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Views: 850,135 | 04-23-24, 07:13 am | ||
mikeyw_ |
Posted on 02-25-14, 04:43 pm
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Posts: 1/3 Since: 02-25-14 Last post: 3709 days Last view: 3585 days |
Hi, I've encountered a couple of bugs/issues/things that make the game crash so I have to close it and try again. I'm not a tech wiz so I'll just copy and paste what the error messages say. I'm not sure what causes the first one, it just seems to happen randomly after a while then once it's happened it keep happening. The first one : Exception type: NullReferenceException Main message: Object reference not set to an instance of an object. Stack trace: at Noxico.DroppedItem.Take(Character taker) at Noxico.Character.UpdatePregnancy() at Noxico.Player.EndTurn() at Noxico.Player.Move(Direction targetDirection, SolidityCheck check) at Noxico.Player.Update() at Noxico.Board.Update(Boolean active, Boolean surrounding) at Noxico.NoxicoGame.Update() at Noxico.MainForm.timer_Tick(Object sender, EventArgs e) Background info: Noxico 0.1.3 Microsoft Windows NT 6.1.7601 Service Pack 1 64-bit OS, 64-bit process. C:\Users\User\Downloads\Noxico The second one, is when I try to "look at" a wild dog it comes up with this : Exception type: NullReferenceException Main message: Object reference not set to an instance of an object. Stack trace: at Noxico.Character.LookAt(Entity pa, Action`1 print) at Noxico.TextScroller.LookAt(BoardChar target) at Noxico.Cursor.<>c__DisplayClass4.<Update>b__0() at Noxico.ActionList.Handler() at Noxico.NoxicoGame.Update() at Noxico.MainForm.timer_Tick(Object sender, EventArgs e) Background info: Noxico 0.1.3 Microsoft Windows NT 6.1.7601 Service Pack 1 64-bit OS, 64-bit process. C:\Users\User\Downloads\Noxico The second one isn't an issue as I can avoid it, the first one is unavoidable and confusing. Any help you could give would be really appreciated, Cheers! :D |
Kawa |
Posted on 02-25-14, 04:59 pm (revision 1)
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 305/344 Since: 06-08-12 Last post: 1695 days Last view: 1235 days |
I can't help you, but you just helped me. I'll look into this. Okay, here's what's up. 1) Egg laying is messed up. It has been messed up for a while. I've just disabled that whole thing. Any character who's an egg layer would trigger that code, and sometimes that causes the bug. 2) Beasts are supposed to have a "bestiary" token. All creatures do, by default, but only non-beasties should have it removed. This has been fixed, along with "look at hir" when it should be "look at it" and the beasties not having their intended glyphs. I don't just program Noxico... |
mikeyw_ |
Posted on 02-25-14, 05:09 pm
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Posts: 2/3 Since: 02-25-14 Last post: 3709 days Last view: 3585 days |
Ok, no worries, should I keep an eye on this post to know when you fix it? |
Kawa |
Posted on 02-25-14, 05:20 pm
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<i>Prophet of Celestia</i><br>Baka on the streets, senpai in the sheets
Posts: 306/344 Since: 06-08-12 Last post: 1695 days Last view: 1235 days |
If you can build from source, the fixes are in now.
I don't just program Noxico... |
mikeyw_ |
Posted on 02-25-14, 05:51 pm
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Posts: 3/3 Since: 02-25-14 Last post: 3709 days Last view: 3585 days |
I have never tried it but I'll give it a go. Thanks for sorting it so quickly. |