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    Thread review
    Nicholas Steel Holding Alt while pressing Print Screen should still perform a traditional Screenshot (if you've set up the PC to use the Snip tool when pressing Print Screen). Just make sure the program is in focus before performing the button sequence.
    Screwtape
    Posted by jarsonic
    Hmm, between v108 and v109, full screen screenshots using Print Screen stopped working with OpenGL 3.2 on Windows 10.

    I'm going to guess it's the always-on variable-refresh-rate support. I suspect something about that requires bypassing the Windows compositor (which tends to lock every app at a consistent frame-rate) and therefore Windows doesn't have access to the image to copy it to the clipboard.
    Kakashi
    Posted by tomman
    Decided to revive my SNES emulation setup, so it's a nice time to finish moving my ass to bsnes.

    https://www.youtube.com/watch?v=X53ZSxkQ3Ho
    wareya
    Posted by jarsonic
    Hmm, between v108 and v109, full screen screenshots using Print Screen stopped working with OpenGL 3.2 on Windows 10. v108, I get expected image, but in v109, just get a black screen. Anyone else seeing this?

    https://twitter.com/hchorey/status/1172519797076176897

    No idea, but this seems like something I would probably consider a windows bug. Worst case scenario if this is never figured out is to use something like ShareX instead.
    tomman Decided to revive my SNES emulation setup, so it's a nice time to finish moving my ass to bsnes.

    Lovin' it.

    ...except for a very minor issue: why CPU usage goes 100% (single core) whenever any of the file select dialogs are open?
    Debian Buster AMD64, fully stock, up to date.

    Even actual emulation is gentle with my CPU, compared to this weird issue!
    jarsonic Hmm, between v108 and v109, full screen screenshots using Print Screen stopped working with OpenGL 3.2 on Windows 10. v108, I get expected image, but in v109, just get a black screen. Anyone else seeing this?

    https://twitter.com/hchorey/status/1172519797076176897
    Screwtape When the git repo moved from GitLab to GitHub, I looked at a few different CI systems, and I think Cirrus CI was the only service that supported both MacOS and Windows (the fact that it also supported FreeBSD was a nice bonus). Unfortunately, their list of available OS versions is just Mojave and High Sierra, and High Sierra is marked "not maintained".

    If there's some special environment variable or pre-processor #define you can use to say "yes, I'm building with the latest SDK but I want a binary that works on Mavericks", we might be able to sort something out (unless bsnes already uses Mojave-only features somehow). Right now, the macOS build scripts for bsnes and higan are basically just copy/pasted from the Linux build script, and tweaked until the build stopped failing. I haven't personally built anything on macOS since they stopped supporting PowerPC and I reformatted my G5 with Debian.
    neologix While I'm glad macOS support is better, it's unfortunate that the macOS nightly apparently expects 10.14/Mojave as the minimum OS version and I only have 10.13/High Sierra and don't want to upgrade for a while due to Mojave removal of various features. Is there a way to add building to older macOS versions (maybe Mavericks or El Capitan) to the CI or is it a byproduct of the current working code of macOS hiro?
    DonJon holy moly that's one hell of a changelog, great work!
    KoiMaxx This is awesome sauce!
    Kakashi Round of applause once again. This is truly the dream emulator. Ten thumbs up for multi-screen support.
    Screwtape Official changelog

    Official downloads
      Main » Emulation » bsnes v109 released » New reply
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