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    Main » Emulation » version of bsnes 0.70 with tristar super 8 support please
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    Posted on 21-08-28, 17:24 (revision 1)

    Post: #16 of 19
    Since: 05-10-21

    Last post: 901 days
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    Hi,

    please make a version of 'bsnes 0.70' with a support for 'tristar super 8' to play NES games on bsnes.

    Or make a 'tristar super 8' update for 'bsnes 0.70'.


    Thanks,
    Posted on 21-08-28, 20:01
    Custom title here

    Post: #1022 of 1150
    Since: 10-30-18

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    No.

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    Posted on 21-08-28, 20:14
    Would you care for a chocolate milk of glass?

    Post: #566 of 598
    Since: 10-29-18

    Last post: 86 days
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    No.
    Posted on 21-08-28, 22:47
    Custom title here

    Post: #1023 of 1150
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    Posted by Kawa
    No.
    quoted for truth

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    Posted on 21-08-29, 15:42

    Post: #17 of 19
    Since: 05-10-21

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    Oh.
    Posted on 21-08-30, 03:03
    Dinosaur

    Post: #990 of 1282
    Since: 10-30-18

    Last post: 4 days
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    Why would you even want to emulate a broken, buggy NES-on-a-chip™ "adapter" when you have far better emulators available for your personal computer?

    Even if we look it from a preservation aspect... there is not much to preserve here: the Tristar completely sidesteps the SNES audio/video subsystems, and it only uses the SNES hardware for input (there is a ROM, of course... which does little else than polling pad input, and that's it). So yeah, I vote for NO.

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    Posted on 21-08-30, 03:58
    Custom title here

    Post: #1024 of 1150
    Since: 10-30-18

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    Posted by tomman
    Why would you even want to emulate a broken, buggy NES-on-a-chip™ "adapter" when you have far better emulators available for your personal computer?

    Even if we look it from a preservation aspect... there is not much to preserve here: the Tristar completely sidesteps the SNES audio/video subsystems, and it only uses the SNES hardware for input (there is a ROM, of course... which does little else than polling pad input, and that's it). So yeah, I vote for NO.

    Also, if added for some strange reason, it wouldn't be to a decade-old version of bsnes, it'd be to the current development tree.

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    Posted on 21-09-19, 20:12

    Post: #18 of 19
    Since: 05-10-21

    Last post: 901 days
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    There's excellent Super game boy emulation on 0.70, why not to add Tristar super 8. I want to play games on super 8.
    Posted on 21-09-19, 21:18
    Custom title here

    Post: #1025 of 1150
    Since: 10-30-18

    Last post: 6 days
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    Because 0.70 is a specific release, not a development branch. New development after that release would go into 0.71. But that's also in the past, so new development would go into .116.



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    Posted on 21-09-20, 01:15
    Dinosaur

    Post: #997 of 1282
    Since: 10-30-18

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    Posted by daman
    There's excellent Super game boy emulation on 0.70, why not to add Tristar super 8. I want to play games on super 8.

    Because the Super 8 is a knockoff NES!!!!

    Get a NES emulator, end of story.

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 21-10-08, 19:31

    Post: #19 of 19
    Since: 05-10-21

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    I can't wait for 116.
    Posted on 21-10-08, 21:27
    Ties the room together

    Post: #567 of 598
    Since: 10-29-18

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    Posted by daman
    I can't wait for 116.

    I've some bad news for you.

    Posted by hunterk
    with bsnes, at least, as I recall Near made it pretty clear that they were already at a loss themself for what else to do with it

    that is, it's not like Near had a list of unchecked to-dos

    the main one is the PPU stuff that required a decap and analysis

    so it's not really clear what a maintainer would do, other than frontend-y drivers, etc


    There is nothing to do about bsnes that would warrant a v116 release. It's basically finished at 115, barring weird compatibility stuff that might come up in, for example, Windows 11.
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