| Contributor | Entry | Text | Time | |
|---|---|---|---|---|
| Seven | Choujikuu Yousai Macross (Japan) | deve ter dividido opiniões. Eu gostei e não me incomodei com o âmerchanâ, mas teve gente que não gostou. Eu curti pois os personagens não falavam toda hora como o iPad é fantástico, maravilhoso, como |
Mon, 23 Apr 2012 07:42:51 | |
| Ethanael | Choujikuu Yousai Macross (Japan) | Eras amigo… eu não entendi nada!!Sempre soube que tu eras muito safo, mas não sabia que era tanto… O.orsrsrsDepois tu desenhas tudo o que escrevestes a pra eu entender, ok??Beijos amigo!!Sei que tudo vai dar certo! |
Sat, 07 Apr 2012 05:43:05 | |
| Vicky | Choujikuu Yousai Macross (Japan) | Excelente post, eu realmente tento tomar cuidado com temas e plugins e procuro verificar muitas vezes manualmente alguns.Agora essa última lista de erros não quer dizer nada, quando se usa o wordpress como cms pra algum site institucional por exemplo, exclue-se várias funcionalidades, principalmente de comentários, feeds RSS e etc.Classes não são obrigatórias (.wp-caption, .wp-caption-text, .gallery-caption), a maioria são classes de visualização de conteúdo, é bom você ter porque o editor coloca essas classes pra formatar e posicionar imagens e as molduras com captions, mas a obrigatoriedade não existe não.De obrigatório em um tema wordpress, eu como desenvolvedor de temas, considero somente as funções wp_head();, o wp_footer(); e o link com os créditos do wordpress.Novamente excelente post! |
Tue, 03 Apr 2012 08:53:45 | |
| bjdzoebke | Choujikuu Yousai Macross (Japan) | eIMsYv lecfruqheajc |
Fri, 30 Mar 2012 20:56:59 | |
| Sanjeev | Choujikuu Yousai Macross (Japan) | Bom, como fe3, realmente acho isso algo lanemte1vel, mas olhando de um ponto de vista mais pragme1tico, eles este3o fazendo a coisa certa. Todos os paedses ne3o-europeus que conseguiram se industrializar o fizeram fazendo largo uso de pirataria altamente cednica.Eu lembro de ter lido na revista Veja uma entrevista com um defensor da pirataria que explicou sobre o porquea dos americanos serem apelidados de Yankees. c9 que, para acelerar o processo de industrializae7e3o, os americanos decidiram ignorar as leis de patentes e copiavam discaradamente tudo. Os holandeses, muito prejudicados por essa poledtica, chamavam os americanos de piratas usando um termo local, "Janke", que originaria a palavra Yankee.Alie1s, os fanicos que podem ser considerados inocentes nessa histf3ria se3o justamente os japoneses. Eles se3o diferentes dos demais porque, durante a Restaurae7e3o Meiji, embora tambe9m copiassem, ne3o o faziam discaradamente, geralmente pediam autorizae7e3o ou compravam os direitos. Mas aed je1 e9 outra histf3ria.De qualquer forma, os chineses este3o apenas seguindo o exemplo histf3rico de copiar para adquirir o Know-how necesse1rio. Acho que ne3o vai demorar ate9 a indfastria de animae7e3o chinesa adquira auto-sustentabilidade, e ente3o pode ser que saia coisa boa dessa histf3ria toda. |
Fri, 30 Mar 2012 18:24:45 | |
| Pixel_Crusher | Phalanx (USA) | Phalanx (c) 1992 Kemco
Developed by: Kemco -INFO- GET FIRED UP! THIS IS THE FASTEST PHASER-FIGHT IN THE GALAXY! Put your finger on the trigger! We're about to blast you into the next dimension of special effects - in the fastest star-fighter ever created. You're flying into the zone of fire. Through the deadly bio-cave. Down to the very core of the planet. Firing your missiles a mile a minute at thousands of beastly bio-weapons that are trying to eat you alive. We're talking certain doom - in 3d! And no matter how many big buggers attack you, the action never slows down. So buckle up, and blast off! -STAFF-
