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    Posted on 22-01-16, 11:33
    Custom title here

    Post: #1045 of 1150
    Since: 10-30-18

    Last post: 7 days
    Last view: 6 hours
    I am playing Transiruby, a charming little metroid-em-up by Skipmore. The game has the same chunky pixel look he used in Fairune, and a good deal of personality.
    Also, your red-haired robot girl avatar can transform into a motorcycle and drive on water(and her support droid's description of the upgrade sends her into excited hyperventilation, because the game has personality).

    I dunno what to say about it other than it is charming and I like it.





    In unrelated news, I found out there is still someone selling legal copies of the Dukes Nukem that aren't FPS games in AD 2022.
    https://www.zoom-platform.com/search/any/3d-realms/any/any/any/any/any/any
    I confess to being rather surprised. I don't know if they had a long-term license with Apogee before they sold out the Duke, if they were just the only store willing to nag the hell out of Gearbox about it, or what. But there's still actually someone that will take your money to give you copies of Duke Nukem: Manhattan Project today.

    --- In UTF-16, where available. ---
    Posted on 22-01-16, 15:35
    Post: #176 of 203
    Since: 11-24-18

    Last post: 10 days
    Last view: 6 days
    Have been buried in two gems as of late, Shenzhen I/O and Cities: Skylines. Yep, I am a sucker for optimization stuff and both games offer plenty of such challenges. Especially Shenzhen I/O. :)
    Posted on 22-01-16, 23:50
    Custom title here

    Post: #1047 of 1150
    Since: 10-30-18

    Last post: 7 days
    Last view: 6 hours
    You know, I have a copy of Shenzhen IO. I messed with it for a bit, but had no idea how to make it do anything.

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    Posted on 22-01-17, 18:09 (revision 2)
    Post: #200 of 202
    Since: 11-01-18

    Last post: 423 days
    Last view: 55 days
    Posted by CaptainJistuce
    You know, I have a copy of Shenzhen IO. I messed with it for a bit, but had no idea how to make it do anything.


    read the emails in the game.

    there is a pdf the game comes with you can put into your e-reader, and I have gotten a fair bit into the game, but you crash into a difficulty wall if you can't properly grok low-level code concepts, and it becomes more about apeing how the designer made the puzzles.
    Posted on 22-06-05, 09:03 (revision 2)

    Post: #402 of 449
    Since: 10-29-18

    Last post: 9 days
    Last view: 1 day
    Played Titanfall 2 and finished it in 6 hours.

    If you've ever seen a Half-Life speedrun with Gordon just flying through the levels, you'll know what TF2 gameplay looks like. It's so much fun when you reach high speeds!

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 22-10-15, 15:59
    Dinosaur

    Post: #1198 of 1282
    Since: 10-30-18

    Last post: 4 days
    Last view: 9 hours
    It's that time of the year again where I actually seek to play videogames: the Sonic Hacking Contest 2022 ends today!

    Since I only care about Retro entries, these are the ones I'm quickly reviewing now:

    * SHC2022 Sonic.EXE mega drive: Based on some ancient memehack. Gore stuff. NEXT!

    Silver Sonic: Rise of the Death Egg: Oh, a SMS hack! Level layouts do not benefit from iffy Sonic SMS engine physics, so it's easy to fall into bottomless pits. Still, 8-bit games rarely receive love so I'll take it!

    Sonic & Johnny: ORIGINAL CHARACTER PLEASE DO NOT STEAL™. This one offers a new character that it's literally a rocket, and speed-oriented level layouts. You have rather strict time limits for most acts, so... ugh (there is a cheatcode for disabling those). The music is not bad, but better get your platforming serious or you won't get past the very first act!

    Sonic 1 - Score Rush: Good ol' Sonic 1 where you don't try to beat the clock, but the score is running against you! Rack points and don't get hurt! And to sweeten the deal, you get those cool new moves from later Sonic games to increase your wrecking power and boost your score. You can also replay single acts over and over and over as the game has leaderboards too. Variable difficulties turn your vanilla Sonic into a whole new game.

