Ignore what I have to teach you and I will mock you in public.
Snippet: Adding a default blueprint
player.config.patch
[
{ "op" : "add", "path" : "/defaultBlueprints/tier1/-",
"value" : { "item" : "shroomtable" }
}
]
Removing a blueprint
Unfortunately, you can't (?) remove a specific item by name, because the item ID is a value and you can only refer keys and indices.
minimal example
{
"defaultBlueprints" : {
"tier1" : [
{ "item" : "mininglantern" },
{ "item" : "copperarmorhead" },
{ "item" : "copperarmorchest" },
{ "item" : "copperarmorpants" },
{ "item" : "darkwoodmaterial" },
{ "item" : "yarnspinner" }
]
}
}
[
{ "op" : "remove", "path" : "/defaultBlueprints/tier1/4" }
//Removes darkwoodmaterial, assuming the default list doesn't change.
]
Template: Villager
villager.npctype.patch
[
//SMALL TALK
//From other species NPCs to a myspecies PC
{ "op" : "add",
"path" : "/scriptConfig/converse/dialog/apex/myspecies",
"value" : [
"Do not come too close to me. I have fleas."
//More lines, vicar?
]
},
{ "op" : "add",
"path" : "/scriptConfig/converse/dialog/floran/myspecies",
"value" : [
"Example looks ssssstupid!"
]
},
//From a myspecies NPC to other PC
{ "op" : "add",
"path" : "/scriptConfig/converse/dialog/myspecies",
"value" : {
//If the PC is of an otherwise unsupported species...
"default" : [
"You came this far to visit?"
],
"apex" : [
"Minikong? Is that a smaller Apex?"
],
//If both NPC and PC are myspecies
"myspecies" : [
"Always good to see another one of us!"
]
}
},
//RESPONSES
//These can be left out to use default fallback lines.
{ "op" : "add",
"path" : "/scriptConfig/flee/dialog/helpme/myspecies",
"value" : [
"Heeeelp!"
]
},
{ "op" : "add",
"path" : "/scriptConfig/flee/dialog/helpthem/myspecies",
"value" : [
"What have you done!?"
]
},
{ "op" : "add",
"path" : "/scriptConfig/flee/dialog/encourage/myspecies",
"value" : [
"Get 'em!"
]
},
//COSTUMES AND SUCH
{ "op" : "add",
"path" : "/items/myspecies",
"value" : [
//Each of these blocks limits to a given level, specified in dungeon NPC brushes.
[0, [
//Each of these blocks is a single overall costume choice.
{
//A random entry is picked from each of these lists.
"chest" : [
{ "name" : "conceptchest", "data" : { "colorIndex" : 1 } },
{ "name" : "shirtshort1chest", "data" : { "colorIndex" : 1 } },
{ "name" : "shirtlong1chest", "data" : { "colorIndex" : 1 } },
],
"legs" : [
{ "name" : "jeans1legs", "data" : { "colorIndex" : 1 } },
]
}
] ]
]
}
]
Template: Merchant
merchant.npctype.patch
[
//LINES
{ "op" : "add",
"path" : "/scriptConfig/returnToStore/dialog/follow/myspecies",
"value" : [
"Follow me to my store, please."
]
},
{ "op" : "add",
"path" : "/scriptConfig/returnToStore/dialog/welcome/myspecies",
"value" : [
"Does anything catch your eyes?"
]
},
{ "op" : "add",
"path" : "/scriptConfig/returnToStore/dialog/tout/myspecies",
"value" : {
//Each block is another species for yours to react to.
"default" : [
"I got the best goods!"
],
"myspecies" : [
"I got the best goods!"
]
}
},
{ "op" : "add",
"path" : "/scriptConfig/merchant/dialog/start/myspecies",
"value" : {
//Each block is another species for yours to react to.
"default" : [
"Stuff for sale!"
]
}
},
{ "op" : "add",
"path" : "/scriptConfig/merchant/dialog/end/myspecies",
"value" : {
//Each block is another species for yours to react to.
"default" : [
"Let's do business again."
]
}
},
//STOCK
//These can be referenced in dungeon files' NPC brushes.
{ "op" : "add",
"path" : "/scriptConfig/merchant/items/myspecies_samplecategory",
"value" : [
//The 0 is the minimal tier for this set to appear on.
[ 0, [
{ "item": { "name": "cheese" }, "cost": 5 },
{ "item": { "name": "tomato" }, "cost": 5 },
{ "item": { "name": "wheat" }, "cost": 5 },
{ "item": { "name": "corn" }, "cost": 5 }
] ]
]
},
//COSTUMES
//As with the villager.
{ "op" : "add",
"path" : "/items/myspecies",
"value" : [
[0, [
{
"chest" : [
{ "name" : "kimonochest", "data" : { "colorIndex" : 1 } },
],
"legs" : [
{ "name" : "kimonolegs", "data" : { "colorIndex" : 1 } },
]
}
] ]
]
}
]
Comments
lol