As you can see, I've redone the site to be as back-asswards as most of the rest of the things on this server. You can't stop me.
The game's been graphically redone once again because I'm a fickle bastard. Once more it runs on 80x25. But now it scrolls.
What is it?
Noxico is a roguelike adventure game that takes a lot of inspiration from games like Corruption of Champions and Nimin Fetish Fantasy. Earlier prototypes were realtime, making it closer to something like Megazeux than a true roguelike. The original engine that later became this game was meant to simulate Megazeux, but quickly outgrew that role.
How is it made?
With a not insignificant amount of difficulty.
Noxico is made in Visual Studio 2010 Express, and is written in C#. It uses IronLua for scripting, and pretty much no other external libraries at all, except for an optional FMOD.
- Quite modifiable
- Most game data is in a single human-readable format that should be easy enough to grasp. Though the game proper comes with one big data file, this file is surprisingly easy to open and if you put others like it in the game's directory they too will load. Game data from these other files can extend and otherwise modify that of the base game.
- Minimal amount of external libraries
- The only external libraries that are not part of the regular .Net package are the IronLua interpreter and optionally FMOD.
- Somewhat sensible weapon damage
- Assuming a blade that does not grow dull over time, why would the wielder's muscles have any effect? Instead, Noxico uses a skill system and random chance to determine damage — a character who knows little about how to handle a given kind of weapon will do very little damage whereas an expert would do the most damage the weapon can deliver. But sometimes, even the beginner can get a good shot in.
- Play anything
- You want your character to be a little pony with a fox tail and demon wings? You damn well can. Besides several base forms, characters can basically be anything inbetween.
Frequently Asked Questions
- What is wrong with you?
- Plenty. Explaining the whole what and why of it would go far outside the scope of this section, nay, this very page.
- But it's sexist!
- More like sexy. Seriously though, you can play either gender, with any of the common sexual orientations. It's like the opposite of sexist.
- Where's the yiffin' at?
- If you mean "why is there so little to do when I fuck a character"... Data defiency, to coin a phrase. I hope to expand
dong that part.
- Can I just go around and brutally kill everything?
- If you wish.
- Why Visual Studio 2010 Express when you can use 2015 Community?
- Because quite frankly I've no need for what it has to offer. To be entirely honest, Metro makes me feel ill. The rest is mostly syntactic sugar or stuff I simply have no need for.
- Why C# though, instead of C++ or…
- Because I like it.
- But you can't run C# on Li—
- Shush. Shuuush. You can. I can't guarantee it'll run quite right, but I semi-regularly give it a whirl on a VM or two, and I can tell you right now it does run. Now take your FUD and eat it.
- Is it true that you hacked the Roguelike of the Year poll to win?
- It's not. I didn't do anything, and those who did acted on their own. Apparently someone felt ToME had mysteriously won by a landslide one time too often…
- How easy is it to mod this? Can I, for example, remove the sex?
- The game expects some kind of sexual interaction to be possible — you can't remove the action entirely, but you can make it amount to nothing more than hugs. Patch i18n.tml to replace the "fuck him/her" action with "hug him/her" or whathaveyou, then patch sex.tml to remove the stripping and penetration. That oughta get you halfway through.