the same profile on all computers.

I'd rather not clutter up the state file names with .(profile) in them, especially since it's not applicable to anything but the SNES and because I only use the accuracy profile myself. But maybe if there's a simple way to add .performance and .balanced, but only to the SNES module, then I could do that.


Thanks for understanding my problem. Is there any kind of documentation to lokk up such things?

Okay, I just have to see what I do.

That would really help a lot.

Wed 27 Aug 2014, 09:22:39
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