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Posted on 19-08-16, 04:24

Post: #186 of 210
Since: 10-29-18

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Posted by CaptainJistuce
Posted by DonJon
Posted by Kawa
Posted by Nicholas Steel
Aaaaah nooo!

OH YES

I'm judging you for inserting a Family Guy clip instead of an actual Kool-Aid commercial.

DRAMA!
Posted on 19-08-16, 05:26 (revision 1)

Post: #76 of 88
Since: 11-04-18

Last post: 192 days
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Drama! bottled up anger! oh my!

I mean I get how byuu must have been tired of dealing with all the drama. btw if anyone wants to talk they're welcome to do so privately instead of derailing every other thread?

Posted by CaptainJistuce
I'm judging you for inserting a Family Guy clip instead of an actual Kool-Aid commercial.


I...well, can't argue with that
Posted on 19-08-16, 05:37

Post: #187 of 210
Since: 10-29-18

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Posted by DonJon
bottled up anger!

Did you get angry? Because I don't and haven't seen anyone else getting angry.
Posted by DonJon
derailing every other thread?

You realize that it wouldn't be this board if we didn't go off on tangents like you just did, right?
Posted on 19-08-16, 05:38
Custom title here

Post: #643 of 866
Since: 10-30-18

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Save the drama for the Dahli Lama and Obama in a no-holds-barred cage match this sunday on pay-per-view!

--- In UTF-16, where available. ---
Posted on 19-08-16, 05:46

Post: #188 of 210
Since: 10-29-18

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Posted by CaptainJistuce
Save the drama for the Dahli Lama and Obama in a no-holds-barred cage match this sunday on pay-per-view!

Or Tom Cruise and Justin Bieber at UFC? Is that still happening?
Posted on 19-08-16, 05:47
Custom title here

Post: #644 of 866
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Posted by Kakashi
Posted by CaptainJistuce
Save the drama for the Dahli Lama and Obama in a no-holds-barred cage match this sunday on pay-per-view!

Or Tom Cruise and Justin Bieber at UFC? Is that still happening?
I hope so. I so hope so.

--- In UTF-16, where available. ---
Posted on 19-08-16, 06:30 (revision 1)

Post: #77 of 88
Since: 11-04-18

Last post: 192 days
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Because I don't


ah ok, you kinda looked angry earlier and i thought your anger might have shifted from sureanem's general direction to mine. good to know this isn't the case

if we didn't go off on tangents like you just did


oh i get it. it's like saying others are doing what you're doing yourself. clever

Posted by CaptainJistuce
I hope so. I so hope so.


i'll get the pocorn
Posted on 19-08-16, 08:10 (revision 1)

Post: #189 of 210
Since: 10-29-18

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Posted by DonJon
i thought your anger might have shifted from sureanem's general direction to mine. good to know this isn't the case

Never been angry. Regarding sureanem, I just saw a bunch of irritated people here on the board and elsewhere and I decided he needed to be informed....then like everyone else, got sucked in. Out now. Glad you are re-assured.
Posted by DonJon
oh i get it. clever

You're now apart of the tangent club. Welcome.
Posted on 19-08-16, 10:52
The Brickshitter™

Post: #346 of 480
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I'm judging Don for putting Family Guy content on my board.
Posted on 19-08-16, 13:38 (revision 2)
Burned-out Genius Developer
Post: #46 of 48
Since: 10-30-18

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> i see you mentioned run-ahead earlier as something that could be considered in the future

The main issue is my save state system isn't 100% perfect on account of the cooperative threading.

> I mean I get how byuu must have been tired of dealing with all the drama.

Yeah, I'm done with it.

...

Anyway it sounds like this thread got brailed, so until next release ~
Posted on 19-08-29, 15:10 (revision 1)
Post: #28 of 32
Since: 12-21-18

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Rotation function?