Programmer: K. Shindo, O. Tani, K. Kaneyuki, M. Takeuchi, T. Masumura
Sound Programmer
Event/Marketing: Y. Nonami, H. Kisaki, Y. Hirashita, K. Hatanaka, T. Okuhara, A. Takekiyo, T. Naruse, N. Takahashi, K. Fukouka -REVISIONS- 1.0 (Japanese, American) -PORTS-
*Consoles
*Computers -SERIES- None -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Phalanx_%28video_game%29 |
Sat, 25 Dec 2010 00:40:12 | |
| Pixel_Crusher | Phalanx (Japan) | Phalanx (c) 1992 Kemco
Developed by: Kemco -INFO- GET FIRED UP! THIS IS THE FASTEST PHASER-FIGHT IN THE GALAXY! Put your finger on the trigger! We're about to blast you into the next dimension of special effects - in the fastest star-fighter ever created. You're flying into the zone of fire. Through the deadly bio-cave. Down to the very core of the planet. Firing your missiles a mile a minute at thousands of beastly bio-weapons that are trying to eat you alive. We're talking certain doom - in 3d! And no matter how many big buggers attack you, the action never slows down. So buckle up, and blast off! -STAFF-
Programmer: K. Shindo, O. Tani, K. Kaneyuki, M. Takeuchi, T. Masumura
Sound Programmer
Event/Marketing: Y. Nonami, H. Kisaki, Y. Hirashita, K. Hatanaka, T. Okuhara, A. Takekiyo, T. Naruse, N. Takahashi, K. Fukouka -REVISIONS- 1.0 (Japanese, American) -PORTS-
*Consoles
*Computers -SERIES- None -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Phalanx_%28video_game%29 |
Sat, 25 Dec 2010 00:39:53 | |
| Pixel_Crusher | Phalanx (Europe) | Phalanx (c) 1992 Kemco
Developed by: Kemco -INFO- GET FIRED UP! THIS IS THE FASTEST PHASER-FIGHT IN THE GALAXY! Put your finger on the trigger! We're about to blast you into the next dimension of special effects - in the fastest star-fighter ever created. You're flying into the zone of fire. Through the deadly bio-cave. Down to the very core of the planet. Firing your missiles a mile a minute at thousands of beastly bio-weapons that are trying to eat you alive. We're talking certain doom - in 3d! And no matter how many big buggers attack you, the action never slows down. So buckle up, and blast off! -STAFF-
Programmer: K. Shindo, O. Tani, K. Kaneyuki, M. Takeuchi, T. Masumura
Sound Programmer
Event/Marketing: Y. Nonami, H. Kisaki, Y. Hirashita, K. Hatanaka, T. Okuhara, A. Takekiyo, T. Naruse, N. Takahashi, K. Fukouka -REVISIONS- 1.0 (Japanese, American) -PORTS-
*Consoles
*Computers -SERIES- None -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Phalanx_%28video_game%29 |
Sat, 25 Dec 2010 00:39:35 | |
| Pixel_Crusher | Pop'n Twinbee (Europe) | Pop'n TwinBee (c) 1993 Palcom
Developed by: Konami -STAFF-
Program: Nobuhiro Matsuoka, Cha-Cha Yoshida, Bin-Bin Okutani -REVISIONS- 1.0 (Japanese, European) -PORTS- Sony PSP (2007, "TwinBee Portable") -SERIES-
1. TwinBee (1985, Arcade) -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Pop'n_TwinBee |
Sat, 25 Dec 2010 00:38:50 | |
| Pixel_Crusher | Operation Logic Bomb (USA) | Operation Logic Bomb (c) 1993 Jaleco
Developed by: Jaleco -INFO- THE ULTIMATE SEARCH & DESTROY The best scientists in the world have been working for years on the Subspace Particle Transfer Project, a process that uses subspace transporters do dematerialize an object, then instantly rematerializes it at another location. Short distance transfers of individuals have also been successful, and the scientists were about to begin long-range transport experiments.
