Contributor Entry Text Time
Seven Choujikuu Yousai Macross (Japan)

deve ter dividido opiniões. Eu gostei e não me incomodei com o “merchan”, mas teve gente que não gostou. Eu curti pois os personagens não falavam toda hora como o iPad é fantástico, maravilhoso, como

cialis auto insurance

Mon, 23 Apr 2012 07:42:51
Ethanael Choujikuu Yousai Macross (Japan)

Eras amigo… eu não entendi nada!!Sempre soube que tu eras muito safo, mas não sabia que era tanto… O.orsrsrsDepois tu desenhas tudo o que escrevestes a pra eu entender, ok??Beijos amigo!!Sei que tudo vai dar certo!

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Sat, 07 Apr 2012 05:43:05
Vicky Choujikuu Yousai Macross (Japan)

Excelente post, eu realmente tento tomar cuidado com temas e plugins e procuro verificar muitas vezes manualmente alguns.Agora essa última lista de erros não quer dizer nada, quando se usa o wordpress como cms pra algum site institucional por exemplo, exclue-se várias funcionalidades, principalmente de comentários, feeds RSS e etc.Classes não são obrigatórias (.wp-caption, .wp-caption-text, .gallery-caption), a maioria são classes de visualização de conteúdo, é bom você ter porque o editor coloca essas classes pra formatar e posicionar imagens e as molduras com captions, mas a obrigatoriedade não existe não.De obrigatório em um tema wordpress, eu como desenvolvedor de temas, considero somente as funções wp_head();, o wp_footer(); e o link com os créditos do wordpress.Novamente excelente post!

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Tue, 03 Apr 2012 08:53:45
bjdzoebke Choujikuu Yousai Macross (Japan)

eIMsYv lecfruqheajc

Fri, 30 Mar 2012 20:56:59
Sanjeev Choujikuu Yousai Macross (Japan)

Bom, como fe3, realmente acho isso algo lanemte1vel, mas olhando de um ponto de vista mais pragme1tico, eles este3o fazendo a coisa certa. Todos os paedses ne3o-europeus que conseguiram se industrializar o fizeram fazendo largo uso de pirataria altamente cednica.Eu lembro de ter lido na revista Veja uma entrevista com um defensor da pirataria que explicou sobre o porquea dos americanos serem apelidados de Yankees. c9 que, para acelerar o processo de industrializae7e3o, os americanos decidiram ignorar as leis de patentes e copiavam discaradamente tudo. Os holandeses, muito prejudicados por essa poledtica, chamavam os americanos de piratas usando um termo local, "Janke", que originaria a palavra Yankee.Alie1s, os fanicos que podem ser considerados inocentes nessa histf3ria se3o justamente os japoneses. Eles se3o diferentes dos demais porque, durante a Restaurae7e3o Meiji, embora tambe9m copiassem, ne3o o faziam discaradamente, geralmente pediam autorizae7e3o ou compravam os direitos. Mas aed je1 e9 outra histf3ria.De qualquer forma, os chineses este3o apenas seguindo o exemplo histf3rico de copiar para adquirir o Know-how necesse1rio. Acho que ne3o vai demorar ate9 a indfastria de animae7e3o chinesa adquira auto-sustentabilidade, e ente3o pode ser que saia coisa boa dessa histf3ria toda.

Fri, 30 Mar 2012 18:24:45
Pixel_Crusher Phalanx (USA)

Phalanx (c) 1992 Kemco

Developed by: Kemco
Published by: Kemco

-INFO-

GET FIRED UP! THIS IS THE FASTEST PHASER-FIGHT IN THE GALAXY!

Put your finger on the trigger! We're about to blast you into the next dimension of special effects - in the fastest star-fighter ever created. You're flying into the zone of fire. Through the deadly bio-cave. Down to the very core of the planet. Firing your missiles a mile a minute at thousands of beastly bio-weapons that are trying to eat you alive. We're talking certain doom - in 3d! And no matter how many big buggers attack you, the action never slows down. So buckle up, and blast off!

-STAFF-

Programmer: K. Shindo, O. Tani, K. Kaneyuki, M. Takeuchi, T. Masumura
Graphic Designer: K. Sueda, H. Kamigaki, Y. Terasawa
Sound Composer: S. Yamaguchi

Sound Programmer
Open/End Demo Programmer: H. Masuno

Event/Marketing: Y. Nonami, H. Kisaki, Y. Hirashita, K. Hatanaka, T. Okuhara, A. Takekiyo, T. Naruse, N. Takahashi, K. Fukouka
Executive Producer: S. Michiura
Special Thanks: Matsuno-san, Aihara-san, Tono-san, Shintaku-san, Shinjo-san, Ishii-san, Nishimura-san, Hirose-san, Nagata-san, Saito-san, Miyashita-san, Troll-san, Staff of Kemco America. Inc., Sato-san, Fukuda-san, Yamajiri-san, Staff of Zoom Inc., Okuhara-san

-REVISIONS-

1.0 (Japanese, American)

-PORTS-

*Consoles
Nintendo Game Boy Advance (2001)
Nintendo Wii (2009, "WiiWare")

*Computers
Sharp X68000 (1990)

-SERIES-

None

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Phalanx_%28video_game%29

Sat, 25 Dec 2010 00:40:12
Pixel_Crusher Phalanx (Japan)

Phalanx (c) 1992 Kemco

Developed by: Kemco
Published by: Kemco

-INFO-

GET FIRED UP! THIS IS THE FASTEST PHASER-FIGHT IN THE GALAXY!

Put your finger on the trigger! We're about to blast you into the next dimension of special effects - in the fastest star-fighter ever created. You're flying into the zone of fire. Through the deadly bio-cave. Down to the very core of the planet. Firing your missiles a mile a minute at thousands of beastly bio-weapons that are trying to eat you alive. We're talking certain doom - in 3d! And no matter how many big buggers attack you, the action never slows down. So buckle up, and blast off!

-STAFF-

Programmer: K. Shindo, O. Tani, K. Kaneyuki, M. Takeuchi, T. Masumura
Graphic Designer: K. Sueda, H. Kamigaki, Y. Terasawa
Sound Composer: S. Yamaguchi

Sound Programmer
Open/End Demo Programmer: H. Masuno

Event/Marketing: Y. Nonami, H. Kisaki, Y. Hirashita, K. Hatanaka, T. Okuhara, A. Takekiyo, T. Naruse, N. Takahashi, K. Fukouka
Executive Producer: S. Michiura
Special Thanks: Matsuno-san, Aihara-san, Tono-san, Shintaku-san, Shinjo-san, Ishii-san, Nishimura-san, Hirose-san, Nagata-san, Saito-san, Miyashita-san, Troll-san, Staff of Kemco America. Inc., Sato-san, Fukuda-san, Yamajiri-san, Staff of Zoom Inc., Okuhara-san

-REVISIONS-

1.0 (Japanese, American)

-PORTS-

*Consoles
Nintendo Game Boy Advance (2001)
Nintendo Wii (2009, "WiiWare")

*Computers
Sharp X68000 (1990)

-SERIES-

None

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Phalanx_%28video_game%29

Sat, 25 Dec 2010 00:39:53
Pixel_Crusher Phalanx (Europe)

Phalanx (c) 1992 Kemco

Developed by: Kemco
Published by: Kemco

-INFO-

GET FIRED UP! THIS IS THE FASTEST PHASER-FIGHT IN THE GALAXY!

Put your finger on the trigger! We're about to blast you into the next dimension of special effects - in the fastest star-fighter ever created. You're flying into the zone of fire. Through the deadly bio-cave. Down to the very core of the planet. Firing your missiles a mile a minute at thousands of beastly bio-weapons that are trying to eat you alive. We're talking certain doom - in 3d! And no matter how many big buggers attack you, the action never slows down. So buckle up, and blast off!