    SONIC DELTA 40Mb (Sonic Delta Next): THIS is what Sonic Origins should have been! But nope, Sega lost its cool ages ago. Neto has been improving and refining his "all Genesis 2D Sonics in one" megahack (complete with Sega-spec bankswitching!) for years, and it clearly shines at being the ultimate vanilla Sonic experience. 40 megabits well spent.

    Sonic Skychaser: Mini-boss rush hack. Thanks for reminding me how much I HATE Sky Chase, guys. NEXT!

    Sonic Sunventure: Reasonable level layouts (except for that remodeled Marble Zone with borrowed Scrap Brain hardware, ewww!!!), no special moves (at this stage basic Spindash is the least you would expect for a Sonic hack!), and 3 stages that show the potential that Sunventure may bring for future releases. I would keep an eye on this one for future contests.

    Sonic the Hedgehog 2 - Anniversary Edition - Pink Update: Minor tweaks to Sonic 2 here and there. Does what it says on the tin.

    Sonic the Hedgehog 3 Plus: Minor tweaks and fixes to Sonic 3 Complete. Does what it says on the tin.

    Sonic the Hedgehog Megadriven (SHC DEMO): Short but fun. Got stuck at the first act of Lost Ruins like a certain ice fairy, until I learned that double-tapping A makes Sonic jump on air. D'OH! Once again, the potential for future improvements is there, so hope it comes back with a vengeance next year!

    Sonic the Hedgehog: Isle of Magnetic Artifacts: THIS. FUCKING THIS! If you gotta absolutely play a hack this year, LET DO THIS ONE! The whole Japanese-style aesthetic leads to a rather impressive gameplay experience, very chilling but without losing Sonic's cool. The references to Ristar are a nice touch. Soundtrack picks are simply perfect. And you have plenty of stage area to explore with each of the 3 lead characters. If this were a bento box, I would eat it without regrets. Hack of the year, this one. Hope it evolves into a full blown game at the level of, say, Sonic Megamix. Oh, and don't miss the sound test! (Why noone has made a Touhou-themed Sonic hack!?!?!?)

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 22-11-06, 12:28
    Custom title here

    Post: #1111 of 1150
    Since: 10-30-18

    Last post: 7 days
    Last view: 6 hours
    I am playing... *sigh* a freemium Megaman X fanwank platformer called Megaman X Dive, since I saw it got a Windows port and isn't constrained to touchscreen pocket PCs anymore.

    It is not the best thing ever, but it's more love than Capcom has showed most of the Megamens in a couple of decades. And I guess that counts for something.

    --- In UTF-16, where available. ---
    Posted on 23-01-31, 09:20
    Post: #202 of 202
    Since: 11-01-18

    Last post: 423 days
    Last view: 55 days
    oh been a while.

    lets see. Finished Yakuza 7. Well finished all 7 mainline games in the series. That was a fun romp.

    Power Wash Simulator is lovely zen until you need to hunt down pixels of dirt.

    A Plague Tale: Requiem is worth it if you like the first game, but it still has some awful gameplay sequences the original was... plagued with. No point in playing a third game if its gets made.

    Hi-Fi Rush is pretty fun.
    Posted on 23-04-13, 02:13
    Dinosaur

    Post: #1224 of 1282
    Since: 10-30-18

    Last post: 4 days
    Last view: 9 hours
    Junkbot

    Was checking through my almost 20 year old backup CD-Rs on my Win9x retrobox when I found this good ol' classic (I even found the standalone launcher I made in VB6 to not bother running it on a web browser!). The one Lego game where you literally have to play with Legos to get our cute orange mad trash-eater bot to safely eat all that yummy garbage. The ambience is industrial-style (it literally happens inside of a factory!), and the techno-ish soundtrack absolutely fits that setup. You guys know how much I love puzzle games, and my teen me had a lot of fun with this web game 20 years ago, so I highly recommend it... if you can get it to run, that is!