However, contact with the research laboratory has been lost. Someone - or something - has taken over the facility and shut down all outside communications. There is no information about the intruders or their capabilities... no one has entered the facility and returned to tell about it. -STAFF-
Jaleco Ltd.
Jaleco USA -REVISIONS- 1.0 (Japanese, American, European) -PORTS- None -SERIES- None -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Operation_Logic_Bomb |
Sat, 25 Dec 2010 00:38:14 | |
| Pixel_Crusher | Operation Logic Bomb (Europe) | Operation Logic Bomb (c) 1993 Jaleco
Developed by: Jaleco -INFO- THE ULTIMATE SEARCH & DESTROY The best scientists in the world have been working for years on the Subspace Particle Transfer Project, a process that uses subspace transporters do dematerialize an object, then instantly rematerializes it at another location. Short distance transfers of individuals have also been successful, and the scientists were about to begin long-range transport experiments.
However, contact with the research laboratory has been lost. Someone - or something - has taken over the facility and shut down all outside communications. There is no information about the intruders or their capabilities... no one has entered the facility and returned to tell about it. -STAFF-
Jaleco Ltd.
Jaleco USA -REVISIONS- 1.0 (Japanese, American, European) -PORTS- None -SERIES- None -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Operation_Logic_Bomb |
Sat, 25 Dec 2010 00:37:53 | |
| Pixel_Crusher | Imperium (USA) | Imperium (c) 1992 Vic Tokai Inc.
Developed by: Vic Tokai Inc. -STAFF-
Producer: Kazuaki Kinoshita, Hiroshi Yamashita -REVISIONS- 1.0 (Japanese, American) -PORTS- None -SERIES- None -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Imperium_%28video_game%29 |
Sat, 25 Dec 2010 00:37:07 | |
| Pixel_Crusher | Firepower 2000 (USA) | Firepower 2000 (c) 1992 Sunsoft
Developed by: Sales Curve -INFO- READY, AIM, FIRE! Imagine if all mega weapons in the world fell into the wrong hands. And then were turned against you. That's time for major firepower. You've got to take the wheel of a jumping, whirling, gun-heavy jeep that fires in any direction. Or master the controls of a deadlyfast, missile-loaded helicopter. Both war machines have special capabilities. Both change into different vehicles on certain levels. It's up to you to pick the right weapon. So get ready to collect your flamethrowers, plasma cannons, lasers, guided missiles, nuclear weapons and more. There's no time to assemble forces . it's just you or you and a partner going straight into the blazing, blasting heart of enemy territory. Make sure you buckle up. And put your finger on firepower. -REVISIONS- 1.0 (Japanese, American, European) -PORTS- Sega Mega Drive (1994, "Mega SWIV") -SERIES-
1. SWIV (1991, Commodore Amiga) -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Super_SWIV |
Sat, 25 Dec 2010 00:36:26 | |
| Pixel_Crusher | Choujikuu Yousai Macross (Japan) | Choujikuu Yousai Macross (c) 1993 Zamuse
Developed by: WinkySoft -STAFF-
Producer: Junichi Moriya, Toshihiko Yamada -REVISIONS- 1.0 (Japanese) -PORTS- None
|
Sat, 25 Dec 2010 00:35:44 | |
| Pixel_Crusher | Bazooka Blitzkrieg (USA) | Bazooka Blitzkrieg (c) 1992 Bandai
Developed by: Bandai -STAFF-
Programmer: Ko-Me-Ya, O-chan, Hiteme -REVISIONS- 1.0 (Japanese, American) -PORTS- None -SERIES- None -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Bazooka_Blitzkrieg |
Sat, 25 Dec 2010 00:35:02 | |
| Pixel_Crusher | Blazeon (USA) | Blazeon (c) 1992 Atlus
Developed by: AI -REVISIONS- 1.0 (Japanese, American) -PORTS-
*Others -SERIES- None -SOURCS-
Wikipedia: http://en.wikipedia.org/wiki/Blazeon |
Sat, 25 Dec 2010 00:34:22 | |
| Pixel_Crusher | Blazeon (Japan) | Blazeon (c) 1992 Atlus
Developed by: AI -REVISIONS- 1.0 (Japanese, American) -PORTS-
