Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58
Posted on 19-06-17, 12:12 in Something about cheese!
Custom title here

Post: #521 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
I meant my parent, aunts, and uncles on one side of my family.

And your initial argument was in fact that societal standing was determined solely by inherited genetic intelligence. You are moving your goalposts, and I'm calling you on it.

--- In UTF-16, where available. ---
Posted on 19-06-18, 12:46 in Web Browser Discussion (revision 3)
Custom title here

Post: #522 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
Posted by tomman


Also, I was of the belief that the modern solution for "custom UI for 500 of the most popular websites" was "install our cellphone app!!!!" instead of browser hijacks...
I think it is called "instant apps". The website can serve up the files for a pocket PC application, and the device can download the application to RAM and run it there. Leave the site and the app dies.

--- In UTF-16, where available. ---
Custom title here

Post: #523 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
Congratulations. You just invented dual-tile encoding.

--- In UTF-16, where available. ---
Custom title here

Post: #524 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
" So why isn't it used more? This site suggests it's used in RPGs, but why never in fan translations?"
Because it is a fairly limited technique, and if you're going to be making new code anyways, either code a better compression system* or relocate the text to somewhere you can actually fit what you need.

It does get used when a game already implements it... sometimes. I think I've seen fan translations that removed the dual-tile encoding to add in something better.
It turns out that people capable of doing fan translations tend to also be fairly well-versed in what you can feasibly do with a system while it is running the game they're working on.
Yes, there are exceptions where the script is stored in plain ASCII or the text to be translated is all present as uncompressed images, but... a lot of the time it requires a good deal of assembly and platform knowledge to even extract the script in the first place, and a good deal more to get it back into the game later. Sometimes you even have to rework chunks of the game engine(I recall one title where the text was printed in vertical text boxes on the right side of the screen, and the hackers had to completely replace the text drawing code to get something that was useful for english)

Your fundamental assumption that rawmhaxxors don't know what they're doing and are leaving even the most basic optimizations on the table is... questionable.




*Exception for when RAM limitations or available processing power prevent you from using something better.

--- In UTF-16, where available. ---
Posted on 19-06-20, 11:44 in Games You Played Today REVENGEANCE
Custom title here

Post: #525 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
On normal mode, it is Symphony of the Night easy. So yes.


Starting a new game with the name NIGHTMARE apparently unlocks all difficulties immediately.



Also, I've spent most of an evening transforming into a bunny girl and kicking Shovel Knight right in his tool. I got the transformation immediately after telling someone this game is less random and unfocused than Symphony was.

--- In UTF-16, where available. ---
Custom title here

Post: #526 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
Because translation isn't an exact science. Some statements will be shorter, others longer. Some will have to be reworked to fit the game's output, which can change the length.
Some games just have insane lovecraftian nightmares where one would expect the text engine code to be.


I don't know what specific games you're thinking of, so I can only speak in vague generalities.

--- In UTF-16, where available. ---
Posted on 19-06-21, 14:21 in Mozilla, *sigh*
Custom title here

Post: #527 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
Posted by sureanem

There's a name for this, I think. Dilbert principle? If you have a line of work that's very easy/simple, the people in that line of work would likewise be simple people. I suppose prostitution or flipping burgers would be the canonical example, not that I wish to compare web developers to them. And the opposite. Being a doctor/lawyer/CEO is high status because the people doing it are so, for instance.

Peter principle.
Dilbert illustrates the opposite of your argument, as the smartest man in Dilbert's world is his local garbage man. He just likes picking up trash, and reckons that doing what he enjoys is better than putting his intellect to work in a more glamorous job that he hates.

Please don't fuck up TWO threads with this social darwinist crap.

--- In UTF-16, where available. ---
Posted on 19-06-21, 14:24 in Games You Played Today REVENGEANCE
Custom title here

Post: #528 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
Posted by Screwtape

I do have an old digital-only USB gamepad (i.e. without thumbsticks)... I wonder if that would be any better. Sometimes you need to aim with the right stick, though, so maybe that wouldn't be a great idea.
Use of the right analog nipple is mandatory for progression past a certain point. It would definitely be a bad idea.

--- In UTF-16, where available. ---
Posted on 19-06-21, 14:28 in Final preparation complete! XTREME OCD
Custom title here

Post: #529 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
Posted by RokkumanX
OK, this is really weird.

Star Fox 2 (USA) works great in bsnes v107.1 but in higan v106.52 I'm getting this message:

This game pack is not designed for your SUPER FAMICOM or Super NES


I don't even know how this could happen, am I missing something here?
Sounds like it is booting the game in PAL mode and it is angry.

Games can detect the frame rate, and some will use that to enforce regional lockouts on people with lockout bypass devices or modifications.


--- In UTF-16, where available. ---
Posted on 19-06-22, 04:06 in Games You Played Today REVENGEANCE
Custom title here

Post: #530 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
Ooooh, I last played that sometime before 2017.
And author's notes are always nice.

"In my design concept for ChoRenSha68k, my number one goal was to make the sense of destruction fun. Second was to make the shooting exciting. "

MY HERO!