-STAFF-

Programmer: K. Shindo, O. Tani, K. Kaneyuki, M. Takeuchi, T. Masumura
Graphic Designer: K. Sueda, H. Kamigaki, Y. Terasawa
Sound Composer: S. Yamaguchi

Sound Programmer
Open/End Demo Programmer: H. Masuno

Event/Marketing: Y. Nonami, H. Kisaki, Y. Hirashita, K. Hatanaka, T. Okuhara, A. Takekiyo, T. Naruse, N. Takahashi, K. Fukouka
Executive Producer: S. Michiura
Special Thanks: Matsuno-san, Aihara-san, Tono-san, Shintaku-san, Shinjo-san, Ishii-san, Nishimura-san, Hirose-san, Nagata-san, Saito-san, Miyashita-san, Troll-san, Staff of Kemco America. Inc., Sato-san, Fukuda-san, Yamajiri-san, Staff of Zoom Inc., Okuhara-san

-REVISIONS-

1.0 (Japanese, American)

-PORTS-

*Consoles
Nintendo Game Boy Advance (2001)
Nintendo Wii (2009, "WiiWare")

*Computers
Sharp X68000 (1990)

-SERIES-

None

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Phalanx_%28video_game%29

Sat, 25 Dec 2010 00:39:35
Pixel_Crusher Pop'n Twinbee (Europe)

Pop'n TwinBee (c) 1993 Palcom

Developed by: Konami
Published by: Konami

-STAFF-

Program: Nobuhiro Matsuoka, Cha-Cha Yoshida, Bin-Bin Okutani
Character: Takeshi Fujimoto, Masaaki Kishimoto, Madoka Yamauchi, Takeo Yakushiji, Masatsugu Hashimoto
Sound-Design: Kazuhiko Uehara, Ika Chan, Keroppy! Inoue, Tomoya Tomita, Nobuyuki Akena, Masae Nakashima, Saiko Miki
Package-Design: Kayo Yoshimoto, Ishi-P!
Special Thanks: Ume Chan, Sagoi Chan, Chiru-Chiru Yamane, Vap Uekou, Sonosuji Morimoto, Shuzilow, Ha

-REVISIONS-

1.0 (Japanese, European)

-PORTS-

Sony PSP (2007, "TwinBee Portable")

-SERIES-

1. TwinBee (1985, Arcade)
2. Stinger (1988, Nintendo Famicom)
3. TwinBee 3: Poko Poko Daimaou (1989, Nintendo Famicom)
4. Detana!! TwinBee (1991, Arcade)
5. Pop'n TwinBee (1993, Nintendo Super Famicom)
6. Pop'n TwinBee (1994, Nintendo Game Boy)
7. Pop'n TwinBee: Rainbow Bell Adventure (1994, Nintendo Super Famicom)
8. TwinBee Taisen Puzzle Drama (1994, Sony PlayStation)
9. TwinBee Yahho! (1995, Arcade)
10. TwinBee RPG (1998, Sony PlayStation)

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Pop'n_TwinBee

Sat, 25 Dec 2010 00:38:50
Pixel_Crusher Operation Logic Bomb (USA)

Operation Logic Bomb (c) 1993 Jaleco

Developed by: Jaleco
Published by: Jaleco

-INFO-

THE ULTIMATE SEARCH & DESTROY

The best scientists in the world have been working for years on the Subspace Particle Transfer Project, a process that uses subspace transporters do dematerialize an object, then instantly rematerializes it at another location. Short distance transfers of individuals have also been successful, and the scientists were about to begin long-range transport experiments.

However, contact with the research laboratory has been lost. Someone - or something - has taken over the facility and shut down all outside communications. There is no information about the intruders or their capabilities... no one has entered the facility and returned to tell about it.
Plans for a final assault have been prepared and if it fails, there will be no choice but to destroy the entire installation. Agent Logan, who has been fitted with bioelectronic implants that give him superior strength, reflexes, and analytical abilities, has been briefed on all aspects of the mission.
Now it's up to him to infiltrate the lab, neutralize the intruders, and rescue the scientists.

-STAFF-

Jaleco Ltd.
Planning: T. Omotani, T. Kazaana, T. Sasahara
Program: Y. Igakura, Y. Sakashita
Graphic: T. Omotani, Watanabe 1Go, Watanabe 2Go, M. Shimura, M. Matsuda
Music: Y. Suzuki

Jaleco USA
Product Management: J. Hill, S. Lawrence
Quality Assurance: M. Lee, B. O’Malley, J. Sislow
International Coordination: M. Ohata, O. Tang

-REVISIONS-

1.0 (Japanese, American, European)

-PORTS-

None

-SERIES-

None

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Operation_Logic_Bomb

Sat, 25 Dec 2010 00:38:14
Pixel_Crusher Operation Logic Bomb (Europe)

Operation Logic Bomb (c) 1993 Jaleco

Developed by: Jaleco
Published by: Jaleco

-INFO-

THE ULTIMATE SEARCH & DESTROY

The best scientists in the world have been working for years on the Subspace Particle Transfer Project, a process that uses subspace transporters do dematerialize an object, then instantly rematerializes it at another location. Short distance transfers of individuals have also been successful, and the scientists were about to begin long-range transport experiments.

However, contact with the research laboratory has been lost. Someone - or something - has taken over the facility and shut down all outside communications. There is no information about the intruders or their capabilities... no one has entered the facility and returned to tell about it.
Plans for a final assault have been prepared and if it fails, there will be no choice but to destroy the entire installation. Agent Logan, who has been fitted with bioelectronic implants that give him superior strength, reflexes, and analytical abilities, has been briefed on all aspects of the mission.
Now it's up to him to infiltrate the lab, neutralize the intruders, and rescue the scientists.

-STAFF-

Jaleco Ltd.
Planning: T. Omotani, T. Kazaana, T. Sasahara
Program: Y. Igakura, Y. Sakashita
Graphic: T. Omotani, Watanabe 1Go, Watanabe 2Go, M. Shimura, M. Matsuda
Music: Y. Suzuki

Jaleco USA
Product Management: J. Hill, S. Lawrence
Quality Assurance: M. Lee, B. O’Malley, J. Sislow
International Coordination: M. Ohata, O. Tang

-REVISIONS-

1.0 (Japanese, American, European)

-PORTS-

None

-SERIES-

None

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Operation_Logic_Bomb

Sat, 25 Dec 2010 00:37:53
Pixel_Crusher Imperium (USA)

Imperium (c) 1992 Vic Tokai Inc.

Developed by: Vic Tokai Inc.
Published by: Vic Tokai Inc.

-STAFF-

Producer: Kazuaki Kinoshita, Hiroshi Yamashita
Director: Yazawachan
Planner: You Hayakawa
Mechanical Design: (Studio Ox), Gorou Murata, Atsuhiko Sugita
Main Programmer: Mitsunori Imai
System Programmer: Mitoshi Asakawa
Programmer: Toshiaki Yaginuma, Hitoshi Sadakiyo
Graphic: You Hayakawa, Yu Yokoura, Naoki Youyama
Tool Programmer: Mitoshi Asakawa
Sound: Tenpei Satou, Tatsuya Sato, Hiroki Uematsu

-REVISIONS-

1.0 (Japanese, American)

-PORTS-

None

-SERIES-

None

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Imperium_%28video_game%29

Sat, 25 Dec 2010 00:37:07
Pixel_Crusher Firepower 2000 (USA)

Firepower 2000 (c) 1992 Sunsoft

Developed by: Sales Curve
Published by: Sunsoft

-INFO-

READY, AIM, FIRE!

Imagine if all mega weapons in the world fell into the wrong hands. And then were turned against you. That's time for major firepower. You've got to take the wheel of a jumping, whirling, gun-heavy jeep that fires in any direction. Or master the controls of a deadlyfast, missile-loaded helicopter. Both war machines have special capabilities. Both change into different vehicles on certain levels. It's up to you to pick the right weapon. So get ready to collect your flamethrowers, plasma cannons, lasers, guided missiles, nuclear weapons and more. There's no time to assemble forces . it's just you or you and a partner going straight into the blazing, blasting heart of enemy territory. Make sure you buckle up. And put your finger on firepower.

