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    Thread review
    CaptainJistuce "Following strict definitions, the re-Record count is: 817,608,423,040"

    Bahahaha!
    creaothceann eien86's DOS Prince of Persia in 13:08.53

    This movie is the result of decades of routing and discoveries, and has been developed with extensive help from the current speedrunner community. Notable contributors to the routing are the actual game top speedrunners, such as (in no particular order) crem, CapnClever, 7eraser7, Karlgamer, YOLO4GG, GoodSpectre, Higlak, Velcheran, Creditor, WinterThunder, uvq3tsa, Wolfadawn, KenshinTrek, and GMP.

    The route has improved a great deal during the last few years thanks to the use of savestate-enabled emulators (e.g., DosBox-X), allowing players to try different tricks without losing too much time. The development of this TAS is largely based on the existing route but has introduced two novel approaches:


    Frame by Frame Analysis / Memory Debugging

    Thanks to the use of emulators (JPC-RR) and memory debuggers (Cheat Engine), the discovery of new tricks (e.g. level 4, 7 and 8 skips) became possible, as their discovery required a frame-perfect input and RNG-heavy setups. Fortunately, more human-friendly versions of these skips have been developed after their discovery.


    Routing by Exhaustive Seach

    The development of an open-source version of the game (SDLPop) allowed the development of a high-performance parallel breadth-first search bot, called Jaffar, that exhaustively explores all possible movements in each possible frame. The search is made possible by constraining the exploration space to that of a pre-determined route, requiring a few trillion states per level. As a result, the bot found the most efficient way to traverse the community-established route. We've applied Jaffar repeatedly on a supercomputer to solve for every level. Following strict definitions, the re-Record count is: 817,608,423,040
    creaothceann Ja! Ja! Ja! JaJa!
    Kawaoneechan * ABXD quirk maybe even?
    CaptainJistuce Hit "mark forum read" up top on the thread list. That's what I did, and it fixed it. Known kBoard quirk.
    kode54 Bug: this topic won’t acknowledge that I’ve read it. The “new post” link leads to the first post in the topic.
    creaothceann You spin me right 'round, baby.
    (src)

    Heart of Darkness in 25:47.12
    Kawaoneechan MrWint's GBC Pokémon: Yellow Version "Arbitrary Code Execution" in 05:48.28: Holy mother of fuck how does he do that!?
    creaothceann FilipeTales's NES Super Donkey Kong 2 in 02:15.58
    Nicholas Steel Here's a nice Zelda: Link's Awakening TAS: https://www.youtube.com/watch?v=8bRngRpHF80

    No wrong warping, superswimming, superdash screenwarping, map wrapping, or out of bounds screens. "Out of bounds screens" are screens not possible to get to legitimately, such as filler screens, screens with invalid tiletypes, and screens with the wrong color palate loaded(such as Tail Caves palate in Bottle Grotto). During screen transitions, the game applies the next screen's graphical set to the previous screen before shifting, causing incorrect visual appearances in some unintended transitions I perform, however the next screen is perfectly fine, therefore not out of bounds. Incorrect sprite appearances are not against the rules, since the previous movies had this happen as well.
    creaothceann Doomsday31415, BrunoVisnadi, & Masterjun's SNES Super Mario World "game end glitch" in 00:41.68

    Apparently there is a version of the TAS that is one frame faster (and syncs with lsnes) but fails on real hardware.
    Broseph TASBot (with commentary) - Final Fantasy - All White Mages
    Broseph
    Posted by CaptainJistuce
    Good. Nice games shoundn't be trapped on Spectrum.


    Just noticed but the Gen version is in fact already out:
    https://retrosouls.itch.io/old-towers

    You can give whatever you want (gave a $5) or just download it for free. I just loaded the game so I can't give any impressions yet but it does work for Genesis Plus GX libretro and, I assume, any good Gen/Mega emulators (or hardware if you have a flash cart).
    CaptainJistuce
    Posted by Broseph


    Fakedit: http://www.retrosouls.net/ seems to be their official webpage.
    There's also a Megadrive version in the work.
    Good. Nice games shoundn't be trapped on Spectrum.
    Broseph
    Posted by creaothceann
    EZGames69's ZXS Old Tower in 13:04.04

    Apparently needs cycle-accurate emulators.


    That's actually a pretty sweet looking game.

    Fakedit: http://www.retrosouls.net/ seems to be their official webpage.
    There's also a Megadrive version in the work.
    creaothceann EZGames69's ZXS Old Tower in 13:04.04

    Apparently needs cycle-accurate emulators.

    ---

    Sniq's SNES Super Metroid "100%" in 1:01:47.03

    https://youtu.be/OKMa8QP45Ew
    https://youtu.be/WsyrD1iC4jc (fixed graphics)
    ‮strfry("emanresu")
    Posted by Nicholas Steel
    Super Mario 64's first Bowser level completed without an analog stick (fast forwards through long stretches of repetitiveness): https://www.youtube.com/watch?v=WZQM1uKSWzQ


    Wow, that's impressive. In particular the actual fight was very cool. Although I'm left wondering, why didn't he use the fire at 1:20 to run up the slope?
    Nicholas Steel Super Mario 64's first Bowser level completed without an analog stick (fast forwards through long stretches of repetitiveness): https://www.youtube.com/watch?v=WZQM1uKSWzQ
    creaothceann http://www.youtube.com/watch?v=QdKRCne1UNU - fmp, total & Yuzuhara_3's SNES The Legend of Zelda: A Link to the Past "game end glitch" in 00:54.53
    creaothceann Fortranm's Coleco Donkey Kong in 00:44.19 (https://www.youtube.com/watch?v=WUZnxftoXmE)
    Fortranm's ZXS Donkey Kong in 06:15.22 (https://www.youtube.com/watch?v=42irNiQ3oak)
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