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Posted on 19-10-03, 08:09 in Mozilla, *sigh*
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Hence the "IE's only task is to download Firefox/Chrome" joke, no matter if you're American or European.
Posted on 19-10-03, 22:01 in Games You Played Today REVENGEANCE
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Posted by picto
If you boot up the game without any save files, you're greeted with the FDS boot screen and get to watch the old title screen of the game transition to the new version.
I think I saw that intro a long time ago and I thought it was pretty cute.
Posted on 19-10-03, 22:01 in Mozilla, *sigh*
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Post: #423 of 598
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With blackjack and hookers!
Posted on 19-10-07, 23:32 in I have yet to have never seen it all.
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Post: #424 of 598
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So here's a thing I think I'll bait Tom with.

Adobe is deactivating all accounts in Venezuela
Posted on 19-10-12, 06:18 in I have yet to have never seen it all.
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Post: #425 of 598
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But man do you make those ten minutes count.
Posted on 19-10-14, 01:28 in I have yet to have never seen it all.
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Post: #426 of 598
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Why's the A-Team gotta be fictional?
Posted on 19-10-20, 01:39 in I have yet to have never seen it all.
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Post: #427 of 598
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Ooh, burn.
Posted on 19-10-22, 13:12 in Making interactive fiction
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I prefer Inform 7 myself, really. I believe Trizbort can be used to map out the foundations.
Posted on 19-10-26, 11:30 in Making interactive fiction
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Posted by wertigon
Like I said - HTML and CSS can do a lot of things, but you cannot implement a key-and-locks system in them

Posted by strfry
Well, that's where the PHP comes in

The main issue, I think, is that something has to handle the actual game logic. It's the logic that makes the game, after all. Just HTML and CSS can't implement that¹, you'll need some form of scripting. Be it client-side (JS) or server-side (PHP et al), you'll no longer have just HTML and CSS.

By saying that's where the PHP comes in, you only hurt your own argument.
Posted on 19-10-26, 12:00 in Making interactive fiction
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Post: #430 of 598
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Does HTML5 have its own logic allowing lock-and-key mechanics and state?

Don't answer that or we'll never get back to actual interactive fiction solutions that have actual practical implementations.
Posted on 19-10-26, 12:48 in Making interactive fiction
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Post: #431 of 598
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For interactive fiction? Certainly you can at least get a reasonable Cloak of Darkness rendition in BASIC. I'll bet there already is.
Posted on 19-10-26, 13:42 in Making interactive fiction
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Hardly author-friendly though. Nor user-friendly in this day and age.
Posted on 19-10-27, 12:04 in Stupid computer bullcrap we put up with.
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Posted by sureanem
You really should not be using Visual Studio anyway. It is an atrocious piece of software made for a certain clientele, to which I am fairly certain no members of this board belong. Perhaps we have some unfortunate school-age kids or such who are forced to use it though.
I feel personally attacked.

That is not a joke.
Posted on 19-10-27, 14:41 in Stupid computer bullcrap we put up with. (revision 1)
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Posted by sureanem
C# is a solution to the problem of "how do I quickly create a Windows and Windows-only GUI application,"
Do you even Mono?

No, because you're too busy playing with fire.

Edit: okay I felt I ought to address your claims a little more before I lay the banhammer down. Atrocious performance? Bullshit. Windows-only? Absolute bullshit, and I should know. Unpredictable? Probably bullshit in that I can't recall any such issue.

Strike three, you're out.
Posted on 19-10-27, 17:18 in Stupid computer bullcrap we put up with. (revision 1)
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Posted by funkyass
I wonder if he just used google suggestions to pad out his posts.

More padding than Sakuya.

Okay, so one stupid thing he'd actually reminded me of involving compatibility is from one update to the next, MacOS messed up somehow and made the key repeat in Noxico go all weird. I took a very close look at how the game handled keyboard input (quite important for a roguelike don't ya think?) and I was pretty much stumped.

That day, six years ago, was when I gave up on MacOS support. That's right, I did it before it was cool 😎



You know what's nice about runtimes? Generally speaking, in my experience, you only need one installed per major version. I have a bunch of VC runtimes of various vintages, all shared by programs who don't need to carry all that around. Instead I have just the one VC2015 RT or whatever, and that's it. Every program made in VC2015 can and does use that, unless the creator explicitly chose to static-link. It's exactly the same with .Net... except where Unity is concerned. Much like Electron apps each having their own copy of Chromium, Unity games each have their own Mono runtime. Why is such a simple little game more than 30 MB, when most of its bloated mass could be shared with all these other much more intricate games? Because fuck you and fuck your drive space that's why.

As for the Electron thing I just mentioned, that reminds me. Imagine for a moment there's some real creep-ass vulnerability that's found in Chromium, that in turn affects the Chrome browser. Considering their market share, Google quickly figures it out, patches the vulnerability, and releases an update. Your browser is now safe (*scoff*) but... oh dear, you get owned through an interactive fiction interpreter instead.

(at least all these separate copies of SDL are fairly small...)
Posted on 19-10-27, 20:46 in Stupid computer bullcrap we put up with.
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It is never appropriate to post The Critic.
Posted on 19-10-30, 14:47 in TAS (tool-assisted speedruns)
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MrWint's GBC Pokémon: Yellow Version "Arbitrary Code Execution" in 05:48.28: Holy mother of fuck how does he do that!?
Posted on 19-11-02, 10:55 in Stupid computer bullcrap we put up with.
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Posted by tomman
Nano master race™

You're goddamn right. It's basically all I ever use when I'm on a Linux system. Even when I do have a GUI!
Posted on 19-11-12, 22:43 in I have yet to have never seen it all.
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Post: #439 of 598
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You know that scene in the new Sonic trailer where he plays table-tennis against himself?

Lois & Clark - The New Adventures of Superman did it first.
Posted on 19-11-12, 23:12 in I have yet to have never seen it all.
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Post: #440 of 598
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I have seen Super Mario Bros. I have it on VHS, in fact.

And it wasn't that bad.
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