Makes me wonder how you'd do Yoshi's Tospy-Turvy for GBA. :D
Will recreating the intended visual effect of this game be the A.S.P. of GBA emulation? :P

(a platformer with a gyro-sensor. The gimmick is that rotating the console rotates the direction of gravity.
I believe Yoshi's sprite rotating as the console is moved is supposed to indicate which way is straight down (as the background image doesn't change, just Yoshi and whatever other sprites are gravity-impacted), but it was just visually confusing to me years ago playing on actual hardware. It's a hard adjustment to make when, I don't know about others, but when playing portables I'm just holding the console perfectly straight and level the whole time, so my eyes are already used to viewing the screen at angles.)

My only guess to recreate the intended effect (aside from probably needing extra buttons to emulate the gyro tilt left/right) would be in a larger window with the room to emulate the tilt range from I think 90 degrees left to 90 degrees right and rotate it

I know WarioWare: Twisted was the only other gyro game, but I haven't played it so I don't know how important the view angle of the screen compared to the viewer is towards the gameplay.
Posted on 19-09-04, 04:30
Full mod

Post: #334 of 394
Since: 10-30-18

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For anyone who doesn't watch byuu's Twitter or /r/emulation, byuu's made some notable changes in bsnes nightlies:

- bsnes emulation core ported to libretro (although I don't know if/when it will be available in RetroArch's built-in core downloader)

- options to emulate the inaccuracies of older emulators required for compatibility with old romhacks and fan-translations that are no longer being updated by their authors

- making it easier to use patches in the error-prone IPS format

- a system for patching bugs in commercially-released games since some games did goofy things even on the original hardware

The latest nightly is available for Windows, for Linux, and other platforms if you want to try it out for yourself.

The ending of the words is ALMSIVI.
Posted on 19-09-04, 16:33

Post: #112 of 119
Since: 10-29-18

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Posted by Screwtape

- options to emulate the inaccuracies of older emulators required for compatibility with old romhacks and fan-translations that are no longer being updated by their authors

Wow, that's next level of accuracy right there if I may say so myself. :)

I still have no idea what I'm talking about.
Posted on 19-09-04, 21:35
Not from my cellphone

Post: #524 of 664
Since: 10-30-18

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"emulating an emulator"

Madness.

Licensed Pirate® since 2006, 100% Buttcoin™-free
Posted on 19-09-04, 22:14
Post: #7 of 17
Since: 06-02-19

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Posted by tomman
"emulating an emulator"

Madness.


<pendant>To be fair, it isn't emulating an emulator, just a platform as represented by a certain emulator</pendant>

Yes, it's an imperfect solution, but when certain romhacking sites won't accept compatibility fixed vers. of patches not by the original author, what are you going to do?
Tell people to emulate an emulator?

;)
Posted on 19-09-04, 22:58
Not from my cellphone

Post: #525 of 664
Since: 10-30-18

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Now I want a FPGA ZSNES.

Licensed Pirate® since 2006, 100% Buttcoin™-free
Posted on 19-09-04, 23:07
Custom title here

Post: #672 of 866
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BZSNES returns!

--- In UTF-16, where available. ---
Posted on 19-09-05, 00:15
Don't. Even. Blink.

Post: #386 of 480
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And there was about as much rejoicing as wailing and gnashing of teeth.
Posted on 19-09-05, 20:17
Stirrer of Shit
Post: #616 of 717
Since: 01-26-19

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Posted by Lurking Star
Yes, it's an imperfect solution, but when certain romhacking sites won't accept compatibility fixed vers. of patches not by the original author, what are you going to do?
Tell people to emulate an emulator?

;)

What about using the "system for patching bugs in commercially-released games since some games did goofy things even on the original hardware"?

There was a certain photograph about which you had a hallucination. You believed that you had actually held it in your hands. It was a photograph something like this.
Posted on 19-09-05, 23:12
Post: #8 of 17
Since: 06-02-19

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Posted by sureanem
Posted by Lurking Star
Yes, it's an imperfect solution, but when certain romhacking sites won't accept compatibility fixed vers. of patches not by the original author, what are you going to do?
Tell people to emulate an emulator?

;)

What about using the "system for patching bugs in commercially-released games since some games did goofy things even on the original hardware"?

Because you don't know what weird translation patches will be reliant on ZSNES behavior. Besides, if you hard code behavior based on game data, you get the mess known as NES emulation.
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