-REVISIONS-

1.0 (Japanese, American, European)

-PORTS-

Sega Mega Drive (1994, "Mega SWIV")

-SERIES-

1. SWIV (1991, Commodore Amiga)
2. Firepower 2000 (1992, Nintendo Super Famicom)

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Super_SWIV

Sat, 25 Dec 2010 00:36:26
Pixel_Crusher Choujikuu Yousai Macross (Japan)

Choujikuu Yousai Macross (c) 1993 Zamuse

Developed by: WinkySoft
Published by: Zamuse

-STAFF-

Producer: Junichi Moriya, Toshihiko Yamada
Original Valkyrie Design: Syouji Kawamori
Director: Konan Morita
Main Programmer: Yas ♥ öhnishi
Sub Programmer: Takeshi Watanabe
Object Design: Tadahiro Wada
Graphics: Atsuki Toda, Tohru Honda, Keiko Ohta, Emi Fujii, Hideki Nishimura
Music Compose: “Nobo” Yamane
Special Thanks to: Masahiko Sakata, Kazufumi Sakaki, Kenichirou Matsumoto
Programmed by: Winky Soft
Produced by: Zamuse

-REVISIONS-

1.0 (Japanese)

-PORTS-

None


Sat, 25 Dec 2010 00:35:44
Pixel_Crusher Bazooka Blitzkrieg (USA)

Bazooka Blitzkrieg (c) 1992 Bandai

Developed by: Bandai
Published by: Bandai

-STAFF-

Programmer: Ko-Me-Ya, O-chan, Hiteme
Designer: Dunan Nut, Misfit T., Dragon Dancer, Waday, F.K., Koba Boy, Isozaki
Composer: Uchu-Jin
Game Tester: Jeff Rotter, Eugene Yoon, Rinn
Director: Mr. Moai
Producer: Shin Ueno

-REVISIONS-

1.0 (Japanese, American)

-PORTS-

None

-SERIES-

None

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Bazooka_Blitzkrieg

Sat, 25 Dec 2010 00:35:02
Pixel_Crusher Blazeon (USA)

Blazeon (c) 1992 Atlus

Developed by: AI
Published by: Atlus

-REVISIONS-

1.0 (Japanese, American)

-PORTS-

*Others
Arcade (1992)

-SERIES-

None

-SOURCS-

Wikipedia: http://en.wikipedia.org/wiki/Blazeon

Sat, 25 Dec 2010 00:34:22
Pixel_Crusher Blazeon (Japan)

Blazeon (c) 1992 Atlus

Developed by: AI
Published by: Atlus

-REVISIONS-

1.0 (Japanese, American)

-PORTS-

*Others
Arcade (1992)

-SERIES-

None

-SOURCS-

Wikipedia: http://en.wikipedia.org/wiki/Blazeon

Sat, 25 Dec 2010 00:34:05
Pixel_Crusher Caravan Shooting Collection (Japan)

Caravan Shooting Collection (c) 1995 Hudson Soft

Developed by: Hudson Soft
Published by: Hudson Soft

-STAFF-

Hector '87
Programmer: Hector Oyama, Sailor Fuku Nagata, Kinchan, Charley Nakata
Sound Designer: Toshiaki Takimoto
Music: Kinoko Kunimoto
Visual Designer: Kazuhiko Nonaka, Sugata Morimoto, Yasuaki Kuwahara, Tsukasa Kuwahara, Yamacham !
Title Designer: Tetsuya Akimoto
Planner: Megutor Okumura, Toshiyuki Takatsu
Game Adviser: Shimataro Ura, Mr. Kawada, Mr. Shimada, Lu Iwabuchi, Tsukasa Shindo
ROM Programmer: Atsuo Nagata, Katsunori Takahashi
Director: Hector Oyama
Special Thanks for: Mr. Tsuji

-REVISIONS

1.0 (Japanese)

-PORTS-

None

-SERIES-

None

-SOURCES-

StrategyWiki: http://strategywiki.org/wiki/Caravan_Shooting_Collection

Sat, 25 Dec 2010 00:33:26
Pixel_Crusher Secret of Evermore (USA)

Secret of Evermore (c) 1995 Square

Developed by: Square
Published by: Square

-INFO-

Discover the Secret of Evermore™.

In Dr. Sidney Ruffleberg's old, decaying mansion, a boy and his dog stumble upon a mysterious machine. By sheer accident they are propelled in Evermore, a one-time utopia that now has become a confounding and deadly world. A world of prehistoric jungles, ancient civilizations, medieval kingdoms and futuristic cities. During his odyssey, the boy must master a variety of weapons, learn to harness the forces of alchemy, and make powerful allies to battle Evermore's diabolical monsters. What's more, his dog masters shape-changing to aid the quest. But even if they can muster enough skill and courage, even if they can uncover the mysterious clues, they can only find their way home by discovering the Secret of Evermore™.

-STAFF-

Executive Producer: Doug Smith
Concept Producer: Alan Weiss
Design Producer: George Sinfield
Technical Producer: Rick Ryan
Lead Programmer: Brian Fehdrau
Programmers: Jeff Petkau, Bill Kristiansen, Rick Saenz, Bartosz Kijanka
Art Director / Character Concepts: Daniel Dociu
Lead Animator: Rebecca Coffman
Animators: Clayton Kauzlaric, Peter Fries, David House, Al Dumo, Hans Piwenitzky
Lead Background Artist: Beau Folsom
Background Artists: Kevin Pun, Clayton Kauzlaric, Damon Conklin
3D Artists: Brad Clarkson
Scenario Scripters: George Sinfield, Rick Ryan, Stephen Magladry, Dalen Abraham, Paul Mazurek, Brian Fehdrau, Jeff Petkau, Bill Kristiansen, James Gillis
Composer / Sound Effects: Jeremy Soule
Lead Tools Programmer: Rick Ryan
Tools Programmers: Stephen Magladry, Brian Fehdrau
Lead Writer: George Sinfield
Writer: Paul Mazurek
Design Team: Alan Weiss, George Sinfield, Beau Folsom, Daniel Dociu
Lead Game Tester: Paul Reed
Game Testers: Shawn Schafer, Conan Chamberlain, Ed Gregory
Information Services: Dalen Abraham
SquareSoft Team: Rich Silveira, Toshi Horii, Junichi Yanigahara, Ted Woolsey, Chris Budd, Glenn Halseth, Mirko Freguia, Kaeli Kreider, Kelly Beloit, Lynn Novak, Jackie Tietze
Dolly Grip: Brian Fehdrau

-REVISIONS-

1.0 (American, European, Spanish, French, German)

-PORTS-

None

-SERIES-

None

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Secret_of_evermore

Sat, 25 Dec 2010 00:30:19
Pixel_Crusher Secret of Evermore (Spain)

Secret of Evermore (c) 1995 Square

Developed by: Square
Published by: Square

-INFO-

Discover the Secret of Evermore™.

In Dr. Sidney Ruffleberg's old, decaying mansion, a boy and his dog stumble upon a mysterious machine. By sheer accident they are propelled in Evermore, a one-time utopia that now has become a confounding and deadly world. A world of prehistoric jungles, ancient civilizations, medieval kingdoms and futuristic cities. During his odyssey, the boy must master a variety of weapons, learn to harness the forces of alchemy, and make powerful allies to battle Evermore's diabolical monsters. What's more, his dog masters shape-changing to aid the quest. But even if they can muster enough skill and courage, even if they can uncover the mysterious clues, they can only find their way home by discovering the Secret of Evermore™.

