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Posted on 19-08-02, 19:03 in amethyst (text editor)
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Post: #321 of 598
Since: 10-29-18

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And yet it renders perfectly fine.
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Posted by tomman
(I end mapping C/Z to the shoulder buttons, but depending on the game this goes from "nice" to "ARGH!")
Arcade to SNES ports of Street Fighter games, anyone?
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Post: #323 of 598
Since: 10-29-18

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I'm happy to report mine has a switch on the bottom to enable DirectInput mode.

I don't use it.
Posted on 19-08-02, 23:19 in amethyst (text editor)
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Post: #324 of 598
Since: 10-29-18

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Of course it's not "whatever Chrome does". The First Webpage is perfectly valid HTML as Sir Tim Berners-Lee first drafted it!
Posted on 19-08-04, 21:42 in amethyst (text editor)
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Post: #325 of 598
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So basically the entire part above the breadcrumbs and pager on this very page would be <header>, and the credits and such below would be <footer>. Did I get that right?
Posted on 19-08-04, 22:39 in amethyst (text editor)
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Post: #326 of 598
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If I ever write another forum software I'll keep that in mind.
Posted on 19-08-07, 21:12 in amethyst (text editor)
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Post: #327 of 598
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Geez, I dunno.
Posted on 19-08-07, 21:52 in I still HATE smartdevices
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Post: #328 of 598
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Oh shit, here we go again...
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Post: #329 of 598
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😮 Creative. I'll give you that.
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Post: #330 of 598
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Posted by Wikipedia
In an interview with Teiyu Goto, designer of the original PlayStation controller, he explained what the symbols mean: The circle and cross represent "yes" and "no," respectively (which explains their common use as "confirm" and "cancel" in games; this layout is reversed in Western games)
Posted on 19-08-10, 11:56 in I have yet to have never seen it all.
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Post: #331 of 598
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I was bored and tomman inspired me.
Posted on 19-08-10, 14:40 in I have yet to have never seen it all.
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Post: #332 of 598
Since: 10-29-18

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That's mean. You're mean.

Also there is already a "block user" feature that you can use if you want.
Posted on 19-08-11, 09:57 in Cartoons, imported
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Post: #333 of 598
Since: 10-29-18

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I would appreciate it indeed.
Posted on 19-08-11, 16:30 in I have yet to have never seen it all.
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Post: #334 of 598
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Don't sell yourself short. You're plenty mean.
Posted on 19-08-11, 16:50 in I still HATE smartdevices
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Post: #335 of 598
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Posted by sureanem
...&S?
I'm gonna guess "and stupid".
Posted on 19-08-12, 17:28 in I still HATE smartdevices
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Post: #336 of 598
Since: 10-29-18

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I'm thinking a little from column A, a little from column B...
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Post: #337 of 598
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Posted by Screwtape
Found anything particularly nutty in SCI games, Kawa?
SCI games don't run on Steam. They're too damn old for that. They may have custom ScummVM builds wrapped around them though. The Larry bundle certainly doesn't. The 7th Guest Anniversary Edition on the other hand is a prime example and comes with Steam chives.

What I'd do if I wanted chives in The Dating Pool badly enough is leverage its launcher frontend. It already stays hidden until the DOSBox it spawned is closed so things like the Itch app can tell how long you've been playing, so I'd probably have it watch for a particular file with particular contents to trigger a chive. Or go with a custom ScummVM build I guess 🤷‍♀️

As for nutty not-Steam code in SCI games... only near daily. It's a wonder Quest for Glory 4 even ran at all on contemporary systems.
Posted on 19-08-14, 06:59 in I still HATE smartdevices
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Post: #338 of 598
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Or you could just do what I did and mark the forum as read. Whatever works.
Posted on 19-08-14, 19:51 in I still HATE smartdevices
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Post: #339 of 598
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The exclamation mark means it's a hot thread, not that there's a new, unread post in it. That'd be the plus sign.
Posted on 19-08-15, 15:08 in I have yet to have never seen it all.
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Post: #340 of 598
Since: 10-29-18

Last post: 87 days
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You had my interest at "Cow and Chicken". You had my attention at "Texas Aya" 🤠
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