    Amazingly the game stood on the Lego website for close to 10 years, and even got a sequel in 2003 (Junkbot Underground, which I also had saved but had not played it as much as the original). Sadly Junkbot was not made in Java or Flash, but in its lesser known cousin, Shockwave... which (unlike Flash) was silently killed in 2019, never had anything but Windows and Mac browser plugins, and it can be a problem on modern operating systems. And of course, Lego let our poor orange robotic dude rusting in the attic (we never got a official Junkbot set despite demand for it - looks like the webgame was quite popular back then). These are your options right now:

    - Use period-accurate software: apparently this game may have compatibility problems with later Shockwave Player plugin versions, so I suggest using Windows 98/Me with Shockwave 8.5 (later versions have broken audio), or (I haven't tested this) XP with Shockwave 10 or 12.

    - There is BlueMaxima's Flashpoint, which is a (ridiculously comprehensive!) preservation project for webgames... and both Junkbot games are on their collection. But the initial download is HEFTY (~800MB, and close to 3GB when installed!), and the Linux version is "experimental", requires Docker (WTF!?) and relies on Wine anyway. But on the flip side, it restores the game ability to save your progress (apparently it talked home to Lego back then to do that), so there is that.

    And... this guy really loves that game!

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 23-08-17, 17:32

    Post: #440 of 449
    Since: 10-29-18

    Last post: 9 days
    Last view: 1 day
    Played the new update of HoloCure that came out today. 9 new characters (the Indonesian girls), new maps, a new game mode.

    Also available on Steam: https://store.steampowered.com/app/2420510/HoloCure__Save_the_Fans/

    Completely free, of course.

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 23-08-20, 18:45
    Dinosaur

    Post: #1249 of 1282
    Since: 10-30-18

    Last post: 4 days
    Last view: 9 hours
    Today's unofficial game decompilation port: wipEout
    https://phoboslab.org/log/2023/08/rewriting-wipeout
    https://github.com/phoboslab/wipeout-rewrite

    Now available on Linux and Mac, but don't worry, fans are also getting their ships warm and their hands dirty with the upcoming flood of ports. I'm myself waiting for the Win9x port, in the meanwhile this one works fine on the last two stable releases of Debian, although performance on a lowly Radeon X1400 is kinda janky. And yes, I suck at this PSX game, but the soundtrack is pretty cool~

    Make sure to read the blogpost: this port is based on leaked sourcecode from the original Windows 95 port made for some ATi cards, and oh boy, the guy found quite the nightmare on that codebase. Plus you may or may not find a specific file that Sony doesn't want you to have in order to run this "rewrite".

    In a rare twist, this port even got the unobtanium JWZ Seal Of Approval™, and it's rare from him to hear praise over any piece of code not written by himself.

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 23-08-20, 20:35
    Custom title here

    Post: #1137 of 1150
    Since: 10-30-18

    Last post: 7 days
    Last view: 6 hours
    Imagine if they'd found the Saturn code instead!

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    Posted on 23-08-21, 05:22 (revision 1)

    Post: #441 of 449
    Since: 10-29-18

    Last post: 9 days
    Last view: 1 day
    Posted by tomman
    https://phoboslab.org/log/2023/08/rewriting-wipeout
    https://github.com/phoboslab/wipeout-rewrite

    I tried the browser version, but IMO the ship/car clips a bit too much into the track when you drive up ramps in order to jump over an abyss, with the result that discount Lakitu heaves you back onto the track.

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 23-08-22, 03:44 (revision 1)
    Dinosaur

    Post: #1251 of 1282
    Since: 10-30-18

    Last post: 4 days
    Last view: 9 hours
    Pointless stuff we do for lulz:



    Yes, that's good ol' Recettear running smoothly under Windows Me on my T40... with a 2004 CPU (2.1GHz Dothan) and a GPU from year 2001 (Radeon Mobility 7500).

    To be fair, this 2007-vintage game requirements were Netburst toasters running "XP and later" and a "DX8.1-class 64MB GPU" (spoilers: this Radeon only has half that). For lulz, I even tried running it on my PCShits and its lovely SiS 630 Graphics Decelerator on a PIII-750 and W98SE... and while it ALSO runs on that thing (!!!), the game is almost unplayable at 5FPS.

