FILES ----- objects\playerstation\expansionslot\expansionslot.lua DIFFS ----- objects\playerstation\expansionslot\expansionslot.lua 41,42d40 < < script.setUpdateDelta(10) 63c61,64 < for _,tile in pairs(partTiles(part, worldToTile(grid, self.expandPosition))) do --- > local offset = anchoredPartOffset(part, self.expandDirection) > if not offset then return false end > local firstTile = vec2.add(worldToTile(grid, self.expandPosition), offset) > for _,tile in pairs(partTiles(part, firstTile)) do 70c71 < end --- > end