-STAFF-

Executive Producer: Doug Smith
Concept Producer: Alan Weiss
Design Producer: George Sinfield
Technical Producer: Rick Ryan
Lead Programmer: Brian Fehdrau
Programmers: Jeff Petkau, Bill Kristiansen, Rick Saenz, Bartosz Kijanka
Art Director / Character Concepts: Daniel Dociu
Lead Animator: Rebecca Coffman
Animators: Clayton Kauzlaric, Peter Fries, David House, Al Dumo, Hans Piwenitzky
Lead Background Artist: Beau Folsom
Background Artists: Kevin Pun, Clayton Kauzlaric, Damon Conklin
3D Artists: Brad Clarkson
Scenario Scripters: George Sinfield, Rick Ryan, Stephen Magladry, Dalen Abraham, Paul Mazurek, Brian Fehdrau, Jeff Petkau, Bill Kristiansen, James Gillis
Composer / Sound Effects: Jeremy Soule
Lead Tools Programmer: Rick Ryan
Tools Programmers: Stephen Magladry, Brian Fehdrau
Lead Writer: George Sinfield
Writer: Paul Mazurek
Design Team: Alan Weiss, George Sinfield, Beau Folsom, Daniel Dociu
Lead Game Tester: Paul Reed
Game Testers: Shawn Schafer, Conan Chamberlain, Ed Gregory
Information Services: Dalen Abraham
SquareSoft Team: Rich Silveira, Toshi Horii, Junichi Yanigahara, Ted Woolsey, Chris Budd, Glenn Halseth, Mirko Freguia, Kaeli Kreider, Kelly Beloit, Lynn Novak, Jackie Tietze
Dolly Grip: Brian Fehdrau

-REVISIONS-

1.0 (American, European, Spanish, French, German)

-PORTS-

None

-SERIES-

None

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Secret_of_evermore

Sat, 25 Dec 2010 00:30:00
Pixel_Crusher Secret of Evermore (Germany)

Secret of Evermore (c) 1995 Square

Developed by: Square
Published by: Square

-INFO-

Discover the Secret of Evermore™.

In Dr. Sidney Ruffleberg's old, decaying mansion, a boy and his dog stumble upon a mysterious machine. By sheer accident they are propelled in Evermore, a one-time utopia that now has become a confounding and deadly world. A world of prehistoric jungles, ancient civilizations, medieval kingdoms and futuristic cities. During his odyssey, the boy must master a variety of weapons, learn to harness the forces of alchemy, and make powerful allies to battle Evermore's diabolical monsters. What's more, his dog masters shape-changing to aid the quest. But even if they can muster enough skill and courage, even if they can uncover the mysterious clues, they can only find their way home by discovering the Secret of Evermore™.

-STAFF-

Executive Producer: Doug Smith
Concept Producer: Alan Weiss
Design Producer: George Sinfield
Technical Producer: Rick Ryan
Lead Programmer: Brian Fehdrau
Programmers: Jeff Petkau, Bill Kristiansen, Rick Saenz, Bartosz Kijanka
Art Director / Character Concepts: Daniel Dociu
Lead Animator: Rebecca Coffman
Animators: Clayton Kauzlaric, Peter Fries, David House, Al Dumo, Hans Piwenitzky
Lead Background Artist: Beau Folsom
Background Artists: Kevin Pun, Clayton Kauzlaric, Damon Conklin
3D Artists: Brad Clarkson
Scenario Scripters: George Sinfield, Rick Ryan, Stephen Magladry, Dalen Abraham, Paul Mazurek, Brian Fehdrau, Jeff Petkau, Bill Kristiansen, James Gillis
Composer / Sound Effects: Jeremy Soule
Lead Tools Programmer: Rick Ryan
Tools Programmers: Stephen Magladry, Brian Fehdrau
Lead Writer: George Sinfield
Writer: Paul Mazurek
Design Team: Alan Weiss, George Sinfield, Beau Folsom, Daniel Dociu
Lead Game Tester: Paul Reed
Game Testers: Shawn Schafer, Conan Chamberlain, Ed Gregory
Information Services: Dalen Abraham
SquareSoft Team: Rich Silveira, Toshi Horii, Junichi Yanigahara, Ted Woolsey, Chris Budd, Glenn Halseth, Mirko Freguia, Kaeli Kreider, Kelly Beloit, Lynn Novak, Jackie Tietze
Dolly Grip: Brian Fehdrau

-REVISIONS-

1.0 (American, European, Spanish, French, German)

-PORTS-

None

-SERIES-

None

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Secret_of_evermore

Sat, 25 Dec 2010 00:29:43
Pixel_Crusher Secret of Evermore (France)

Secret of Evermore (c) 1995 Square

Developed by: Square
Published by: Square

-INFO-

Discover the Secret of Evermore™.

In Dr. Sidney Ruffleberg's old, decaying mansion, a boy and his dog stumble upon a mysterious machine. By sheer accident they are propelled in Evermore, a one-time utopia that now has become a confounding and deadly world. A world of prehistoric jungles, ancient civilizations, medieval kingdoms and futuristic cities. During his odyssey, the boy must master a variety of weapons, learn to harness the forces of alchemy, and make powerful allies to battle Evermore's diabolical monsters. What's more, his dog masters shape-changing to aid the quest. But even if they can muster enough skill and courage, even if they can uncover the mysterious clues, they can only find their way home by discovering the Secret of Evermore™.

-STAFF-

Executive Producer: Doug Smith
Concept Producer: Alan Weiss
Design Producer: George Sinfield
Technical Producer: Rick Ryan
Lead Programmer: Brian Fehdrau
Programmers: Jeff Petkau, Bill Kristiansen, Rick Saenz, Bartosz Kijanka
Art Director / Character Concepts: Daniel Dociu
Lead Animator: Rebecca Coffman
Animators: Clayton Kauzlaric, Peter Fries, David House, Al Dumo, Hans Piwenitzky
Lead Background Artist: Beau Folsom
Background Artists: Kevin Pun, Clayton Kauzlaric, Damon Conklin
3D Artists: Brad Clarkson
Scenario Scripters: George Sinfield, Rick Ryan, Stephen Magladry, Dalen Abraham, Paul Mazurek, Brian Fehdrau, Jeff Petkau, Bill Kristiansen, James Gillis
Composer / Sound Effects: Jeremy Soule
Lead Tools Programmer: Rick Ryan
Tools Programmers: Stephen Magladry, Brian Fehdrau
Lead Writer: George Sinfield
Writer: Paul Mazurek
Design Team: Alan Weiss, George Sinfield, Beau Folsom, Daniel Dociu
Lead Game Tester: Paul Reed
Game Testers: Shawn Schafer, Conan Chamberlain, Ed Gregory
Information Services: Dalen Abraham
SquareSoft Team: Rich Silveira, Toshi Horii, Junichi Yanigahara, Ted Woolsey, Chris Budd, Glenn Halseth, Mirko Freguia, Kaeli Kreider, Kelly Beloit, Lynn Novak, Jackie Tietze
Dolly Grip: Brian Fehdrau

-REVISIONS-

1.0 (American, European, Spanish, French, German)

-PORTS-

None

-SERIES-

None

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Secret_of_evermore

Sat, 25 Dec 2010 00:29:26
Pixel_Crusher Secret of Evermore (Europe)

Secret of Evermore (c) 1995 Square

Developed by: Square
Published by: Square

-INFO-

Discover the Secret of Evermore™.

In Dr. Sidney Ruffleberg's old, decaying mansion, a boy and his dog stumble upon a mysterious machine. By sheer accident they are propelled in Evermore, a one-time utopia that now has become a confounding and deadly world. A world of prehistoric jungles, ancient civilizations, medieval kingdoms and futuristic cities. During his odyssey, the boy must master a variety of weapons, learn to harness the forces of alchemy, and make powerful allies to battle Evermore's diabolical monsters. What's more, his dog masters shape-changing to aid the quest. But even if they can muster enough skill and courage, even if they can uncover the mysterious clues, they can only find their way home by discovering the Secret of Evermore™.

