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Posted on 19-06-23, 09:20 in Mozilla, *sigh*

Post: #141 of 210
Since: 10-29-18

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Quiet, you OceanSimian.
Posted on 19-06-23, 13:27 in Mozilla, *sigh* (revision 1)

Post: #142 of 210
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I must have gone back to the previous page and forgotten that I'd done that.
Posted on 19-06-29, 17:18 in I have yet to have never seen it all.

Post: #143 of 210
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What about a 3-hour Borderlands 2 3-player Co-op full of glitches and Gearbox commentary?
Posted on 19-07-09, 13:22 in Games You Played Today REVENGEANCE (revision 1)

Post: #144 of 210
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Cen64 appears to still be in development (and even runs 64DD games). I wonder if the performance has improved as of late... I should compile it on the weekend and give it a shot.
Posted on 19-07-10, 11:38 in Something about cheese!

Post: #145 of 210
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I'll second that notion.

Post: #146 of 210
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I don't think his standards are low enough to follow your advice.
Posted on 19-07-13, 00:12 in Leaked Super Mario 64 Decompiled Source

Post: #147 of 210
Since: 10-29-18

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(Posted by a guy who desperately wants someone to analyse it for him.)
https://gbatemp.net/threads/super-mario-64-has-been-decompiled.542918/
Posted on 19-07-14, 01:00 in (Mis)adventures on Debian ((old)stable|testing|aghmyballs) (revision 1)

Post: #148 of 210
Since: 10-29-18

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Googleanem vs. people who are sure and have knowledge....I'd say it's starting to get old, but I'd be making a gross understatement.
Posted on 19-07-14, 12:52 in RustyBoy, a Game Boy emulator written in Rust

Post: #149 of 210
Since: 10-29-18

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So, this isn't something?
Posted on 19-07-15, 02:51 in Leaked Super Mario 64 Decompiled Source

Post: #150 of 210
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They are already able to compile it on PC, with some work.

Where is this DMCA, specifically?
Posted on 19-07-20, 09:38 in Leaked Super Mario 64 Decompiled Source

Post: #151 of 210
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What is input prediction? Please make another thread if you want to talk about it since it's been pointed out that it wouldn't benefit and has nothing to do with a PC port of an N64 game.
Posted on 19-07-20, 09:42 in It's not a bug, it's a feature!

Post: #152 of 210
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When did you change from 1GB to 1.5GB and was there a noticeable change?
Posted on 19-07-20, 13:58 in Games You Played Today REVENGEANCE

Post: #153 of 210
Since: 10-29-18

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I've beaten the first boss and have done upgrades at the stores (yes, I've barely done anything). I'm still playing Fallout 3 for the second time, have started Desolate again (with 3 players, this time) and have played the new Borderlands 2 DLC 4 times.
Posted on 19-07-21, 02:13 in Games You Played Today REVENGEANCE (revision 1)

Post: #154 of 210
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Posted on 19-07-23, 09:42 in Blackouts

Post: #155 of 210
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Wait, SSH would increase the amount of data used...wha?
Posted on 19-07-24, 04:33 in Blackouts

Post: #156 of 210
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Posted by sureanem
Posted by Kakashi
Wait, SSH would increase the amount of data used...wha?

No. He would only need to download the visible portion of the page as rendered by elinks, not the actual page in itself. Since those are usually pretty big (e.g. a few hundred k), it's a net gain.

Yeah, that's from elinks. I don't get how using SSH fits in, here.
Posted on 19-07-24, 10:31 in Blackouts

Post: #157 of 210
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Posted by funkyass
maybe firewall bypassing? but blackouts are pretty hard firewalls to poke thru.

Where does the tunnel exit to?
Posted on 19-07-25, 10:20 in Blackouts

Post: #158 of 210
Since: 10-29-18

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Yes, this is my point. SSH isn't essentially about compression.
Posted on 19-07-25, 16:08 in Games You Played Today REVENGEANCE

Post: #159 of 210
Since: 10-29-18

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You ever see that AI that tried to learn how to beat the first level of Super Mario Bros.? You know how long that took to develop? Even if your insane idea were to work, it still require someone watching all the replays. It's not about searching for crash exceptions...
Posted on 19-07-25, 16:09 in Blackouts

Post: #160 of 210
Since: 10-29-18

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SSH costs additional bandwidth if you're not using compression, then.
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