--- In UTF-16, where available. ---
Posted on 19-06-22, 07:12 in Games You Played Today REVENGEANCE
Custom title here

Post: #531 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
Posted by Screwtape
... the only way I can get binaries of newer Wine versions is from PlayOnLinux...
Sounds likje it is time to start compiling your own!111

--- In UTF-16, where available. ---
Posted on 19-06-22, 10:46 in Games You Played Today REVENGEANCE
Custom title here

Post: #532 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
Man, you should've played the beta/demo. Zangetsu was toned way down from his original final boss-like aggression.

Often, the boss doesn't need to guard any items, because the boss's shard is the key to victory!... I mean further progression.

There's ONE random-drop shard that will be required for progression past a certain point. Jury is out on if it is a brilliant subversion of expectations and meta-design, or just a dick move.
I'm opting for the latter, because random drops can take forever if your luck is bad(real luck, not the in-game stat).

--- In UTF-16, where available. ---
Posted on 19-06-22, 20:27 in Ubuntu: x86_32 is dead because WE SAY SO!
Custom title here

Post: #533 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
Posted by Braintrash
FreeBSD.
Has no Steam client.

--- In UTF-16, where available. ---
Posted on 19-06-22, 23:44 in Ubuntu: x86_32 is dead because WE SAY SO!
Custom title here

Post: #534 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
Posted by sureanem


the large amount of users still running 32-bit games and OS

https://store.steampowered.com/hwsurvey

That's 1.35-2.09%, judging from OS info. Probably closer to 1.35%. But at the very least, 97.91% of their users use 64-bit computers. You can use CPUID info to try and get a bit more information about how new their CPUs are. For instance, AVX (2011) is at 88.83%.

Also consider how the people on 32-bit XP with P4's probably aren't those with the most money to spend on Steam (e.g. in your case, $0)

If anyone wonders why I post this after several other posts: I thought I posted it but really I just typed it out and then left the tab open.
There's a lot of 32-bit games that aren't going anywhere, because Windows64 offers painless and automatic compatibility with 32-bit apps. I'm mildly surprised Win64 breaks 16-bit apps.

--- In UTF-16, where available. ---
Posted on 19-06-23, 07:50 in Ubuntu: x86_32 is dead because WE SAY SO!
Custom title here

Post: #535 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
Posted by Braintrash
Posted by CaptainJistuce
Posted by Braintrash
FreeBSD.
Has no Steam client.


Why Steam when you have GOG (and "backups" even)?
You literally responded to someone complaining that there's no longer a Steam client on Ubuntu with "FreeBSD". Why change OS if that doesn't fix the problem?

--- In UTF-16, where available. ---
Posted on 19-06-23, 08:34 in Mozilla, *sigh*
Custom title here

Post: #536 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
As always, I can only reply with "LOL FIREFOX"

--- In UTF-16, where available. ---
Posted on 19-06-23, 11:07 in Mozilla, *sigh*
Custom title here

Post: #537 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
I think Kawa's a terrestrial feline?

--- In UTF-16, where available. ---
Posted on 19-06-24, 06:58 in Mozilla, *sigh*
Custom title here

Post: #538 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
Posted by Screwtape
It's like like learning BASIC for the Sinclair Spectrum in the UK in 1982, but even better.

Mostly because you don't have to get near a Spectrum to do it.

If you can afford to wall yourself off from the rest of the world and only use ... flathead screwdrivers, then that's cool, but don't be surprised or angry that other people can't afford to do so, or choose to spend their resources in other ways.

Objection, because square driver is objectively the style you should be using.

--- In UTF-16, where available. ---
Posted on 19-06-24, 10:52 in Mozilla, *sigh*
Custom title here

Post: #539 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
Posted by Screwtape
Robertson drive, you mean! Give credit where it's due!

I WILL NEVER BOW TO A CANADIAN! THAT IS ONE STEP REMOVED FROM SURRENDERING TO FRANCE!

"The internal-wrenching square socket drive for screws (as well as the corresponding triangular socket drive) was conceived several decades before the Canadian P. L. Robertson invented the Robertson screw and screwdriver in 1908 and received patents in 1909 (Canada) and 1911 (U.S. Patent 1,003,657). An earlier patent covering both square-socket- and triangle-socket-drive wood screws, U.S. Patent 161,390, was issued to one Allan Cummings of New York City on March 30, 1875. "

How about we call it the Cummings driver, since ROBERTSON IS A THIEF?

--- In UTF-16, where available. ---
Posted on 19-06-25, 06:59 in Ubuntu: x86_32 is dead because WE SAY SO! (revision 1)
Custom title here

Post: #540 of 1151
Since: 10-30-18

Last post: 21 days
Last view: 1 day
Posted by Screwtape
Posted by Canonical
Thanks to the huge amount of feedback this weekend from gamers, Ubuntu Studio, and the WINE community, we will change our plan and build selected 32-bit i386 packages for Ubuntu 19.10 and 20.04 LTS.

Welp, problem solved, I guess.

Hooray, backwards-compatibility lives to fight another day!

Also, from their post:
You’ve heard about Spectre and Meltdown – many of the mitigations for those attacks are unavailable to 32-bit systems.

What? Why not?

--- In UTF-16, where available. ---
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58
    Main » CaptainJistuce » List of posts
    Get an ad blocker.