-STAFF-

Executive Producer: Doug Smith
Concept Producer: Alan Weiss
Design Producer: George Sinfield
Technical Producer: Rick Ryan
Lead Programmer: Brian Fehdrau
Programmers: Jeff Petkau, Bill Kristiansen, Rick Saenz, Bartosz Kijanka
Art Director / Character Concepts: Daniel Dociu
Lead Animator: Rebecca Coffman
Animators: Clayton Kauzlaric, Peter Fries, David House, Al Dumo, Hans Piwenitzky
Lead Background Artist: Beau Folsom
Background Artists: Kevin Pun, Clayton Kauzlaric, Damon Conklin
3D Artists: Brad Clarkson
Scenario Scripters: George Sinfield, Rick Ryan, Stephen Magladry, Dalen Abraham, Paul Mazurek, Brian Fehdrau, Jeff Petkau, Bill Kristiansen, James Gillis
Composer / Sound Effects: Jeremy Soule
Lead Tools Programmer: Rick Ryan
Tools Programmers: Stephen Magladry, Brian Fehdrau
Lead Writer: George Sinfield
Writer: Paul Mazurek
Design Team: Alan Weiss, George Sinfield, Beau Folsom, Daniel Dociu
Lead Game Tester: Paul Reed
Game Testers: Shawn Schafer, Conan Chamberlain, Ed Gregory
Information Services: Dalen Abraham
SquareSoft Team: Rich Silveira, Toshi Horii, Junichi Yanigahara, Ted Woolsey, Chris Budd, Glenn Halseth, Mirko Freguia, Kaeli Kreider, Kelly Beloit, Lynn Novak, Jackie Tietze
Dolly Grip: Brian Fehdrau

-REVISIONS-

1.0 (American, European, Spanish, French, German)

-PORTS-

None

-SERIES-

None

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Secret_of_evermore

Sat, 25 Dec 2010 00:28:49
Pixel_Crusher Seiken Densetsu 2 (Japan)

Seiken Densetsu 2 (c) 1993 Square

Developed by: Square
Published by: Square

-INFO-

GOOD AND EVIL BATTLE FOR A YOUNG WARRIOR'S HEART.

There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land.

Thus, the warrior must undertake a dangerous journey to find the seed of the Mana tree which have been hidden for centuries. Only then can perfect harmony be restored.

In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change.

It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana.

- Brought to you from the makers of the Final Fantasy series.

-STAFF-

Producer, Concept and System Design, Scenario Message Data: Hiromichi Tanaka
Director, Game Design in Chief, Animation and Monster Design: Koichi Ishii

Game Designers
Battle System Design, Monster Logics: Goro Ohashi
Map Data System Design and Data: Yasushi Matsumura
Map Design: Toshiyuki Inoue

Programmers
Main Program: Nasir Gebelli
Monster Control Program: Satoru Yoshida
Boss Monster Program: Taku Murata
Message Program: Masaaki Saito
Ring Menu Program: Ryo Muto
Calculation Program: Yoshiyuki Miyagawa
Sound Program: Minoru Akao
Demo Program: Fumiaki Fukaya

Graphic Designers
Map Graphic Design in Chief: Yasuhiko Kamata
Map Graphic Design: Tetsuya Takahashi
World Map Graphic Design: Manabu Daishima, Misako Tsutsui, Hidetoshi Kezuka

Character Designers
Player Character Design: Shinichi Kameoka
Monster Character Design: Hiroyuki Narushima
Character Design: Shinichiro Okaniwa
Magic Animation: Shintarou Takai
Monster Animation: Noriko Sasaki

Sound Designers
Music Composer: Hiroki Kikuta
Sound Effect Designers: Yasunori Mitsuda, Kenji Ito
Main Visual Art Work: Hiroo Isono
Network Management: Keitarou Adachi
Debug Support: Tsukasa Fujita

English Version
Direction: Kaoru Moriyama
Translation: Ted Woolsey
Support: Li Weimin

SquareSoft Staff: Chris Budo, Lynn Novak, Kaeli Kreider, Kathryn Renstrom, Kelly Beloit, Nathan Williams, James Gillis, Charlie Wilson
Focus Group: Andrew Ruggles, Joshua Gabbard, Roger Henty, Simon Kunz, Max Kunz, Chad Bye, Carl Holzboog, Brandon Stewart, Jesse Anard, Jeremy Devenport, John Phillips, Marc Coluccio, Charlie Molls, Kurt Lentz


-REVISIONS-

1.0 (Japanese, American, European, French, German)
1.1 (European)

-PORTS-

*Console
Nintendo Wii (2009, "Virtual Console")

*Others
Mobile Phone (2009)
Apple iOS (2010)

-SERIES-

1. Final Fantasy Adventure (Nintendo Game Boy, 1991)
2. Secret of Mana (Nintendo Super Famicom, 1993)
3. Seiken Densetsu 3 (Nintendo Super Famicom, 1995)
4. Legend of Mana (Sony PlayStation, 2000)
5. Sword of Mana (Nintendo Game Boy Advance, 2003)
4. Children of Mana (Nintendo DS, 2006)
5. Friends of Mana (Mobile Phone, 2006)
6. Dawn of Mana (Sony PlayStation 2, 2007)
7. Heroes of Mana (Nintendo DS, 2007)

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Secret_of_Mana

Sat, 25 Dec 2010 00:27:26
Pixel_Crusher Secret of Mana (USA)

Secret of Mana (c) 1993 Square

Developed by: Square
Published by: Square

-INFO-

GOOD AND EVIL BATTLE FOR A YOUNG WARRIOR'S HEART.

There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land.

Thus, the warrior must undertake a dangerous journey to find the seed of the Mana tree which have been hidden for centuries. Only then can perfect harmony be restored.

In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change.

It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana.

- Brought to you from the makers of the Final Fantasy series.

-STAFF-

Producer, Concept and System Design, Scenario Message Data: Hiromichi Tanaka
Director, Game Design in Chief, Animation and Monster Design: Koichi Ishii

Game Designers
Battle System Design, Monster Logics: Goro Ohashi
Map Data System Design and Data: Yasushi Matsumura
Map Design: Toshiyuki Inoue

Programmers
Main Program: Nasir Gebelli
Monster Control Program: Satoru Yoshida
Boss Monster Program: Taku Murata
Message Program: Masaaki Saito
Ring Menu Program: Ryo Muto
Calculation Program: Yoshiyuki Miyagawa
Sound Program: Minoru Akao
Demo Program: Fumiaki Fukaya

Graphic Designers
Map Graphic Design in Chief: Yasuhiko Kamata
Map Graphic Design: Tetsuya Takahashi
World Map Graphic Design: Manabu Daishima, Misako Tsutsui, Hidetoshi Kezuka

Character Designers
Player Character Design: Shinichi Kameoka
Monster Character Design: Hiroyuki Narushima
Character Design: Shinichiro Okaniwa
Magic Animation: Shintarou Takai
Monster Animation: Noriko Sasaki

Sound Designers
Music Composer: Hiroki Kikuta
Sound Effect Designers: Yasunori Mitsuda, Kenji Ito
Main Visual Art Work: Hiroo Isono
Network Management: Keitarou Adachi
Debug Support: Tsukasa Fujita

English Version
Direction: Kaoru Moriyama
Translation: Ted Woolsey
Support: Li Weimin

SquareSoft Staff: Chris Budo, Lynn Novak, Kaeli Kreider, Kathryn Renstrom, Kelly Beloit, Nathan Williams, James Gillis, Charlie Wilson
Focus Group: Andrew Ruggles, Joshua Gabbard, Roger Henty, Simon Kunz, Max Kunz, Chad Bye, Carl Holzboog, Brandon Stewart, Jesse Anard, Jeremy Devenport, John Phillips, Marc Coluccio, Charlie Molls, Kurt Lentz


-REVISIONS-

1.0 (Japanese, American, European, French, German)
1.1 (European)

-PORTS-

*Console
Nintendo Wii (2009, "Virtual Console")

*Others
Mobile Phone (2009)
Apple iOS (2010)

-SERIES-

1. Final Fantasy Adventure (Nintendo Game Boy, 1991)
2. Secret of Mana (Nintendo Super Famicom, 1993)
3. Seiken Densetsu 3 (Nintendo Super Famicom, 1995)
4. Legend of Mana (Sony PlayStation, 2000)
5. Sword of Mana (Nintendo Game Boy Advance, 2003)
4. Children of Mana (Nintendo DS, 2006)
5. Friends of Mana (Mobile Phone, 2006)
6. Dawn of Mana (Sony PlayStation 2, 2007)
7. Heroes of Mana (Nintendo DS, 2007)

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Secret_of_Mana

Sat, 25 Dec 2010 00:26:50
Pixel_Crusher Secret of Mana (Germany)

Secret of Mana (c) 1993 Square

Developed by: Square
Published by: Square

-INFO-

GOOD AND EVIL BATTLE FOR A YOUNG WARRIOR'S HEART.

