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    Posted on 19-09-13, 21:05

    Post: #132 of 166
    Since: 10-29-18

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    The History of Super Mario Bros Warpless World Records
    Posted on 19-09-17, 05:37

    Post: #114 of 158
    Since: 10-29-18

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    Posted by Broseph
    The History of Super Mario Bros Warpless World Records

    And then I decide to watch it 15 minutes before midnight... smart :D


    I still have no idea what I'm talking about.
    Posted on 19-09-17, 23:48

    Post: #133 of 166
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    Posted by KoiMaxx
    Posted by Broseph
    The History of Super Mario Bros Warpless World Records

    And then I decide to watch it 15 minutes before midnight... smart :D


    Not to keep you up but there's also one on the history of (warp) SMB speedruns if you haven't seen it.

    He also has made these speedruns history videos for other games. Haven't seen any others except for The History of Blindfolded Punch-Out which I thought was pretty interesting too.
    Posted on 19-09-19, 13:09 (revision 2)
    Post: #10 of 17
    Since: 06-02-19

    Last post: 1475 days
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    HEART OF NEON: a documentary about a life in video games (Kickstarter by a guy who co-edited JODOROWSKY'S DUNE and other docs for a documentary on Jeff "Llamatron and Tempest 2000" Minter, link is a redirect to the kickstarter page)
    Posted on 19-09-19, 20:25
    Dinosaur

    Post: #549 of 1285
    Since: 10-30-18

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    https://simpleflying.com/kenya-mp-in-flight-flatulence/

    I could never have imagined that farting is actually a serious issue on airplanes.

    Hell, even in their wingless equivalents (buses) over here, it has never been a problem to me, despite this being a 3rd-world shithole with low morals. But then, I guess trivial problems like farts take a completely new dimension when you're a few kilometers over the ground on a sealed, pressurized metal (or half-plastic) tube...

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 19-09-19, 21:49
    Custom title here

    Post: #698 of 1151
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    Apparently the low cabin pressure in flight causes the gas in your digestive system to expand, making farting a common occurence.

    --- In UTF-16, where available. ---
    Posted on 19-09-21, 19:54

    Post: #198 of 449
    Since: 10-29-18

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    DIY microwave gun

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 19-09-22, 09:11 (revision 2)
    Post: #11 of 17
    Since: 06-02-19

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    What is a Jeff Minter game?
    Posted on 19-09-26, 21:22
    Dinosaur

    Post: #556 of 1285
    Since: 10-30-18

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    GOD DAMN IT KOISHI!

    (also doubles as a creepy LCD test image)

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 19-09-27, 04:46 (revision 2)
    Custom title here

    Post: #707 of 1151
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    Posted by tomman
    GOD DAMN IT KOISHI!

    (also doubles as a creepy LCD test image)

    That is always a neat trick to see deployed.

    https://www.pixiv.net/en/artworks/16419062 was my first example of this effect. It used a clever variant, as I recall, that only worked with two pictures of very different brightness, instead of two of similar brightness(and that it still works almost a decade later is embarrassing as fuck).

    --- In UTF-16, where available. ---
    Posted on 19-09-27, 07:15 (revision 1)
    Post: #286 of 426
    Since: 10-30-18

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    Posted by CaptainJistuce
    https://www.pixiv.net/en/artworks/16419062 was my first example of this effect. It used a clever variant, as I recall, that only worked with two pictures of very different brightness, instead of two of similar brightness(and that it still works almost a decade later is embarrassing as fuck).

    What's supposed to be special about it? The grid that appears at certain zoom scales? Also if I left-click it to "zoom" it I get a completely different image file (not an artefact of how scaling is done by my web browser) and you can open both images and switch back and forth.

    AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
    Posted on 19-09-27, 07:30 (revision 2)
    Custom title here

    Post: #708 of 1151
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    Posted by Nicholas Steel
    Posted by CaptainJistuce
    https://www.pixiv.net/en/artworks/16419062 was my first example of this effect. It used a clever variant, as I recall, that only worked with two pictures of very different brightness, instead of two of similar brightness(and that it still works almost a decade later is embarrassing as fuck).

