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Posted on 19-03-26, 18:48 in Computer Technology News/Discussion

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At least Windows should retain compatibility with your hardware, right? So you could run your distro(s) in a VM. ;)

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Posted on 19-03-31, 10:35 in I have yet to have never seen it all. (revision 1)

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Posted by tomman
Micro-Soft just cancelled April Fools

On the other hand, StackOverflow didn't.

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Posted on 19-03-31, 13:15 in Games You Played Today REVENGEANCE (revision 1)

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Posted by Screwtape
> You could try limiting the games frame rate to reduce heat.

I've already got vsync on, I'm not sure what other options I have.

You can reduce the framerate further with NVIDIA Profile Inspector (Windows).

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 19-04-04, 17:37 in Games You Played Today REVENGEANCE

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Spidr by farbrausch. Very addicting (and frustrating). Analog controller recommended.

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Posted on 19-04-07, 13:46 in Announcing the bsnes history kit

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Do we have the missing test ROMs mentioned in this thread?

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http://www.telemetry.co.uk

Java-free!


(old thread)

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Posted on 19-04-08, 08:52 in Cartoons, imported

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some nice Made in Abyss wallpapers

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Posted on 19-04-08, 15:59 in Games You Played Today REVENGEANCE

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Maybe the BIOS has a shutdown temperature that is set quite low?

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Posted on 19-04-09, 06:56 in Announcing the bsnes history kit

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Posted by Screwtape
...so I can get around to sorting them out later

I have thousands of files like that. >_>

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http://forums.nesdev.com/viewtopic.php?f=3&t=10495

- It's not impossible, but it's more complicated than a straight-forward emulator.

- Computers can be really fast when they can concentrate on a small part of a problem. If you can fit your problem into the L1 cache, you're golden. (If an important function in a game engine has to leave L3 and touch main memory, chances are its frame rate will drop. Most programmers don't care (enough) about data-oriented design.) An accurate emulator has to touch many pieces of its data per cycle, which encourages these cache misses.

- If you want to roll back the changes that a CPU (core) makes, you have to store the old state somewhere. This data now competes with all the other data in your caches. Chances are it's larger than the L2 cache (which on my system is 256 KB per core), so it'll be pushed to L3 which is shared with all cores, i.e. all programs that are running on the computer.

- If you're emulating on multiple CPU cores, synchronization delays may force you to synchronize rarely. By the time you actually do synchronize, you might find that you'll have to roll back most of the time anyway.

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 19-04-12, 20:12 in Computer Technology News/Discussion (revision 1)

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Posted by tomman
Anyway, I replaced the CPU: an underclocked Pentium MMX 233 for a slightly overclocked 200 part (75Mhz bus x 3.0 = 225MHz; none of those will run stable at 262.5MHz with the 3.5 multiplier) which I had used with this very system for like 5 years before swapping with with the underclocked part.

Is that even enough for ZSNES?

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Posted on 19-04-14, 14:25 in Dear modern UXtards...

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Posted by tomman
I refuse to install more browser addons like Greasemonkey

?

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Posted by tomman
Also, fuck static linking too. That only works if [...] you don't intend to update your software EVER.

You can just install new versions of the software.

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Posted on 19-04-14, 19:08 in Emulation and arbitrarily sized ROMs

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I'd just reject any such ROM.

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 19-04-14, 19:09 in Event Horizon (revision 1)

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https://xkcd.com/2135/

EDIT: Leave it to the internet to apply Rule 34 to anything... (partly nsfw)

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Posted on 19-04-14, 19:10 in What are you listening to right now? (revision 1)

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Music for programming // coding // concentration VOLUME 2 [ 2-HOURS ]

EDIT: CyberPunk 2077 Bar - Hard Synthwave / CyberSynth / DarkSynth / Synthwave Metal

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Posted on 19-04-16, 06:01 in I have yet to have never seen it all.

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probably nsfw, somewhere

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Posted on 19-04-16, 12:24 in Event Horizon

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Posted by CaptainJistuce
Posted by creaothceann
EDIT: Leave it to the internet to apply Rule 34 to anything... (partly nsfw)

There's a joke about blowjobs in there, but I can't find it.

re: blowjobs that suck (definitely nsfw)

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Posted on 19-04-16, 22:03 in SNES HD mode 7

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The (s)nesdev thread should be linked here for the record too, imo: https://forums.nesdev.com/viewtopic.php?f=12&t=18712

My current setup: Super Famicom ("2/1/3" SNS-CPU-1CHIP-02) → SCART → OSSC → StarTech USB3HDCAP → AmaRecTV 3.10
Posted on 19-04-17, 05:32 in SNES HD mode 7

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Posted by byuu
I also haven't looked at the code yet, but my thought was to have an entirely separate PPU renderer for HD mode 7, that would gut features like EXTBG and interlace that aren't used in mode 7 by licensed games anyway.

EXTBG is used by a few titles, for example SMW's bowser fight (iirc) and Contra 3.

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