    I guess I'll be reviewing my ol' game purchases from the last decade on this thing, but so far the initial results are not encouraging: anything past 2010 is definitely "XP or later", while games from 2007-2009 are leaning towards "no 9x, sorry". Kirikiri-based VNs are riiiiight out of the question - those will often crash with script errors due to the lack of proper Japanese codepage support, and unlike NT, there is no AppLocale we can use on a strictly ANSI OS :/

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 23-08-22, 22:28
    Custom title here

    Post: #1138 of 1150
    Since: 10-30-18

    Last post: 7 days
    Last view: 6 hours
    Oh! Very nice!
    What sort of frame rate you getting with that Radeon Mobility?

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    Posted on 23-08-22, 23:53 (revision 1)
    Dinosaur

    Post: #1252 of 1282
    Since: 10-30-18

    Last post: 4 days
    Last view: 9 hours
    Posted by CaptainJistuce
    Oh! Very nice!
    What sort of frame rate you getting with that Radeon Mobility?

    I have only started a new game (haven't even left the store yet!), but it oscillates around 45~60FPS, and in general it feels very smooth.

    The game configuration applet (custom.exe) allows to set a FPS cap, down to a 6FPS target, aimed at particularly weak machines. But not ones made with parts from dubious Taiwanese component suppliers - for those you need a miracle!
    (Yep, that's Win98SE)

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 23-09-21, 16:19
    Dinosaur

    Post: #1259 of 1282
    Since: 10-30-18

    Last post: 4 days
    Last view: 9 hours
    Continuing with my quest for Japanese lulz on 9x, I'm (re)playing the SonoHana series on WinMe.

    "Replaying" because I only played the first 3 routes and a half (who doesn't love Reo/Mai?) due to the availability of translations circa 2015, but now the entirety of the original routes are translated (in Spanish, even!), and now I'm getting this done.

    Yes, this series is a mess - sequels, sidestories, and of course, Maidens of Michael (which is infamous for being delisted from Steam thanks to the action of rabid SJWs, but surprisingly it's in GOG... not that you should give money to them until they apologize over kowtowing to the CCP!). You won't be running the licensed Western localizations on 9x - they were ported to Ren'Py, which requires XP at least.

    As for the rest of the original Japanese ones, they're tricky to run on non-JP systems:

    - On XP and later, Applocale (or your favorite locale emulator) is mandatory, even when using the unofficial translation patches (which often ship with hacked executables).

    - On Wine, the equivalent for Applocale is "LC_ALL=ja_JP.UTF8 wine ./yourJapaneseGame.exe", and if you're using a Wine version prior to 7.10, you also need to use this tool to patch the messages file for your translation because of a dumb bug that Wine devs stubbornly refused to fix for 15 years.

    - On 9x there is no Applocale to save the day. Even worse, the hacked translated EXEs will crash with a internal engine error as soon as any character tries to speak (first screenshot). The solution is simple: use the original JP .EXEs! You will get mojibake on the titlebars and some rendering artifacts on texts (second screenshot), but the VNs are fully playable nonetheless.

    Yuri has never been that suffering :D

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 23-09-22, 13:34
    Post: #1 of 1
    Since: 11-07-22

    Last post: 188 days
    Last view: 188 days
    I've been playing Crono Cross for the last week like a maniac for no apparent reason
    (this is a cry for help)

    Stupid manchild misquoting Nietzsche
    Posted on 23-11-19, 11:38
    Custom title here

    Post: #1142 of 1150
    Since: 10-30-18

    Last post: 7 days
    Last view: 6 hours
    I've been dropping into Star Ocean 2 R.
    I don't really know what to say other than it makes me feel like a teen again. It is raw nostalgia injected straight into my veins.

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    Posted on 23-11-19, 22:20
    Now then, let's have a nice naked talk.

    Post: #596 of 598
    Since: 10-29-18

    Last post: 87 days
    Last view: 1 hour
    To nobody's surprise, I've been playing Half Life.
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