    What's supposed to be special about it? The grid that appears at certain zoom scales? If I click it to "zoom" it I get a completely different image file (not an artefact of how scaling is done by my web browser) and you can open both images and switch back and forth.

    The thumbnail is generated from the full-size image. While Pixiv does do server-side processing to generate thumbnails, it isn't actually using a different source image.
    The grid is an artifact of the nature of the hidden image(one pixel in every four-pixel square is the "dark" image, and zooming in and out generates moire patterns).

    If you download the full image and adjust the gamma, you can make the alternate image appear. Assuming your image viewer respects the PNG gamma tag, turning up the gamma will make the "light" image used for thumbnails appear.
    If your viewer DOESN'T respect the PNG gamma tag(and on my computer, the only non-browser viewer that does is Windows 10's "Photos" app), then turning down the gamma will make the "dark" image appear.

    A simple resize algorithm will display the light image when creating a 50% thumbnail, because it will often ignore the uncommon PNG gamma tag and not carry it over to the new image(and even today, a lot of image software ignores gamma completely during resizing operations anyways).


    https://web.archive.org/web/20130204085924/http://bananabona.com/madeinheaven.html is the artist's original writeup. In japanese, but it has proven remarkably amenable to coherent babelfishing.


    https://superuser.com/questions/579216/why-does-this-png-image-display-differently-in-chrome-firefox-than-in-safari-a And here's Stack Exchange rediscovering the trick(or issue, depending on what you're trying to do)

    --- In UTF-16, where available. ---
    Posted on 19-09-27, 07:41
    Custom title here

    Post: #709 of 1151
    Since: 10-30-18

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    Here, I just uploaded it to imgur to demonstrate.

    https://i.imgur.com/7FrzNp4l.png is imgur's autogenerated thumbnail.
    https://i.imgur.com/7FrzNp4.png is the original image.
    Note the file names. The only difference is the l before the period that denotes the former is a thumbnail. They both come from the same source.


    And if I can combine them with a URL tag and an img tag like so...

    You can click the thumbnail and get the original image. I'm trying to be polite and not drop giant images in the thread and clog up everyone's screen, and it creates a GROSS MISREPRESENTATION OF CONTENT because thumbnail generation is broken.

    --- In UTF-16, where available. ---
    Posted on 19-09-27, 11:37 (revision 1)
    Post: #287 of 426
    Since: 10-30-18

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    Yeah I was reading http://www.4p8.com/eric.brasseur/gamma.html which fully explains the issue that causes the bizarre effect (and points out that recent versions of Firefox reintroduced the issue).

    AMD Ryzen 3700X | MSI Gamer Geforce 1070Ti 8GB | 16GB 3600MHz DDR4 RAM | ASUS Crosshair VIII Hero (WiFi) Motherboard | Windows 10 x64
    Posted on 19-09-27, 23:16
    Custom title here

    Post: #710 of 1151
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    Posted by Nicholas Steel
    Yeah I was reading http://www.4p8.com/eric.brasseur/gamma.html which fully explains the issue that causes the bizarre effect (and points out that recent versions of Firefox reintroduced the issue).
    That's actually a DIFFRENT gamma issue. I know, it seems ridiculous we'd have two decade-old unfixed gamma issues, but...
    This one relies on applications not parsing the PNG gamma tag, which was intended to make images display the same on diffrent machines back when everyone didn't use the same hardware and software, and diffrent systems had diffrent display gamma curves(Apple used 2.8, Microsoft used 2.2, everyone else could pound sand). Knowing the gamma curve used on the originating system meant you could correct for the curve used on the displaying system and get the same displayed image on both.

    --- In UTF-16, where available. ---
    Posted on 19-09-28, 22:14
    Dinosaur

    Post: #557 of 1285
    Since: 10-30-18

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    How to make a bootleg Palm, Lunatic Mode:
    https://dmitry.gr/?r=05.Projects&proj=27.%20rePalm
    (AKA "emulating your emulated emulators, YO DAWG!")