*Others -SERIES- None -SOURCS-
Wikipedia: http://en.wikipedia.org/wiki/Blazeon |
Sat, 25 Dec 2010 00:34:05 | |
| Pixel_Crusher | Caravan Shooting Collection (Japan) | Caravan Shooting Collection (c) 1995 Hudson Soft
Developed by: Hudson Soft -STAFF-
Hector '87 -REVISIONS 1.0 (Japanese) -PORTS- None -SERIES- None -SOURCES- StrategyWiki: http://strategywiki.org/wiki/Caravan_Shooting_Collection |
Sat, 25 Dec 2010 00:33:26 | |
| Pixel_Crusher | Secret of Evermore (USA) | Secret of Evermore (c) 1995 Square
Developed by: Square -INFO- Discover the Secret of Evermore™. In Dr. Sidney Ruffleberg's old, decaying mansion, a boy and his dog stumble upon a mysterious machine. By sheer accident they are propelled in Evermore, a one-time utopia that now has become a confounding and deadly world. A world of prehistoric jungles, ancient civilizations, medieval kingdoms and futuristic cities. During his odyssey, the boy must master a variety of weapons, learn to harness the forces of alchemy, and make powerful allies to battle Evermore's diabolical monsters. What's more, his dog masters shape-changing to aid the quest. But even if they can muster enough skill and courage, even if they can uncover the mysterious clues, they can only find their way home by discovering the Secret of Evermore™. -STAFF-
Executive Producer: Doug Smith -REVISIONS- 1.0 (American, European, Spanish, French, German) -PORTS- None -SERIES- None -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Secret_of_evermore |
Sat, 25 Dec 2010 00:30:19 | |
| Pixel_Crusher | Secret of Evermore (Spain) | Secret of Evermore (c) 1995 Square
Developed by: Square -INFO- Discover the Secret of Evermore™. In Dr. Sidney Ruffleberg's old, decaying mansion, a boy and his dog stumble upon a mysterious machine. By sheer accident they are propelled in Evermore, a one-time utopia that now has become a confounding and deadly world. A world of prehistoric jungles, ancient civilizations, medieval kingdoms and futuristic cities. During his odyssey, the boy must master a variety of weapons, learn to harness the forces of alchemy, and make powerful allies to battle Evermore's diabolical monsters. What's more, his dog masters shape-changing to aid the quest. But even if they can muster enough skill and courage, even if they can uncover the mysterious clues, they can only find their way home by discovering the Secret of Evermore™. -STAFF-
Executive Producer: Doug Smith -REVISIONS- 1.0 (American, European, Spanish, French, German) -PORTS- None -SERIES- None -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Secret_of_evermore |
Sat, 25 Dec 2010 00:30:00 | |
| Pixel_Crusher | Secret of Evermore (Germany) | Secret of Evermore (c) 1995 Square
Developed by: Square -INFO- Discover the Secret of Evermore™. In Dr. Sidney Ruffleberg's old, decaying mansion, a boy and his dog stumble upon a mysterious machine. By sheer accident they are propelled in Evermore, a one-time utopia that now has become a confounding and deadly world. A world of prehistoric jungles, ancient civilizations, medieval kingdoms and futuristic cities. During his odyssey, the boy must master a variety of weapons, learn to harness the forces of alchemy, and make powerful allies to battle Evermore's diabolical monsters. What's more, his dog masters shape-changing to aid the quest. But even if they can muster enough skill and courage, even if they can uncover the mysterious clues, they can only find their way home by discovering the Secret of Evermore™. -STAFF-
Executive Producer: Doug Smith -REVISIONS- 1.0 (American, European, Spanish, French, German) -PORTS- None -SERIES- None -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Secret_of_evermore |
Sat, 25 Dec 2010 00:29:43 | |
| Pixel_Crusher | Secret of Evermore (France) | Secret of Evermore (c) 1995 Square