There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land.

Thus, the warrior must undertake a dangerous journey to find the seed of the Mana tree which have been hidden for centuries. Only then can perfect harmony be restored.

In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change.

It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana.

- Brought to you from the makers of the Final Fantasy series.

-STAFF-

Producer, Concept and System Design, Scenario Message Data: Hiromichi Tanaka
Director, Game Design in Chief, Animation and Monster Design: Koichi Ishii

Game Designers
Battle System Design, Monster Logics: Goro Ohashi
Map Data System Design and Data: Yasushi Matsumura
Map Design: Toshiyuki Inoue

Programmers
Main Program: Nasir Gebelli
Monster Control Program: Satoru Yoshida
Boss Monster Program: Taku Murata
Message Program: Masaaki Saito
Ring Menu Program: Ryo Muto
Calculation Program: Yoshiyuki Miyagawa
Sound Program: Minoru Akao
Demo Program: Fumiaki Fukaya

Graphic Designers
Map Graphic Design in Chief: Yasuhiko Kamata
Map Graphic Design: Tetsuya Takahashi
World Map Graphic Design: Manabu Daishima, Misako Tsutsui, Hidetoshi Kezuka

Character Designers
Player Character Design: Shinichi Kameoka
Monster Character Design: Hiroyuki Narushima
Character Design: Shinichiro Okaniwa
Magic Animation: Shintarou Takai
Monster Animation: Noriko Sasaki

Sound Designers
Music Composer: Hiroki Kikuta
Sound Effect Designers: Yasunori Mitsuda, Kenji Ito
Main Visual Art Work: Hiroo Isono
Network Management: Keitarou Adachi
Debug Support: Tsukasa Fujita

English Version
Direction: Kaoru Moriyama
Translation: Ted Woolsey
Support: Li Weimin

SquareSoft Staff: Chris Budo, Lynn Novak, Kaeli Kreider, Kathryn Renstrom, Kelly Beloit, Nathan Williams, James Gillis, Charlie Wilson
Focus Group: Andrew Ruggles, Joshua Gabbard, Roger Henty, Simon Kunz, Max Kunz, Chad Bye, Carl Holzboog, Brandon Stewart, Jesse Anard, Jeremy Devenport, John Phillips, Marc Coluccio, Charlie Molls, Kurt Lentz


-REVISIONS-

1.0 (Japanese, American, European, French, German)
1.1 (European)

-PORTS-

*Console
Nintendo Wii (2009, "Virtual Console")

*Others
Mobile Phone (2009)
Apple iOS (2010)

-SERIES-

1. Final Fantasy Adventure (Nintendo Game Boy, 1991)
2. Secret of Mana (Nintendo Super Famicom, 1993)
3. Seiken Densetsu 3 (Nintendo Super Famicom, 1995)
4. Legend of Mana (Sony PlayStation, 2000)
5. Sword of Mana (Nintendo Game Boy Advance, 2003)
4. Children of Mana (Nintendo DS, 2006)
5. Friends of Mana (Mobile Phone, 2006)
6. Dawn of Mana (Sony PlayStation 2, 2007)
7. Heroes of Mana (Nintendo DS, 2007)

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Secret_of_Mana

Sat, 25 Dec 2010 00:26:29
Pixel_Crusher Secret of Mana (France)

Secret of Mana (c) 1993 Square

Developed by: Square
Published by: Square

-INFO-

GOOD AND EVIL BATTLE FOR A YOUNG WARRIOR'S HEART.

There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land.

Thus, the warrior must undertake a dangerous journey to find the seed of the Mana tree which have been hidden for centuries. Only then can perfect harmony be restored.

In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change.

It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana.

- Brought to you from the makers of the Final Fantasy series.

-STAFF-

Producer, Concept and System Design, Scenario Message Data: Hiromichi Tanaka
Director, Game Design in Chief, Animation and Monster Design: Koichi Ishii

Game Designers
Battle System Design, Monster Logics: Goro Ohashi
Map Data System Design and Data: Yasushi Matsumura
Map Design: Toshiyuki Inoue

Programmers
Main Program: Nasir Gebelli
Monster Control Program: Satoru Yoshida
Boss Monster Program: Taku Murata
Message Program: Masaaki Saito
Ring Menu Program: Ryo Muto
Calculation Program: Yoshiyuki Miyagawa
Sound Program: Minoru Akao
Demo Program: Fumiaki Fukaya

Graphic Designers
Map Graphic Design in Chief: Yasuhiko Kamata
Map Graphic Design: Tetsuya Takahashi
World Map Graphic Design: Manabu Daishima, Misako Tsutsui, Hidetoshi Kezuka

Character Designers
Player Character Design: Shinichi Kameoka
Monster Character Design: Hiroyuki Narushima
Character Design: Shinichiro Okaniwa
Magic Animation: Shintarou Takai
Monster Animation: Noriko Sasaki

Sound Designers
Music Composer: Hiroki Kikuta
Sound Effect Designers: Yasunori Mitsuda, Kenji Ito
Main Visual Art Work: Hiroo Isono
Network Management: Keitarou Adachi
Debug Support: Tsukasa Fujita

English Version
Direction: Kaoru Moriyama
Translation: Ted Woolsey
Support: Li Weimin

SquareSoft Staff: Chris Budo, Lynn Novak, Kaeli Kreider, Kathryn Renstrom, Kelly Beloit, Nathan Williams, James Gillis, Charlie Wilson
Focus Group: Andrew Ruggles, Joshua Gabbard, Roger Henty, Simon Kunz, Max Kunz, Chad Bye, Carl Holzboog, Brandon Stewart, Jesse Anard, Jeremy Devenport, John Phillips, Marc Coluccio, Charlie Molls, Kurt Lentz


-REVISIONS-

1.0 (Japanese, American, European, French, German)
1.1 (European)

-PORTS-

*Console
Nintendo Wii (2009, "Virtual Console")

*Others
Mobile Phone (2009)
Apple iOS (2010)

-SERIES-

1. Final Fantasy Adventure (Nintendo Game Boy, 1991)
2. Secret of Mana (Nintendo Super Famicom, 1993)
3. Seiken Densetsu 3 (Nintendo Super Famicom, 1995)
4. Legend of Mana (Sony PlayStation, 2000)
5. Sword of Mana (Nintendo Game Boy Advance, 2003)
4. Children of Mana (Nintendo DS, 2006)
5. Friends of Mana (Mobile Phone, 2006)
6. Dawn of Mana (Sony PlayStation 2, 2007)
7. Heroes of Mana (Nintendo DS, 2007)

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Secret_of_Mana

Sat, 25 Dec 2010 00:26:07
Pixel_Crusher Secret of Mana (Europe)

Secret of Mana (c) 1993 Square

Developed by: Square
Published by: Square

-INFO-

GOOD AND EVIL BATTLE FOR A YOUNG WARRIOR'S HEART.

There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land.

Thus, the warrior must undertake a dangerous journey to find the seed of the Mana tree which have been hidden for centuries. Only then can perfect harmony be restored.

In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change.

It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana.

- Brought to you from the makers of the Final Fantasy series.

