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    Nicholas Steel A crazed maniac has done it! You can switch between Kongs on-the-fly in DK64 with the mod depicted in this video: https://www.youtube.com/watch?v=c6HHVB8bbac
    Screwtape A long time ago, near the tail-end of the Nintendo DS lifespan, Square Enix released an unusual RPG called The World Ends With You. Instead of medieval fantasy, it's set in modern-day Shibuya (for values of "modern day" that include flip-phones); instead of chain-mail armour and long-swords, your characters have to equip the most stylish clothes and pins available from the various (fictional?) fashion shops around the place. It sounded pretty interesting, and apparently had a novel combat system, but I wasn't in the mood so I didn't pick it up.

    Later, a friend was getting rid of their DS games and happened to have a copy of TWEWY, so I got a copy for free, but I wasn't in the mood so I didn't start playing it.

    A few months ago, a YouTube Let's Play channel I watch suggested they might be playing TWEWY soon. I like watching Let's Play series about games I've played, or games I'm very unlikely to ever play, but watching a series about an unplayed game on the shelf within arm's reach seemed a bit much, so even though I wasn't in the mood, I dug it out. I admired the intro cinematic, the urban art-style and the music, and played through the tutorial. I proceeded to the second mission, which started off OK, but I couldn't figure out how to trigger the boss fight at the end - I just sort of wandered about, clicked on things, and sighed. Later that day, before I went to bed, I looked up a walkthrough to find out how to progress, but I'd had my fill for the day so I set it aside.

    Today was a pleasant afternoon and I didn't have anything else planned, so I decided to take a second crack at it. It took me a couple of goes to get the instructions in the walkthrough to work, but eventually they did, and I got my boss fight. It took me a couple of attempts at the boss fight to admit that I really didn't remember how combat worked, and then a few attempts to find the in-game tutorials so I could review them. After that, I actually managed to beat the boss.

    And then the post-fight cutscene dumps you into *another*, harder fight without a chance to save. *That* fight took me half a dozen more attempts, and for each attempt I had to beat the first fight again to reach the second. I spent more time reviewing the in-game tutorials, making sure I had the in-game difficulty settings as low as they could go (the level-slider adjusts *your* level, not the level of enemies) and eventually I managed to make it through to the third mission.

    The third mission moved me to a different part of Shibuya, introduced food and clothing shops, and a bit more world building. I was starting to have a good time, but when I reached the first story battle, once again I had my ass whooped almost immediately.

    Maybe the game expects you to grind a lot for XP between moving the plot forward? Maybe the game expects you to grind to increase the player's skill, rather than the character's level? Maybe I just suck horribly? But man, I feel like basic combat is fiddly and unforgiving, and the game keeps trying to pile more fiddly and unforgiving layers on top to spice things up.

    I don't have the time or patience to hundred-percent games or S-rank everything, and I'm OK with that. On the other hand, I'd like to think I'm skilled enough to at least experience the intended "fun part" of any mainstream game, so this experience is very frustrating.
    kode54 I may give it another try some day, since I already have the game anyway. I'll have to give it more patience if I want to give it a proper go.
    BearOso
    Posted by kode54
    Also, for what it’s worth, I never even made it to the first dungeon in DQ8. I was still in the process of being banished from the intro town by the time I got annoyed that the game wasn’t going anywhere and stopped playing it. Also everyone seemed to really be enamored with the cockney accents in use by the completely voice acted dialogue, but all it did was annoy me.

    The king and Yangus are the really good ones, but that won’t become apparent until later on. If the accent really bothers you, you can turn the voices off and play it like a classic game. If you’re automatically adverse to the game, though, I won’t force the issue.
    kode54 Also, for what it’s worth, I never even made it to the first dungeon in DQ8. I was still in the process of being banished from the intro town by the time I got annoyed that the game wasn’t going anywhere and stopped playing it. Also everyone seemed to really be enamored with the cockney accents in use by the completely voice acted dialogue, but all it did was annoy me.
    CaptainJistuce For what it is worth, after the two-hour wall o' text, Sword Art Online: Fatal Bullet becomes an entertaining, if not exactly great, semi-shooter.
    BearOso
    Posted by kode54
    Sounds like the time we thought it would be a good idea to buy Dragon Quest VIII. Boy was that a big mistake. Two hours in, and I barely followed most of the (voiced!) dialog, and never got out of the first town we were supposed to be ejected from, along with the king that had somehow been cursed to look like Piccolo. You know, because Akira Toriyama characters and races all look the same across franchises.

    Anyway, I gave that shit up and put in the Final Fantasy XII demo, and thoroughly enjoyed it, leading to a purchase and several successful playthroughs of the full game.

    iOS Safari also tells me that “Toriyama” is misspelled, but offers no suggestions as to how it should be corrected. It also tried to correct “demo” in the previous paragraph to “Demi”.

    Should’ve given Dragon Quest 8 more time. It’s a much better game than FF12. I don’t even understand how you could get lost there; the game guides you fairly directly through the first dungeon. It’s not like it’s DQ7, where it takes 5 hours before you battle anything.
    CaptainJistuce At least you bought something sold as a hidebound and backwards text-heavy RPG. Mine is ALLEGEDLY a shooter.
    kode54 Sounds like the time we thought it would be a good idea to buy Dragon Quest VIII. Boy was that a big mistake. Two hours in, and I barely followed most of the (voiced!) dialog, and never got out of the first town we were supposed to be ejected from, along with the king that had somehow been cursed to look like Piccolo. You know, because Akira Toriyama characters and races all look the same across franchises.