Developed by: Square -INFO- Discover the Secret of Evermore™. In Dr. Sidney Ruffleberg's old, decaying mansion, a boy and his dog stumble upon a mysterious machine. By sheer accident they are propelled in Evermore, a one-time utopia that now has become a confounding and deadly world. A world of prehistoric jungles, ancient civilizations, medieval kingdoms and futuristic cities. During his odyssey, the boy must master a variety of weapons, learn to harness the forces of alchemy, and make powerful allies to battle Evermore's diabolical monsters. What's more, his dog masters shape-changing to aid the quest. But even if they can muster enough skill and courage, even if they can uncover the mysterious clues, they can only find their way home by discovering the Secret of Evermore™. -STAFF-
Executive Producer: Doug Smith -REVISIONS- 1.0 (American, European, Spanish, French, German) -PORTS- None -SERIES- None -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Secret_of_evermore |
Sat, 25 Dec 2010 00:29:26 | |
| Pixel_Crusher | Secret of Evermore (Europe) | Secret of Evermore (c) 1995 Square
Developed by: Square -INFO- Discover the Secret of Evermore™. In Dr. Sidney Ruffleberg's old, decaying mansion, a boy and his dog stumble upon a mysterious machine. By sheer accident they are propelled in Evermore, a one-time utopia that now has become a confounding and deadly world. A world of prehistoric jungles, ancient civilizations, medieval kingdoms and futuristic cities. During his odyssey, the boy must master a variety of weapons, learn to harness the forces of alchemy, and make powerful allies to battle Evermore's diabolical monsters. What's more, his dog masters shape-changing to aid the quest. But even if they can muster enough skill and courage, even if they can uncover the mysterious clues, they can only find their way home by discovering the Secret of Evermore™. -STAFF-
Executive Producer: Doug Smith -REVISIONS- 1.0 (American, European, Spanish, French, German) -PORTS- None -SERIES- None -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Secret_of_evermore |
Sat, 25 Dec 2010 00:28:49 | |
| Pixel_Crusher | Seiken Densetsu 2 (Japan) | Seiken Densetsu 2 (c) 1993 Square
Developed by: Square -INFO- GOOD AND EVIL BATTLE FOR A YOUNG WARRIOR'S HEART. There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land. Thus, the warrior must undertake a dangerous journey to find the seed of the Mana tree which have been hidden for centuries. Only then can perfect harmony be restored. In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change. It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana. - Brought to you from the makers of the Final Fantasy series. -STAFF-
Producer, Concept and System Design, Scenario Message Data: Hiromichi Tanaka
Game Designers
Programmers
Graphic Designers
Character Designers
Sound Designers
English Version
SquareSoft Staff: Chris Budo, Lynn Novak, Kaeli Kreider, Kathryn Renstrom, Kelly Beloit, Nathan Williams, James Gillis, Charlie Wilson
1.0 (Japanese, American, European, French, German) -PORTS-
*Console
*Others -SERIES-
1. Final Fantasy Adventure (Nintendo Game Boy, 1991) -SOURCES-
Wikipedia: http://en.wikipedia.org/wiki/Secret_of_Mana |
Sat, 25 Dec 2010 00:27:26 | |
| Pixel_Crusher | Secret of Mana (USA) | Secret of Mana (c) 1993 Square
Developed by: Square -INFO- GOOD AND EVIL BATTLE FOR A YOUNG WARRIOR'S HEART. There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land. Thus, the warrior must undertake a dangerous journey to find the seed of the Mana tree which have been hidden for centuries. Only then can perfect harmony be restored. In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change. It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana. - Brought to you from the makers of the Final Fantasy series. -STAFF-