-STAFF-

Producer, Concept and System Design, Scenario Message Data: Hiromichi Tanaka
Director, Game Design in Chief, Animation and Monster Design: Koichi Ishii

Game Designers
Battle System Design, Monster Logics: Goro Ohashi
Map Data System Design and Data: Yasushi Matsumura
Map Design: Toshiyuki Inoue

Programmers
Main Program: Nasir Gebelli
Monster Control Program: Satoru Yoshida
Boss Monster Program: Taku Murata
Message Program: Masaaki Saito
Ring Menu Program: Ryo Muto
Calculation Program: Yoshiyuki Miyagawa
Sound Program: Minoru Akao
Demo Program: Fumiaki Fukaya

Graphic Designers
Map Graphic Design in Chief: Yasuhiko Kamata
Map Graphic Design: Tetsuya Takahashi
World Map Graphic Design: Manabu Daishima, Misako Tsutsui, Hidetoshi Kezuka

Character Designers
Player Character Design: Shinichi Kameoka
Monster Character Design: Hiroyuki Narushima
Character Design: Shinichiro Okaniwa
Magic Animation: Shintarou Takai
Monster Animation: Noriko Sasaki

Sound Designers
Music Composer: Hiroki Kikuta
Sound Effect Designers: Yasunori Mitsuda, Kenji Ito
Main Visual Art Work: Hiroo Isono
Network Management: Keitarou Adachi
Debug Support: Tsukasa Fujita

English Version
Direction: Kaoru Moriyama
Translation: Ted Woolsey
Support: Li Weimin

SquareSoft Staff: Chris Budo, Lynn Novak, Kaeli Kreider, Kathryn Renstrom, Kelly Beloit, Nathan Williams, James Gillis, Charlie Wilson
Focus Group: Andrew Ruggles, Joshua Gabbard, Roger Henty, Simon Kunz, Max Kunz, Chad Bye, Carl Holzboog, Brandon Stewart, Jesse Anard, Jeremy Devenport, John Phillips, Marc Coluccio, Charlie Molls, Kurt Lentz


-REVISIONS-

1.0 (Japanese, American, European, French, German)
1.1 (European)

-PORTS-

*Console
Nintendo Wii (2009, "Virtual Console")

*Others
Mobile Phone (2009)
Apple iOS (2010)

-SERIES-

1. Final Fantasy Adventure (Nintendo Game Boy, 1991)
2. Secret of Mana (Nintendo Super Famicom, 1993)
3. Seiken Densetsu 3 (Nintendo Super Famicom, 1995)
4. Legend of Mana (Sony PlayStation, 2000)
5. Sword of Mana (Nintendo Game Boy Advance, 2003)
4. Children of Mana (Nintendo DS, 2006)
5. Friends of Mana (Mobile Phone, 2006)
6. Dawn of Mana (Sony PlayStation 2, 2007)
7. Heroes of Mana (Nintendo DS, 2007)

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Secret_of_Mana

Sat, 25 Dec 2010 00:25:48
Pixel_Crusher Secret of Mana 1.1 (Europe)

Secret of Mana (c) 1993 Square

Developed by: Square
Published by: Square

-INFO-

GOOD AND EVIL BATTLE FOR A YOUNG WARRIOR'S HEART.

There is one force in the universe that keeps good and evil in perfect balance. It is called the tree of Mana. But a magic sword has tricked a young warrior into upsetting this balance, spreading evil throughout the land.

Thus, the warrior must undertake a dangerous journey to find the seed of the Mana tree which have been hidden for centuries. Only then can perfect harmony be restored.

In this incredible adventure, things are not as they seem. Magic swords release evil as well as fight it. Treasure chests hold booby traps. Monsters are friends and friends are enemies. Potions give power, black magic takes it away. Dragons fly, weapons change.

It's a world turned upside down that you must help the warrior make right. And the only way to succeed is to solve the Secret of Mana.

- Brought to you from the makers of the Final Fantasy series.

-STAFF-

Producer, Concept and System Design, Scenario Message Data: Hiromichi Tanaka
Director, Game Design in Chief, Animation and Monster Design: Koichi Ishii

Game Designers
Battle System Design, Monster Logics: Goro Ohashi
Map Data System Design and Data: Yasushi Matsumura
Map Design: Toshiyuki Inoue

Programmers
Main Program: Nasir Gebelli
Monster Control Program: Satoru Yoshida
Boss Monster Program: Taku Murata
Message Program: Masaaki Saito
Ring Menu Program: Ryo Muto
Calculation Program: Yoshiyuki Miyagawa
Sound Program: Minoru Akao
Demo Program: Fumiaki Fukaya

Graphic Designers
Map Graphic Design in Chief: Yasuhiko Kamata
Map Graphic Design: Tetsuya Takahashi
World Map Graphic Design: Manabu Daishima, Misako Tsutsui, Hidetoshi Kezuka

Character Designers
Player Character Design: Shinichi Kameoka
Monster Character Design: Hiroyuki Narushima
Character Design: Shinichiro Okaniwa
Magic Animation: Shintarou Takai
Monster Animation: Noriko Sasaki

Sound Designers
Music Composer: Hiroki Kikuta
Sound Effect Designers: Yasunori Mitsuda, Kenji Ito
Main Visual Art Work: Hiroo Isono
Network Management: Keitarou Adachi
Debug Support: Tsukasa Fujita

English Version
Direction: Kaoru Moriyama
Translation: Ted Woolsey
Support: Li Weimin

SquareSoft Staff: Chris Budo, Lynn Novak, Kaeli Kreider, Kathryn Renstrom, Kelly Beloit, Nathan Williams, James Gillis, Charlie Wilson
Focus Group: Andrew Ruggles, Joshua Gabbard, Roger Henty, Simon Kunz, Max Kunz, Chad Bye, Carl Holzboog, Brandon Stewart, Jesse Anard, Jeremy Devenport, John Phillips, Marc Coluccio, Charlie Molls, Kurt Lentz


-REVISIONS-

1.0 (Japanese, American, European, French, German)
1.1 (European)

-PORTS-

*Console
Nintendo Wii (2009, "Virtual Console")

*Others
Mobile Phone (2009)
Apple iOS (2010)

-SERIES-

1. Final Fantasy Adventure (Nintendo Game Boy, 1991)
2. Secret of Mana (Nintendo Super Famicom, 1993)
3. Seiken Densetsu 3 (Nintendo Super Famicom, 1995)
4. Legend of Mana (Sony PlayStation, 2000)
5. Sword of Mana (Nintendo Game Boy Advance, 2003)
4. Children of Mana (Nintendo DS, 2006)
5. Friends of Mana (Mobile Phone, 2006)
6. Dawn of Mana (Sony PlayStation 2, 2007)
7. Heroes of Mana (Nintendo DS, 2007)

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Secret_of_Mana

Sat, 25 Dec 2010 00:25:32
Pixel_Crusher Seiken Densetsu 3 (Japan)

Seiken Densetsu 3 (c) 1995 Square

Developed by: Square
Published by: Square

-STAFF-

Director: Hiromichi Tanaka

Director of Game Design
Character Design: Koichi Ishii

Game Design
Battle: Goro Ohashi, Yuko Sakamoto
Map: Tsukasa Fujita, Kazuomi Suzuki, Hiroyuki Kuwata

Graphic Design
BG: Koji Tsuda, Takaharu Matsuo, Tetsuya Takahashi, Takeo Ohin, Hiroyuki Ikeda
Character: Shinichi Kameoka, Atsuhito Sakoda
Effect: Shintaro Takai
Monster: Noriko Sasaki, Konomi Ishizuka
Boss Monster: Hiroyuki Narushima, Kazuhiro Ohkawa, Yuichi Shiota

