code block
Thread review | |
---|---|
CaptainJistuce |
"Following strict definitions, the re-Record count is: 817,608,423,040" Bahahaha! |
creaothceann |
eien86's DOS Prince of Persia in 13:08.53This movie is the result of decades of routing and discoveries, and has been developed with extensive help from the current speedrunner community. Notable contributors to the routing are the actual game top speedrunners, such as (in no particular order) crem, CapnClever, 7eraser7, Karlgamer, YOLO4GG, GoodSpectre, Higlak, Velcheran, Creditor, WinterThunder, uvq3tsa, Wolfadawn, KenshinTrek, and GMP. |
creaothceann | Ja! Ja! Ja! JaJa! |
Kawaoneechan | * ABXD quirk maybe even? |
CaptainJistuce | Hit "mark forum read" up top on the thread list. That's what I did, and it fixed it. Known kBoard quirk. |
kode54 | Bug: this topic won’t acknowledge that I’ve read it. The “new post” link leads to the first post in the topic. |
creaothceann |
You spin me right 'round, baby. (src) Heart of Darkness in 25:47.12 |
Kawaoneechan | MrWint's GBC Pokémon: Yellow Version "Arbitrary Code Execution" in 05:48.28: Holy mother of fuck how does he do that!? |
creaothceann | FilipeTales's NES Super Donkey Kong 2 in 02:15.58 |
Nicholas Steel |
Here's a nice Zelda: Link's Awakening TAS: https://www.youtube.com/watch?v=8bRngRpHF80No wrong warping, superswimming, superdash screenwarping, map wrapping, or out of bounds screens. "Out of bounds screens" are screens not possible to get to legitimately, such as filler screens, screens with invalid tiletypes, and screens with the wrong color palate loaded(such as Tail Caves palate in Bottle Grotto). During screen transitions, the game applies the next screen's graphical set to the previous screen before shifting, causing incorrect visual appearances in some unintended transitions I perform, however the next screen is perfectly fine, therefore not out of bounds. Incorrect sprite appearances are not against the rules, since the previous movies had this happen as well. |
creaothceann |
Doomsday31415, BrunoVisnadi, & Masterjun's SNES Super Mario World "game end glitch" in 00:41.68 Apparently there is a version of the TAS that is one frame faster (and syncs with lsnes) but fails on real hardware. |
Broseph |
TASBot (with commentary) - Final Fantasy - All White Mages |
Broseph |
Posted by CaptainJistuce Just noticed but the Gen version is in fact already out: https://retrosouls.itch.io/old-towers You can give whatever you want (gave a $5) or just download it for free. I just loaded the game so I can't give any impressions yet but it does work for Genesis Plus GX libretro and, I assume, any good Gen/Mega emulators (or hardware if you have a flash cart). |
CaptainJistuce |
Posted by BrosephGood. Nice games shoundn't be trapped on Spectrum. |
Broseph |
Posted by creaothceann That's actually a pretty sweet looking game. Fakedit: http://www.retrosouls.net/ seems to be their official webpage. There's also a Megadrive version in the work. |
creaothceann |
EZGames69's ZXS Old Tower in 13:04.04 Apparently needs cycle-accurate emulators. --- Sniq's SNES Super Metroid "100%" in 1:01:47.03 https://youtu.be/OKMa8QP45Ew https://youtu.be/WsyrD1iC4jc (fixed graphics) |
strfry("emanresu") |
Posted by Nicholas Steel Wow, that's impressive. In particular the actual fight was very cool. Although I'm left wondering, why didn't he use the fire at 1:20 to run up the slope? |
Nicholas Steel | Super Mario 64's first Bowser level completed without an analog stick (fast forwards through long stretches of repetitiveness): https://www.youtube.com/watch?v=WZQM1uKSWzQ |
creaothceann | http://www.youtube.com/watch?v=QdKRCne1UNU - fmp, total & Yuzuhara_3's SNES The Legend of Zelda: A Link to the Past "game end glitch" in 00:54.53 |
creaothceann |
Fortranm's Coleco Donkey Kong in 00:44.19 (https://www.youtube.com/watch?v=WUZnxftoXmE) Fortranm's ZXS Donkey Kong in 06:15.22 (https://www.youtube.com/watch?v=42irNiQ3oak) |