Producer, Concept and System Design, Scenario Message Data: Hiromichi Tanaka
Game Designers
Programmers
Graphic Designers
Character Designers
Sound Designers
English Version
SquareSoft Staff: Chris Budo, Lynn Novak, Kaeli Kreider, Kathryn Renstrom, Kelly Beloit, Nathan Williams, James Gillis, Charlie Wilson
1.0 (Japanese, American, European, French, German) -PORTS-
*Console
*Others -SERIES-
1. Final Fantasy Adventure (Nintendo Game Boy, 1991) -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Secret_of_Mana |
Sat, 25 Dec 2010 00:26:50 | |
| Pixel_Crusher | Secret of Mana (Germany) | Secret of Mana (c) 1993 Square
Developed by: Square -INFO- GOOD AND EVIL BATTLE FOR A YOUNG WARRIOR'S HEART. There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land. Thus, the warrior must undertake a dangerous journey to find the seed of the Mana tree which have been hidden for centuries. Only then can perfect harmony be restored. In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change. It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana. - Brought to you from the makers of the Final Fantasy series. -STAFF-
Producer, Concept and System Design, Scenario Message Data: Hiromichi Tanaka
Game Designers
Programmers
Graphic Designers
Character Designers
Sound Designers
English Version
SquareSoft Staff: Chris Budo, Lynn Novak, Kaeli Kreider, Kathryn Renstrom, Kelly Beloit, Nathan Williams, James Gillis, Charlie Wilson
1.0 (Japanese, American, European, French, German) -PORTS-
*Console
*Others -SERIES-
1. Final Fantasy Adventure (Nintendo Game Boy, 1991) -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Secret_of_Mana |
Sat, 25 Dec 2010 00:26:29 | |
| Pixel_Crusher | Secret of Mana (France) | Secret of Mana (c) 1993 Square
Developed by: Square -INFO- GOOD AND EVIL BATTLE FOR A YOUNG WARRIOR'S HEART. There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land. Thus, the warrior must undertake a dangerous journey to find the seed of the Mana tree which have been hidden for centuries. Only then can perfect harmony be restored. In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change. It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana. - Brought to you from the makers of the Final Fantasy series. -STAFF-
Producer, Concept and System Design, Scenario Message Data: Hiromichi Tanaka
Game Designers
Programmers
Graphic Designers
Character Designers
Sound Designers
English Version
SquareSoft Staff: Chris Budo, Lynn Novak, Kaeli Kreider, Kathryn Renstrom, Kelly Beloit, Nathan Williams, James Gillis, Charlie Wilson
1.0 (Japanese, American, European, French, German) -PORTS-
*Console
*Others -SERIES-
1. Final Fantasy Adventure (Nintendo Game Boy, 1991) -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Secret_of_Mana |
Sat, 25 Dec 2010 00:26:07 | |
| Pixel_Crusher | Secret of Mana (Europe) | Secret of Mana (c) 1993 Square
Developed by: Square -INFO- GOOD AND EVIL BATTLE FOR A YOUNG WARRIOR'S HEART. There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land. Thus, the warrior must undertake a dangerous journey to find the seed of the Mana tree which have been hidden for centuries. Only then can perfect harmony be restored. In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change. It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana. - Brought to you from the makers of the Final Fantasy series. -STAFF-
Producer, Concept and System Design, Scenario Message Data: Hiromichi Tanaka
Game Designers
Programmers
Graphic Designers
Character Designers
Sound Designers
English Version
SquareSoft Staff: Chris Budo, Lynn Novak, Kaeli Kreider, Kathryn Renstrom, Kelly Beloit, Nathan Williams, James Gillis, Charlie Wilson
1.0 (Japanese, American, European, French, German) -PORTS-
*Console
*Others -SERIES-