Program: Satoru Yoshieda, Taku Murata, Masaaki Saito, Yoshiyuki Miyagawa, Satoshi Ogata, Hidenori Suzuki, Shun Moriya, Kazuo Suzuki
Music: Hiroki Kikuta
Sound: Teruaki Sugawara, Yoshitaka Hirota, Kazumi Mitome, Chiharu Minekawa, Hironobu Izumi
Executive Producer: Tetsuo Mizuno
Produce: Tetsuhisa Tsuruzono
Publicity: Noriko Watanabe
Character Illustration: Nobuteru Yuki
World Map Illustration: Hiroo Isono
System Administer: M. Nakajima, M. Orikasa, M. Ogura, Y. Ohdaira, H. Ohkawa, Y. Uenisi
Test Coordinator: S. Kajitani, R. Koda, K. Inagi, H. Masuda, N. Hanada, R. Takeda, A. Hino, K. Kawasaki
Test Play: T. Kondo, H. Yamamoto, A. Takahashi, H. Ogura, E. Ishii, S. Azuma, M. Takaya, T. Moriyasu, R. Nomoto
Special Thanks: H. Sakaguchi, K. Suzuki, K. Kawazu, T. Fujioka, H. Kobayashi, T. Horii, T. Mikasa, Y. Yasuoka, J. Saito, K. Tanikawa, H. Suzuki, K. Matsumoto, K. Oogo, M. Itoh, H. Noguchi, S. Hidaki, M. Horie, M. Mori, M. Kobayashi, R. Miyamoto, H. Shingu, Y. Tanaka, H. Yokota, T. Ohno, K. Kaneko, T. Morita, M. Kaneshige, H. Nakamura, M. Someno, S. Aoyama, H. Nagahara, S. Arai, N. Kanai, K. Yamashita, H. Kizuka, H. Hamada, K. Hirata, M. Yumoto, N. Ishikawa, H. Shimodaira, H. Sakurai, Y. Miura, W. Sato, R. Tsukakoshi, M. Noumura, K. Adachi, Y. Kuwahara, K. Furuya, Y. Shibano, H. Kasuga

-REVISIONS-

1.0 (Japanese)

-PORTS-

None

-SERIES-

1. Final Fantasy Adventure (Nintendo Game Boy, 1991)
2. Secret of Mana (Nintendo Super Famicom, 1993)
3. Seiken Densetsu 3 (Nintendo Super Famicom, 1995)
4. Legend of Mana (Sony PlayStation, 2000)
5. Sword of Mana (Nintendo Game Boy Advance, 2003)
4. Children of Mana (Nintendo DS, 2006)
5. Friends of Mana (Mobile Phone, 2006)
6. Dawn of Mana (Sony PlayStation 2, 2007)
7. Heroes of Mana (Nintendo DS, 2007)

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Seiken_Densetsu_3

Sat, 25 Dec 2010 00:23:36
Pixel_Crusher Space Megaforce (USA)

Space Megaforce (c) 1992 Toho

Developed by: Compile
Published by: Toho

-INFO-

A super mid-air battle! Do you want to experience a high speed shooting packed with excitement?

"Space Megaforce™". The game's thrilling speed is its most attractive feature. The enemy movements are fast. Your shots and the enemies' shots are fast. Finally, the scrolling is fast. The screen filled with battle action just overflows with high speed shooting excitement. On top of that there is the Shot Control System operated with the "R" button. You can attack the enemy in a multitude of ways with a weapon using this system. Naturally, the features of the Super NES™ such as rotation, enlarging, and shrinking function are used to their fullest and huge enemies never before possible are packed into this exciting MEGA game!

-STAFF-

Exective Producers: Akira Kobayashi, Moo Niitani
Producers: Junichi Tsunoda, Masato Takeno, Taka Tanida
Programmer: Jemini Hirono
Graphic Designers: Janus Teramoto, Kerol Watanabe, Itoh, Koshio, Sawa, Ohnishi
Sound Designers: Takeuchi, Nagao, Katsumi Tanaka
Game Designer: Jemini Hirono
Special Thanks to: Katsuji Suenaga, Matsuoka, Compile Staff

-REVISIONS-

1.0 (Japanese, American, European)

-PORTS-

None

-SERIES-

1. Aleste (Microsoft MSX2, 1988)
2. Aleste 2 (Microsoft MSX2, 1989)
3. Aleste Gaiden (Microsoft MSX2, 1989)
4. M.U.S.H.A.: Metallic Uniframe Super Hybrid Armor (Sega Mega Drive, 1990)
5. GG Aleste (Sega Game Gear, 1991)
6. Robo Aleste (Sega Mega-CD, 1992)
7. Space Megaforce (Nintendo Super Famicom, 1992)
8. GG Aleste 2 (Sega Game Gear, 1993)
9. Power Strike II (Sega Master System, 1993)

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Super_Aleste

Sat, 25 Dec 2010 00:21:52
Pixel_Crusher Strike Gunner (USA)

Strike Gunner S.T.G. (c) 1992 NTVIC/VAP

Developed by: Athena
Published by: NTVIC/VAP

-STAFF-

Producer: Sakae Nakamura
Director: Undead Tama
Programmer: Naoki Norishima, Aka Ishibashi, Tsutomu Tabata
Enemy Program: Aka Ishibashi
Boss Program: Naoki Norishima
Weapon Program: Bakuretsu Tabata
Opening Ending Program: Go~kai Tabata
Designer: Undead Tabata
Composer: S H O, Aka Ishibashi
Sound Effect: Aka Ishibashi
Sound Driver: Aka Ishibashi
Tool Support: Bakuretsu Tabata, Kudo Chan
Special Thanks to: Takasaki Cha'kun, Kawada Sansan, Shinobu Yamane, Junko Takahashi, Hide Yagi, Dog Miyazawa, Nampa Sugawara, Pompoko Kosaku, Philippines Netsu

-REVISIONS-

1.0 (Japanese, American, European)

-PORTS-

*Others
Arcade (1991)

-SERIES-

None

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Strike_Gunner_S.T.G.

Sat, 25 Dec 2010 00:21:07
Pixel_Crusher Strike Gunner (Japan)

Strike Gunner S.T.G. (c) 1992 NTVIC/VAP

Developed by: Athena
Published by: NTVIC/VAP

-STAFF-

Producer: Sakae Nakamura
Director: Undead Tama
Programmer: Naoki Norishima, Aka Ishibashi, Tsutomu Tabata
Enemy Program: Aka Ishibashi
Boss Program: Naoki Norishima
Weapon Program: Bakuretsu Tabata
Opening Ending Program: Go~kai Tabata
Designer: Undead Tabata
Composer: S H O, Aka Ishibashi
Sound Effect: Aka Ishibashi
Sound Driver: Aka Ishibashi
Tool Support: Bakuretsu Tabata, Kudo Chan
Special Thanks to: Takasaki Cha'kun, Kawada Sansan, Shinobu Yamane, Junko Takahashi, Hide Yagi, Dog Miyazawa, Nampa Sugawara, Pompoko Kosaku, Philippines Netsu

-REVISIONS-

1.0 (Japanese, American, European)

-PORTS-

*Others
Arcade (1991)

-SERIES-

None

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Strike_Gunner_S.T.G.

Sat, 25 Dec 2010 00:20:41
Pixel_Crusher Strike Gunner (Europe)

Strike Gunner S.T.G. (c) 1992 NTVIC/VAP

Developed by: Athena
Published by: NTVIC/VAP

-STAFF-

Producer: Sakae Nakamura
Director: Undead Tama
Programmer: Naoki Norishima, Aka Ishibashi, Tsutomu Tabata
Enemy Program: Aka Ishibashi
Boss Program: Naoki Norishima
Weapon Program: Bakuretsu Tabata
Opening Ending Program: Go~kai Tabata
Designer: Undead Tabata
Composer: S H O, Aka Ishibashi
Sound Effect: Aka Ishibashi
Sound Driver: Aka Ishibashi
Tool Support: Bakuretsu Tabata, Kudo Chan
Special Thanks to: Takasaki Cha'kun, Kawada Sansan, Shinobu Yamane, Junko Takahashi, Hide Yagi, Dog Miyazawa, Nampa Sugawara, Pompoko Kosaku, Philippines Netsu

-REVISIONS-

1.0 (Japanese, American, European)

-PORTS-

*Others
Arcade (1991)

-SERIES-

None

-SOURCES-

Wikipedia: http://en.wikipedia.org/wiki/Strike_Gunner_S.T.G.

Sat, 25 Dec 2010 00:20:17