    Anyway, I gave that shit up and put in the Final Fantasy XII demo, and thoroughly enjoyed it, leading to a purchase and several successful playthroughs of the full game.

    iOS Safari also tells me that “Toriyama” is misspelled, but offers no suggestions as to how it should be corrected. It also tried to correct “demo” in the previous paragraph to “Demi”.
    CaptainJistuce I decided to play Sword Art Online: Fatal Bullet, presumably because I hate myself.

    Two hours in, and... I can't actually tell you how it plays. I've been reading dialog and watching cutscenes almost the entire time. Spent thirty seconds shooting guys in the tutorial and then got railroaded into a fucking visual novel.


    But I did become instant friends with the latest member of Kirito's harem(maybe I shoulda crafted a male, just to spare Asuna the trouble), and chat up a girl who's canonically dead. So that's something.




    Trash game, but no worse than I deserved.
    Broseph Played a bit of LttP Randomizer. It's pretty interesting (until you have everything except the bow and you have to search literally every possible location for it because you've been dealt an unlucky random seed). I prefer the vanilla game but it's definitely a neat concept.

    Before there was Duke Nukem there was Dynamite Duke. There was a MD port which was pretty competent.
    kode54 In case anyone beats me to it: please try running Dead Space on Windows 10 with the DXVK runtime extracted to its install folder alongside the game binaries. Naturally, you’ll need a video card with Vulcan support.
    Nicholas Steel Yeah Deadspace performs like ass under Windows 10.
    BearOso
    Posted by kode54
    If only DXVK could be used as easily in Windows.

    I can’t remember what I was trying to run, but I know it worked fine for me when I tried that. You just put the .dll files into the .exe directory and the loader picks them up.
    kode54 I had to start Dead Space over again, as a result of destroying my Linux install in a fit of anger to replace it with an existing Windows install from a slower drive. I later moved Windows back to the other drive, and reinstalled Arch from scratch.

    I did some things differently this time, though:

    1) Instead of using refind, I used grub, set to remember the last boot option. Works a lot better with multiple installed kernels.
    2) Instead of using full disk encryption, minus the boot volume, containing LVM2, containing swap/root/home partitions, I used raw swap and root partitions, free and clear.
    3) Instead of using ext4 for everything, I used btrfs with zstd compression enabled.

    I pulled a stupid too, I bothered to shrink the partitions from the old system enough to back them up on a tiny 256GB drive, but I didn't bother backing them up. So I lost my Dead Space saves.

    Guess what I found from my time in Windows? That's right, Direct3D 9 has degraded so badly in Windows 10 as to be unusable for Dead Space. The frame rate severely tanks, and starts to trigger my monitor's FreeSync, which strobes horribly, causing the monitor to get stuck strobing its backlight for at least several minutes afterward, even when switched away from the game. Yuck!

    Meanwhile, thanks to DXVK, and its newly merged in D9VK, Dead Space runs at least 60fps at 3840x2160 on an RX 480. If only DXVK could be used as easily in Windows.
    wertigon Finally got a decent game for X-mas. Now playing through Fire Emblem: Three Houses on the Switch and having an absolute blast. Just finished the mission where the Death Knight makes his second appearance, but I totally butchered the pacing in that mission not to mention I missed out on valuable training lessons (because noone says wait 'til the end of the month... Bah, humbug!), so I'm probably redoing it tonight.

    This game is ridiculously addictive, even for a FE title. :)
    Nicholas Steel Backup your Save Files if you play Monster Hunter: World. Capcom weirdly removed the functionality that converts old Save File formats to the newest format... resulting in the game deciding old Save Files are corrupt and suggesting you overwrite them with a brand new file (losing all your progress if you agree to it). Worse still, if you have Cloud Saving enabled the game will upload and overwrite your Cloud Save when you quit the game (better use Task Manager or the Reset button on the computer to force the game shut without it erasing your Cloud Save with a brand new Save File.
    Screwtape About two weeks ago, I published an interactive fiction short story I wrote, and about one week ago I made a thread on the IF Community Forum about one of the design challenges I'd faced. I got a lot of helpful replies, recommending other games to learn from, and I've started slowly playing through them.

    Abbess Otilia's Life and Death is pretty straight-forward as Twine games go - you get to pick how Otilia responds to various challenges and events in her abbey, and at the end you get to see what her legacy was (influenced by your choices). What really makes this, though, is the presentation as a medieval manuscript, in black-letter type, with illustrations and notes in the margins from long-dead scholars, and just a bit of Church Latin sprinkled here and there for flavour. I wouldn't have imagined myself spending an hour or two reading about the life of a medieval nun, let alone a fictional one, but this sucked me in.

    Currently I'm rambling through Lancelot (playable on the Internet Archive), a game from 1988, so it's a lot more primitive than modern IF - most rooms only have a line or two of descriptive text and no actual objects. It's of the era where navigation was a challenge to be overcome, instead of an obstacle to be avoided, so I've had a lot of fun exploring all the connections between rooms and mapping them out (thanks, Kawa!). I'm still not entirely sure what the game is yet; where some games' tutorial is "how to attack and dodge" or "jumping breaks blocks", this game's tutorial is "how to be chivalrous", which doesn't particularly help me with a pressure-plate-and-dart-trap.
    Nicholas Steel
    Posted by funkyass
    reminder to uninitiated: the xbox app uses the microsoft store app to actually install the games
    Yep, that's one of the reasons I'm fine with my decision to not use the coupon right away.
    CaptainJistuce Well, it IS called Dead Space, not Alive Elevator.
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