1. Final Fantasy Adventure (Nintendo Game Boy, 1991) -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Secret_of_Mana |
Sat, 25 Dec 2010 00:25:48 | |
| Pixel_Crusher | Secret of Mana 1.1 (Europe) | Secret of Mana (c) 1993 Square
Developed by: Square -INFO- GOOD AND EVIL BATTLE FOR A YOUNG WARRIOR'S HEART. There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land. Thus, the warrior must undertake a dangerous journey to find the seed of the Mana tree which have been hidden for centuries. Only then can perfect harmony be restored. In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change. It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana. - Brought to you from the makers of the Final Fantasy series. -STAFF-
Producer, Concept and System Design, Scenario Message Data: Hiromichi Tanaka
Game Designers
Programmers
Graphic Designers
Character Designers
Sound Designers
English Version
SquareSoft Staff: Chris Budo, Lynn Novak, Kaeli Kreider, Kathryn Renstrom, Kelly Beloit, Nathan Williams, James Gillis, Charlie Wilson
1.0 (Japanese, American, European, French, German) -PORTS-
*Console
*Others -SERIES-
1. Final Fantasy Adventure (Nintendo Game Boy, 1991) -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Secret_of_Mana |
Sat, 25 Dec 2010 00:25:32 | |
| Pixel_Crusher | Seiken Densetsu 3 (Japan) | Seiken Densetsu 3 (c) 1995 Square
Developed by: Square -STAFF- Director: Hiromichi Tanaka
Director of Game Design
Game Design
Graphic Design
Program: Satoru Yoshieda, Taku Murata, Masaaki Saito, Yoshiyuki Miyagawa, Satoshi Ogata, Hidenori Suzuki, Shun Moriya, Kazuo Suzuki -REVISIONS- 1.0 (Japanese) -PORTS- None -SERIES-
1. Final Fantasy Adventure (Nintendo Game Boy, 1991) -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Seiken_Densetsu_3 |
Sat, 25 Dec 2010 00:23:36 | |
| Pixel_Crusher | Space Megaforce (USA) | Space Megaforce (c) 1992 Toho
Developed by: Compile -INFO- A super mid-air battle! Do you want to experience a high speed shooting packed with excitement? "Space Megaforce™". The game's thrilling speed is its most attractive feature. The enemy movements are fast. Your shots and the enemies' shots are fast. Finally, the scrolling is fast. The screen filled with battle action just overflows with high speed shooting excitement. On top of that there is the Shot Control System operated with the "R" button. You can attack the enemy in a multitude of ways with a weapon using this system. Naturally, the features of the Super NES™ such as rotation, enlarging, and shrinking function are used to their fullest and huge enemies never before possible are packed into this exciting MEGA game! -STAFF-
Exective Producers: Akira Kobayashi, Moo Niitani -REVISIONS- 1.0 (Japanese, American, European) -PORTS- None -SERIES-
1. Aleste (Microsoft MSX2, 1988) -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Super_Aleste |
Sat, 25 Dec 2010 00:21:52 | |
| Pixel_Crusher | Strike Gunner (USA) | Strike Gunner S.T.G. (c) 1992 NTVIC/VAP
Developed by: Athena -STAFF-
Producer: Sakae Nakamura -REVISIONS- 1.0 (Japanese, American, European) -PORTS-
*Others -SERIES- None -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Strike_Gunner_S.T.G. |
Sat, 25 Dec 2010 00:21:07 | |
| Pixel_Crusher | Strike Gunner (Japan) | Strike Gunner S.T.G. (c) 1992 NTVIC/VAP
Developed by: Athena -STAFF-
Producer: Sakae Nakamura -REVISIONS- 1.0 (Japanese, American, European) -PORTS-
*Others -SERIES- None -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Strike_Gunner_S.T.G. |
Sat, 25 Dec 2010 00:20:41 | |
| Pixel_Crusher | Strike Gunner (Europe) | Strike Gunner S.T.G. (c) 1992 NTVIC/VAP
Developed by: Athena -STAFF-
Producer: Sakae Nakamura -REVISIONS- 1.0 (Japanese, American, European) -PORTS-
*Others -SERIES- None -SOURCES- Wikipedia: http://en.wikipedia.org/wiki/Strike_Gunner_S.T.G. |
Sat, 25 Dec 2010 00:20:17 |