    ...from the same guy that brought to you abominations like an ARM emulator for the Dreamcast VMU, so you can actually write games for it in a real programming language, instead of interacting with Yet Another Horrible Japanese MCU Architecture:
    https://dmitry.gr/?r=05.Projects&proj=25.%20VMU%20Hacking

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 19-09-29, 12:14
    Dinosaur

    Post: #558 of 1285
    Since: 10-30-18

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    Posted by CaptainJistuce
    Here, I just uploaded it to imgur to demonstrate.

    https://i.imgur.com/7FrzNp4l.png is imgur's autogenerated thumbnail.
    https://i.imgur.com/7FrzNp4.png is the original image.
    Note the file names. The only difference is the l before the period that denotes the former is a thumbnail. They both come from the same source.


    And if I can combine them with a URL tag and an img tag like so...

    You can click the thumbnail and get the original image. I'm trying to be polite and not drop giant images in the thread and clog up everyone's screen, and it creates a GROSS MISREPRESENTATION OF CONTENT because thumbnail generation is broken.


    I tried opening the image on several applications.

    Only Mozilla browsers display the dark alternate image.
    Everything else I tried on this Debian box (GIMP, gpicview, Eye of MATE, KolourPaint, ImageMagick... even tried with FFmpeg-based video players like VLC, ffplay, and Xine) depicts the couple holding sword, even at 100% zoom.

    On an older WinXP laptop, the default Windows image viewer displays almost nothing but darkness at default zoom levels, and the dark alternate image at 100% zoom. An ancient copy of Paint Shop Pro 7 renders the light image.

    Results DO get slightly more interesting at 25%/50% zoom levels: on KoulourPaint and PSP you see a very faint dark alternate image over a plain white canvas, but not on GIMP: at 50% you still see the same image as in the Pixiv/imgur thumbnails (that is, "couple holding sword"), just brighter. And speaking about thumbnails, that's what MATE and WinXP thumbnailers do render too.

    The Satori/Koishi image gets even creepier when zoomed in/out on, say, gpicview: at first it renders a low-quality version, where you see Koishi briefly flashing for a split second, then a "second pass" higher quality rendering shows nothing but either a checkerboard pattern or a flat gray background (and a annoyed-for-no-reason Satori). At 100%, Koishi may go away (or not!) if you look at your LCD panel from a different angle, depending on how cheap was your OEM the day your monitor was built...

    Licensed Pirate® since 2006, 100% Buttcoin™-free, enemy of All Things JavaScript™
    Posted on 19-09-29, 19:35

    Post: #205 of 449
    Since: 10-29-18

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    1% Problems - The Video

    My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
    Posted on 19-09-29, 20:52
    Custom title here

    Post: #713 of 1151
    Since: 10-30-18

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    Posted by tomman

    I tried opening the image on several applications.

    Only Mozilla browsers display the dark alternate image.
    Everything else I tried on this Debian box (GIMP, gpicview, Eye of MATE, KolourPaint, ImageMagick... even tried with FFmpeg-based video players like VLC, ffplay, and Xine) depicts the couple holding sword, even at 100% zoom.

    Applications that ignore PNG gamma at all times. Whoo!


    On an older WinXP laptop, the default Windows image viewer displays almost nothing but darkness at default zoom levels, and the dark alternate image at 100% zoom.

    Windows respects the PNG gamma tag at all times. But that can't be right because Microsoft is terrible and everything they make is bad, so there must be a good reason to ignore a part of the base standard.


    The Satori/Koishi image gets even creepier when zoomed in/out on, say, gpicview: at first it renders a low-quality version, where you see Koishi briefly flashing for a split second, then a "second pass" higher quality rendering shows nothing but either a checkerboard pattern or a flat gray background (and a annoyed-for-no-reason Satori). At 100%, Koishi may go away (or not!) if you look at your LCD panel from a different angle, depending on how cheap was your OEM the day your monitor was built...
    Dithered stealth images are really weird in how they behave when zooming. And, of course, if you have an old browser that highlighted images with a checkerboard instead of a transparency, you might have EVEN MORE FUN.

    --- In UTF-16, where available. ---
    Posted on 19-09-29, 21:42 (revision 1)
    Off Like a Shot

    Post: #412 of 598
    Since: 10-29-18

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    PNG gamma information may be ignored, of course. The capitalization rules say so: "gAMA" is a non-critical, registered, copy-safe chunk.

    Edit: misunderstood copy-safety. Gamma may only be blindly preserved if no other critical chunks were altered.
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